Are desmond's levels just puzzle solving?

#1 Posted by sarahsdad (1089 posts) -

Obviously there's some story progression but I'm wondering if mechanically speaking there is ever anything other than puzzle solving in the Desmond levels.

#2 Edited by Djratchet (669 posts) -

Pretty sure its all First Person Block Spawner stuff. I personally don't mind it, but I did find the glyph puzzles in the previous games to be more interesting.

#3 Posted by macandcheese (223 posts) -

Yes all of them are just the block puzzles, its really more of a backdrop for the story elements that they tell you while you solve the puzzles.

#4 Posted by sarahsdad (1089 posts) -

Cool, thanks for the confirmation. I'm not really keen on spatial puzzle solving, and the story hasn't really been grabbing me

#5 Posted by 137 (481 posts) -

see if you can find video on you tube so you can concentrate on what he's saying instead of being frustrated getting warped back to the beginning of a map.

#6 Posted by Dany (7887 posts) -

@137: I usually just stop and listen.

THe puzzles are neat but are very simple, just mashing out blocks repeatedly.

#7 Edited by Three0neFive (2293 posts) -

I thought the levels themselves were fucking awesome - it was like Mirror's Edge and Portal made sweet, sweet love.
 
The gameplay, not so much. The bridge-spawning stuff was awful, the camera controls felt... I don't really know how to put it, but it felt unresponsive, clumsy and outdated, if that makes any sense. There would be times where you'd have to look up to place a bridge, but you wouldn't be able to see where you were placing it.

#8 Posted by spazmaster666 (1967 posts) -

Yeah, definitely a pretty disappointing addition to the game that didn't really add much both game play or story wise.

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