Absolutely. The mystery and discovery aspect of the first game is the reason it ranks in my top games of this generation. It does a great job of reflecting the player onto Desmond, creating a very fleshed out world that's both familiar and new. And that ending was just completely bananas, really got me pumped for the rest of the series.
ACII was also amazing, but the trimming down of Desmond's story was a huge disappointment. Brotherhood continued the downward slope, but both those games had crazy enough endings to be great. Revelations was , with the only Desmond stuff being the fleshing out of his backstory, which could have been extrapolated from the first game. It "resolved" the other two stories, which I felt were pretty closed already, but at the expense of ruining Subject 16, an amazing enigma of a character.
I play Assassin's Creed games for the Desmond segments, the gameplay has gotten old pretty quickly; I was tired of it about half-way through Brotherhood. Unfortunately Ubisoft seems to be going in the opposite direction. I'll buy ACIII day one, but that'll probably be my last Assassin's Creed game.
And on a side-note, ACIII should not be a Desmond only game, like Jeff insists. That would break the player reflection, by letting Desmond die and breaking the continuity of the game. He hasn't been able to die up until this point of the game, and Desynchronization is a great gameplay contrivance that allows for a smooth story flow.
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