I'm not too far in, just took Connor into Boston, and it's starting to glitch out something fierce. And what isn't glitching seems intentionally counter intuitive.
Sam Adams wanted me to take him to a printer shop, but they way was blocked by some redcoats. Sammy said, "No problem, follow me. I'll show you how to use the tunnels." He then proceeded to stand there and do nothing. Can't interact other than the normal follow/stay prompt.
I finally decide that I probably need to just find a tunnel entrance myself to trigger some sort of a tutorial. This is when the running started. I ran all over Boston, synching 4 or 5 viewpoints and scouring the map for a tunnel icon. Nothing. Now I'm getting pretty frustrated and just decided to get to the printers on foot. Full sync required staying below level 3, so I scouted an alley with only 2 guards and told Sammy to wait for me. Killed the guards, get to the green mark only to discover that it is, in fact, the tunnel entrance.
It would have been impossible for them to be less clear about this location. Why are they guarding the tunnels? It's like the dialogue was purposely trying to confuse me.
So, I use the tunnel, and I'm glad for the mini-tutorial since it's nothing like the previous game (I skipped Revelations). Gone is the simple enter tunnel/select exit mechanic. No, they needed to complicate things with torches, and rats, and a lock-picking minigame. Wasn't this supposed to be a fast travel system? Why is it now slower than going through the streets?
Looks like I'll be avoiding these in the future.
Sam and I exit the tunnel and he tells me to meet him at the printers. I get there and find redcoats everywhere. Not wanting to raise an alert, I decide to be stealthy. I climb the back of the building, drop down the front and hit the 'interact' button as soon as it prompts. Everything goes swimmingly in the shop, and Sammy says he's going to show me how to leave town. We exit the shop and the redcoats are now blue, which I take as a good sign since everyone that's been cool with me has been wearing blue. I guess I was wrong though, because you can't leave without bumping into them, and bumping into them causes all fucking hell to break loose.
Now Sam Adams and I are fist fighting hundreds of blue coats. Wave after wave, no end in sight. Eventually there is enough of a lull to trigger Sam's walk and dialogue, which is promptly interrupted by the next group of blue coats we happen by.
Reload checkpoint, same thing. Repeat... repeat. I'm stuck. I can't remember the last time a game made me this mad.
Fuck you Sam Adams! Can't you use your local influence to stop this madness. I'm blatantly murdering some of these guys, if they're your comrades do something about it.
I turned it off. I'm scared what I'll find if and when I go back.
Is this a known issue with this mission? If these issues are typical, how often do they pop up? I remember hearing about bad chase missions and excessive "detection triggers failure" sections, but I don't recall hearing anything like this. The setting is really cool and I want to keep going, but if the rest of the game is this messy I don't know if I can.
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