The Leamenator & Assassin's Creed
"Assassin's Creed" is an interesting game... by that, I don't mean interesting in terms of story (although the story is pretty good), but rather in terms of how you look at it. On one hand, you've got this great period-piece videogame with a strange and different story, and some fairly fun and fluid platforming and combat skills. On the other hand, you've got a game that has got to be the poster child for repititious games. Throughout the entire game, with the small exceptions of the beginning and the end, it's the exact same mission structure for nine long assassinations; talk to Maysaf, go to the town, talk to the bureau head, investigate your target, talk to the bureau head again, kill your target, talk to the bureau head once more, then go back to Maysaf. It's like that throughout the entire game... Now, if you were to tell someone those details about Ubisoft's "Assassin's Creed", that person probably wouldn't be too interested in playing it. However, that would be doing this beautiful-looking game a big dis-service. There's nothing wrong with repitition if the the repetitive gameplay is fun. And in "Assassin's Creed", it is fun. Now, while some may disagree that it's stops halfway through due to the repitition, others will agree with me in saying; "Assassin's Creed" is an all & out great game with fun gameplay, an intriguing storyline, beautiful visuals, and a fantastic physics engine. A must-play for people who don't whine about repitition.