How are they maintaining this level of quality?

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#1 Edited by kashif1 (1428 posts) -

Brotherhood does not look like a game that was made in a year, neither does Revelations. I can't shake the feeling that some day they will release a bad assassins creed game but it has not happened yet.

#2 Posted by FreakAche (2955 posts) -

Sorcery?

#3 Posted by jetsetwillie (857 posts) -

im pretty sure they don't begin production the day after the last game ships.

im sure they actually plan it and have different teams working on different parts of the games. AC is the best selling new IP this gen so im sure UBIsoft have more that 8 people in 1 office working on it.

#4 Posted by Aishan (1023 posts) -

I presume you finished AC2 and AC:B? Did you see the length of those credits?

They have huge numbers of people working on these.

#5 Posted by TooWalrus (13257 posts) -

Witchcraft... and they're really just using the same tech to make different areas. Luckily the world they've built is damn good.

#6 Posted by Muttinus_Rump (814 posts) -

Big ass dev team.

#7 Posted by Vestigial_Man (311 posts) -

They've been big on using libraries of assets to build their cities so that keeps time spent on that comparatively low. In addition, they stopped giving us 3 cities in return for a game every year.

#8 Posted by SlightConfuse (3963 posts) -

They have large teams around the world working on these games.

Also magic

#9 Posted by Swoxx (3008 posts) -

@TooWalrus said:

Witchcraft... and they're really just using the same tech to make different areas. Luckily the world they've built is damn good.

Yeah these are my thoughts as well. They build a superb world the first time around and how they're just building of that success.

#10 Posted by nail1080 (1975 posts) -

TBH Brotherhood was lacking in polish IMO and AC2 is a much better game. I think Brotherhood could have used another year of development if they really cared about the game and not just milking the franchise.

#11 Posted by Vinny_Says (5721 posts) -

They have people working constantly on that game because they have something like 3 or 4 studios in place developing Assassin's Creed. Also they are just building on a very good engine and game world, so it's pretty understandable.

#12 Posted by TheKramer89 (423 posts) -

I'm sure AC2 and brotherhood were worked on simultaneously right after AC1. And Revelations was probably started, in some form, right after AC2.

#13 Posted by PANIC98 (2 posts) -

They aren't repetitive because they have two teams working alongside each other working on AC games.

#14 Posted by scarace360 (4828 posts) -

Have a shit ton of people work on it is how they do it.

#15 Posted by JasonR86 (9728 posts) -

@scarace360 said:

Have a shit ton of people work on it is how they do it.

This.

#16 Posted by Hameyadea (350 posts) -

On Revelations, they had around SIX studios working on the game (I think maybe even 8, not sure).

#17 Posted by Cirdain (3154 posts) -
@JasonR86

@scarace360 said:

Have a shit ton of people work on it is how they do it.

This.

Big team. A bit of outsourcing. A lack of sleep.
#18 Posted by LiquidSaiyan3 (471 posts) -

Lots of practice. They've got annualized franchises down pat by now.

#19 Posted by NekuSakuraba (7184 posts) -

It's weird how Assassins creed games can be so different and awesome every year but Call of duty manages to be the same game.

#20 Posted by Zidd (1857 posts) -

@NekuSakuraba said:

It's weird how Assassins creed games can be so different and awesome every year but Call of duty manages to be the same game.

One publisher is interested in making a good product the other is interested in making money above all else while running their respective franchises into the ground.

#21 Posted by GunslingerPanda (4859 posts) -

Well it is Ubisoft. They're the most consistently excellent developer out there.

#22 Posted by thechronodarkness (294 posts) -

Its obvious. Even though different assets are used, it is the same exact engine used from AC2, which itself was an iteration of the original game. Build a new playing map, new characters and some new assets- its not all that hard to build a new game in a year on the exact same game engine.

Its not like the gameplay is going to be drastically different. The only real troublesome part that brotherhood had, was how to get the multiplayer balanced.

#23 Posted by Waffles13 (611 posts) -
@kashif1 said:

Brotherhood does not look like a game that was made in a year, neither does Revelations.

I can tell you for a fact that Revelations is excellent. And while what everyone else is saying (that lots of it is repetition with reused assets and mechanics), Revelations has some new stuff that is absolutely great,
 
Also, the hookblade completely changes how fast free running is. It's a minor thing, but it makes the game feel completely different in the best possible way.
#24 Posted by kashif1 (1428 posts) -
@Waffles13 said:
@kashif1 said:

Brotherhood does not look like a game that was made in a year, neither does Revelations.

I can tell you for a fact that Revelations is excellent. And while what everyone else is saying (that lots of it is repetition with reused assets and mechanics), Revelations has some new stuff that is absolutely great,  Also, the hookblade completely changes how fast free running is. It's a minor thing, but it makes the game feel completely different in the best possible way.
Thank god for that, and i take it the story is still as good as ever?
#25 Posted by Mikemcn (7021 posts) -

@Cirdain said:

@JasonR86

@scarace360 said:

Have a shit ton of people work on it is how they do it.

This.

Big team. A bit of outsourcing. A lack of sleep.

Assassins Creed 2 and Brotherhood had credits for days.

#26 Posted by Waffles13 (611 posts) -
@kashif1 said:
Thank god for that, and i take it the story is still as good as ever?
Absolutely, and I'm only (I assume) halfway in.
 
The one thing that I feel compelled to say above all else is how well they've managed the fiction of the universe. There's a whole lot of flashbacks and new events added into the past in this game, yet nothing that I've seen contradicts itself, and that goes for the whole series. Sure, there are a few minor tweaks, like how many Pieces of Eden there were in AC2, but as far as I know nothing has been completely retconned. Compare it to something like the Halo fiction, which I also love, and how huge swaths were completely redone in Reach for no good reason, and I can't help but appreciate just how much effort appears to have been put into making the AC franchise work as a cohesive story.
#27 Posted by RedRoach (1215 posts) -

@kashif1: They have 3 or 4 full sized dev teams working on the Assassins Creed series, so one year 3-4 years worth of development time if you think about it. Okay maybe it doesn't really work out like that, but they have a shit ton of people working on it, that's the point

#28 Posted by Branthog (5597 posts) -
@kashif1 said:

Brotherhood does not look like a game that was made in a year, neither does Revelations. I can't shake the feeling that some day they will release a bad assassins creed game but it has not happened yet.

With so many studios, I doubt it's a twelve month cycle on each title and, anyway, the infrastructure is already there. If they can pump out DLC, they can pump out a new title. Same characters, essentially the same game play. Same engine. Same story. Write the next piece of the story, get the voice actors in, do the motion capture, bring in the animators, put it all together. 
 
Also, the comparison someone else made to COD is a little silly. For three years, we've had three iterations on essentially the same game. Each one improved a bit. Each one told a new piece of the story. Let's not get carried away here. The story in AC is undoubtedly better (as far as video game stories go), but let's not pretend that the jump from AC2:2 to AC2:3 is so dramatic.
#29 Posted by deskp (453 posts) -

this game has alot less content than brootherhood, but is still good, and worth the money, I do believe AC 3 will have multiple cities and all that jazz, I'm sure theyve been working on that in some capacity since end of ac2.

And yeah as people have said, multiple studies doing diferent parts of the game. one for multiplayer, one for the den defense one for the indoot tomb stuff and so on. So I'm guessing montreal only does the open world and story stuff for the most part.

#30 Posted by MikkaQ (10344 posts) -

They get people from all kinds of studios from all over the world to make them. Which is why they also feel somewhat disjointed and artistically aimless at times. I don't really like that approach at all.

#31 Posted by mac_n_nina (272 posts) -

@kashif1: Because you've been playing the same game since 07 when the original came out. They have just been polishing up the game engine every year. It's the same story as Call of Duty.

#32 Posted by AhmadMetallic (18954 posts) -

Archery. 
 
But yeah, like others said, they have tons of people working on the franchise, and they care about originality and quality.

#33 Posted by artgarcrunkle (970 posts) -

By changing very little.

#34 Posted by Claude (16254 posts) -

I quit the series while playing Brotherhood. I no longer see the appeal.

#35 Posted by laserbolts (5369 posts) -

I have to disagree with you on this one. This seems like the most rushed out of all the games so far. I have seen a ridiculous amount of weird clipping and glitches in this game. They didn't add a whole lot to the formula either just some lame tower defense stuff. To each his own I guess.

#36 Posted by PeasantAbuse (5138 posts) -

@artgarcrunkle said:

By changing very little.

#37 Posted by MaddProdigy (1041 posts) -

@NekuSakuraba: @Zidd:

Oh look, more COD haters. How hipster gamer of you.

Because Activision could totally just change the formula up and still sell 6 million+ copies day 1, right? It's not like anyone wants that COD experience, we all want something different! Something new! We don't buy Call of Duty for Call of Duty for petes sake, what is Kotick thinking?

Oh wait, but more people still buy it day 1, every time they put out a new one. Hmmm...the plot thickens.

#38 Posted by mlarrabee (3064 posts) -

@NekuSakuraba: I actually found the Assassin's Creed series to become quite dull, much as Call of Duty did. I thought the first one showed promise, but I still haven't had the urge to finish the second, nor start my untouched copy of Brotherhood. I think the - from my viewpoint - myriad of design aspects identical between games greatly eased the tight release cycle. Whatever attracts people to that series I'll never understand; I'll accept it, but never understand.

#39 Edited by NekuSakuraba (7184 posts) -

@MaddProdigy: How does Assassins creed manage to change to formula and keep the games fresh every year? Even by not playing the games, it's not that hard to see the various changes the games have made.

#40 Posted by NekuSakuraba (7184 posts) -

@mlarrabee: The Assassins Creed games manage to add some pretty serious changes each game though, Call of Duty only adds small things every time. Not sure how much Revelations added, the tower defence aspect seems to be a pretty big change even if Ryan didn't really like it, but Brotherhood made some big changes in 1 year.

#41 Posted by Zidd (1857 posts) -

@MaddProdigy: The publishers histories speak for themselves.

#42 Posted by Clinkz (1118 posts) -

@Claude said:

I quit the series while playing Brotherhood. I no longer see the appeal.

I quit it after renting AC1. Played a little of AC2 and still not impressed.

#43 Posted by Three0neFive (2304 posts) -

What quality?

#44 Posted by Claude (16254 posts) -

@Clinkz said:

@Claude said:

I quit the series while playing Brotherhood. I no longer see the appeal.

I quit it after renting AC1. Played a little of AC2 and still not impressed.

It was fun while it lasted. Maybe three will be for me.

#45 Posted by MaddProdigy (1041 posts) -

@NekuSakuraba: But you can't compare COD and AC2, not in the slightest. Yes, AC2 sells a lot of copies. But Modern Warfare and subsequent COD games are not just hugely selling games, they are so huge they are some of the highest if not THE highest selling media of all time. COD competes with James Camerons Avatar, and crushes it in the long term. COD destroys entire record labels in terms of profitability. You cant just risk changing something like that just because some gamers get butt hurt it isn't different every year, and risk losing access to the most profitable piece of media property in the entire world.

Once the sales drop off, there will be changes. But until then, why would they change anything? So many people whine and whine and whine, but SO MANY more buy it every time, and will continue to, because it's a great formula and a great game every time even if it is the same thing.

#46 Posted by Lydian_Sel (2501 posts) -

AC: Rev is by no means a bad game but since I started playing it I haven't been able to shake the feeling that this game should have been better!

It seems like instead of addressing the issues which hobbled it's predecessors they instead focused on adding more content to the experience, I find this really disappointing because I dislike the majority of the new content. I feel like Rev should run smoother & be more streamlined than AC2 or Brotherhood but it just feels mismanaged on some level.

Bear in mind I am yet to finish the game, though I am finding my play style different in Rev than it has been in any previous games, so I will reserve final judgement until the credits roll.

#47 Posted by avidwriter (665 posts) -

@jetsetwillie said:

im pretty sure they don't begin production the day after the last game ships.

im sure they actually plan it and have different teams working on different parts of the games. AC is the best selling new IP this gen so im sure UBIsoft have more that 8 people in 1 office working on it.

Probably this. Like they already have a team working on Assassin's Creed 3 or whatever title it will have and when the team working on Revelations is done, they'll move onto the next game.

#48 Posted by Icemael (6364 posts) -

As others said they have multiple studios working on each game. Also, don't quote me on this, but I think I read somewhere that they make each game in two years, not one. As with Call of Duty, they have different teams working on different installments simultaneously.

#49 Posted by Funkydupe (3321 posts) -

@Muttinus_Rump: Yes, this. Big teams.

#50 Edited by Tennmuerti (8174 posts) -

Ehm what?
 

  1. They have huge teams
  2. These are esentially the same fucking games with a few improovements. Thay aren't making new games from scratch here, almost everything is already done, it's just generating new assets and implementing a few new systems. There is an incredible amount of work they don't need to do since it's the same shit from before. This is from someone who loves the series. The only real big meaningful changes were from 1 to 2, and the multiplayer mode in brotherhood.

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