@solidwolf52 said:
Connor just felt blank to me. He was just told what to do and he did it. Ezio was on a more personal mission that i cared more about. I mean maybe over a couple of games they could flesh him out more, but as of now I'm pretty indifferent to Connor.
A lot of people have been saying this. I don't know how much of the side stuff you've played, and even then I'd say this is a pretty valid opinion, but I feel like the perception of Connor as "blank" is more the fault of the wider storytelling than anything else. Like, moment to moment it's very difficult to see how the things Connor does and is told to do fit into the whole story, and indeed how they fit in to Connors character and his goals. It felt like they were more interested in jamming in major events from the American Revolution than explaining how they related to Connor trying to save his village, or the Templars, or the precursor site, or the key that is the reason Desmond is looking at this stuff in the first place.
But I think during some of the side stuff, particularly the homestead missions, you get a much more rounded picture of his character, the line he straddles between naive and peaceful and vengeful and brutal, but also particularly his devotion to community over brotherhood, where he is a counterpoint against Achilles, whose only community was the brotherhood of assassins, the destruction of which has left him a recluse, and Haytham - the building of the homestead is a nice mirror of Haytham's building of the brotherhood of Templars in the first few sequences, but where Haytham demands that Charles Lee devote his entire self to it (achieving our goals "at the expense of all else"), where his disregard for the desires of his brethren leads to Church's betrayal, Connor builds a community by attending to the needs of those within it. You might argue that the homestead is different to the brotherhood, but I think you see this to an extent in the way liberation missions play out, compared to how they did in previous games; where rescued people would swear themselves into Ezio's service, Connor helps the people of the various districts, and in return local community leaders offer help (they generally say that if Connor needs something they'll help). I suppose this is Connors downfall to a certain extent, his willingness to help the patriots on the basis that they will help him achieve his goals, when in fact they run counter to it.
Personally, I think Connor might be supposed to represent the purest ideals of the revolution, of manifest destiny, freedom and justice, the idea that people can build something in the new world and prosper from it. While the patriots notionally stand for these, as time wears on it becomes apparent that its a facade.
OK, so I'm making it sound a lot more cohesive and coherent than it actually is, and I think a lot of people will say that they don't see it. That's probably fair; I suppose. The potential for this type of reading probably doesn't make up for the various ways in which this game fails...
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