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Character »
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A character from the Soul Calibur series.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Misanthropy is the hatred and fear of human beings and humanity in general.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Male characters who are depicted in an overtly sexual manner.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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