Asura's Wrath Impressions After Demo

Avatar image for spencertucksen
#1 Posted by SpencerTucksen (444 posts) -

Numerous people are criticizing the game for its graphics, or its gameplay. Honestly, I found it entertaining. It's filled to the absolutely brim with Quick-Time Events, but they're not a bad thing, for me The graphics are fine, and everything seems okay and at least moderately original, considering it's still only in demo stage. The sound is also stellar. What'd you think?

Avatar image for cosi83
#2 Edited by cosi83 (494 posts) -

yay quick time! no, gonna pass on it. shame as i was interested initially. Capcom best do better with Dragon's Dogma

Avatar image for blueaniman93
#3 Posted by blueaniman93 (620 posts) -

Asura's Wrath is more like an interactive movie than a video game. Pretty much the exact opposite of what I look for in a game.

Avatar image for ultimaxe
#4 Posted by UltimAXE (536 posts) -

I haven't had a chance to try it yet, but every single impression I've read about this game in general tells me that I shouldn't even waste my time downloading it. I'm a huge fan of third person character action games, which you'd expect Asura's Wrath to be, but I say "No thank you" to the QTEs that it apparently runs thick with. Put me in control of the crazy shit in the same way that Bayonetta manages to do it.

Avatar image for spencertucksen
#5 Posted by SpencerTucksen (444 posts) -
@UltimAXE said:

I haven't had a chance to try it yet, but every single impression I've read about this game in general tells me that I shouldn't even waste my time downloading it. I'm a huge fan of third person character action games, which you'd expect Asura's Wrath to be, but I say "No thank you" to the QTEs that it apparently runs thick with. Put me in control of the crazy shit in the same way that Bayonetta manages to do it.

The parts I did play were both boss battles. That's all anyone got to see. They tried to make the game look more "epic" by having that grand scale but it gives the feeling that the rest of the game will be the same. I personally highly doubt it and think people should give it a break. The boss battles are basically interactive movies, to a degree, but I do still believe it has potential to be fine. I don't expect it to be God of War, but God War's boss fights are generally regarded as amazing, despite being (at least the only parts that further the battles) comprised largely of Quick-time events. I think it could possibly be the same case here.
 
@blueaniman93 said:

Asura's Wrath is more like an interactive movie than a video game. Pretty much the exact opposite of what I look for in a game.

See above.
Avatar image for ultimaxe
#6 Posted by UltimAXE (536 posts) -

@SpencerTucksen: Well, I did download the demo and played through both episodes last night, and as expected I was not impressed. Arbitrarily mashing the circle button is not my idea as fun, and sure as hell doesn't pass as gameplay. Pushing an analogue stick to the side doesn't put me into the shoes of the character at all. I get what they're trying to do, but it's not working for me and isn't stimulating in any way. There is absolutely nothing exciting or interesting about QTEs in games. If this is all that Asura's Wrath has to offer, then I'mma pass on it. And that's too bad, because I love the look of the game and am genuinely interested in what the hell is going on in its story.

Avatar image for dochaus
#7 Posted by DocHaus (2209 posts) -

The demo made it look like more of an interactive movie than a $60 video game. Granted, those scenes were impressive, but I was hoping for a little more game there.

Avatar image for superwristbands
#8 Posted by SuperWristBands (2281 posts) -

What is wrong with the graphics? I want to download it but won't be able to for a while.

Avatar image for soapy86
#9 Posted by Soapy86 (2721 posts) -

I thought this "game" looked like complete shit from the first trailer. After "playing" the demo, I really think Asura's Wrath is among the worst "games" I've ever "played".

I don't want to dredge up the whole Mega Man Legends 3 thing, but the fact that Capcom cancelled that and funded this is... I don't even know the right word to properly express my disgust.

Avatar image for countinhallways
#10 Edited by countinhallways (633 posts) -

After about five minutes I was disgusted. All this is is a series of interactive cut scenes with massive button prompts and some quite nice looking imagery... some Dragonball Z-like exposition... some enjoyably awful dialogue... actually wait a second. I think I like this game (sic).

Once I had decided to embrace this for what it is, which is barely a game, I began to get into it. I reckon I will get it when it drops to like 30 quid. Which will most likely happen very, very quickly. But really, nothing wrong with some absurd animeeeeeeeeeeee action cutscenes now and again. If it turns out to be at least, say, 4 hours long, I will check it out.

I thought some of the imagery and scenarios seen in the demo were great. Sure they barely constitute gameplay, but knowing that, I would have no problem with playing this like some sort of interactive comic/movie experience. If it features more fantastic scenes such as that godlike fat dude fingering the Earth, then all the better.

Avatar image for branthog
#11 Posted by Branthog (5772 posts) -

I just realized that I have been repeatedly saying that I am turned off by Kingdoms of Amalur: Reckoning, because of the shitty "I'm a twelve year old boy and I collect pokemon" art-style. I didn't realize until just this thread that I had mistaken two games for each other and that it's ASURA'S WRATH that I thought had a repulsive art-style that turned me off from ever even remotely considering playing it.

So . . . COOL! Now I can go put Amalur on my "maybe" list again!

Avatar image for mysteriousbob
#12 Posted by MysteriousBob (6262 posts) -

Playing this demo was a chore. I hate QTEs and Capcom expects me to buy a whole game of them? Piss off.

Avatar image for superwristbands
#13 Posted by SuperWristBands (2281 posts) -
@Branthog said:

I just realized that I have been repeatedly saying that I am turned off by Kingdoms of Amalur: Reckoning, because of the shitty "I'm a twelve year old boy and I collect pokemon" art-style. I didn't realize until just this thread that I had mistaken two games for each other and that it's ASURA'S WRATH that I thought had a repulsive art-style that turned me off from ever even remotely considering playing it.

So . . . COOL! Now I can go put Amalur on my "maybe" list again!

I get that it is subjective and all, but I couldn't be farther from your opinion. I love the art style and until a few moments ago it was the only reason I was interested in it. Not a huge fan of quick time events anymore (thought they were good in RE4, haven't liked them since) but the "cheesy DBZ" stuff someone said earlier has got me interested too. Also, the art reminds me of Street Fighter 4, well the human looking people do anyway, which is great cause I love the way that game looks.
Avatar image for recspec
#14 Posted by RecSpec (5394 posts) -

So how close to Heavy Rain is this game?

Avatar image for mysteriousbob
#15 Posted by MysteriousBob (6262 posts) -

@RecSpec said:

So how close to Heavy Rain is this game?

Imagine Heavy Rain.

But without a plot.

Avatar image for recspec
#16 Edited by RecSpec (5394 posts) -
@MysteriousBob said:

@RecSpec said:

So how close to Heavy Rain is this game?

Imagine Heavy Rain.

But without a plot.

That sounds pretty horrible, and I actually liked Heavy Rain
Avatar image for mysteriousbob
#17 Posted by MysteriousBob (6262 posts) -

@RecSpec said:

@MysteriousBob said:

@RecSpec said:

So how close to Heavy Rain is this game?

Imagine Heavy Rain.

But without a plot.

That sounds pretty horrible, and I actually liked Heavy Rain

Actually I'm being unfair, its hard to grasp a plot from a two level demo. It does remind me why I hate Dragonball Z though. The game just endlessly tries to top the last action scene.

"You thought that was my real power? WELL I WAS HOLDING BACK. HERE IS THE ULTIMATE UNSTOPPABLE POWER!!!!!!!!"

Then repeat that every level/episode, each time reaching new levels of absurdity.

Avatar image for napalm
#18 Posted by Napalm (9230 posts) -
@RecSpec said:
@MysteriousBob said:

@RecSpec said:

So how close to Heavy Rain is this game?

Imagine Heavy Rain.

But without a plot.

That sounds pretty horrible, and I actually liked Heavy Rain
I liked Heavy Rain a bunch as well, but a quick time event-fest is not what I want out of a character action game.
Avatar image for spencertucksen
#19 Edited by SpencerTucksen (444 posts) -
@countinhallways said:

After about five minutes I was disgusted. All this is is a series of interactive cut scenes with massive button prompts and some quite nice looking imagery... some Dragonball Z-like exposition... some enjoyably awful dialogue... actually wait a second. I think I like this game (sic).

Once I had decided to embrace this for what it is, which is barely a game, I began to get into it. I reckon I will get it when it drops to like 30 quid. Which will most likely happen very, very quickly. But really, nothing wrong with some absurd animeeeeeeeeeeee action cutscenes now and again. If it turns out to be at least, say, 4 hours long, I will check it out.

I thought some of the imagery and scenarios seen in the demo were great. Sure they barely constitute gameplay, but knowing that, I would have no problem with playing this like some sort of interactive comic/movie experience. If it features more fantastic scenes such as that godlike fat dude fingering the Earth, then all the better.

Well, I'd say it's alright. I didn't LOVE it but the people flipping out about how there's a bunch of QTE's need to calm down and not make the assumption that the entire game is like that. See the below comment for the rest of why it's stupid to make that assumption.
 
@SuperWristBands said:

@Branthog said:

I just realized that I have been repeatedly saying that I am turned off by Kingdoms of Amalur: Reckoning, because of the shitty "I'm a twelve year old boy and I collect pokemon" art-style. I didn't realize until just this thread that I had mistaken two games for each other and that it's ASURA'S WRATH that I thought had a repulsive art-style that turned me off from ever even remotely considering playing it.

So . . . COOL! Now I can go put Amalur on my "maybe" list again!

I get that it is subjective and all, but I couldn't be farther from your opinion. I love the art style and until a few moments ago it was the only reason I was interested in it. Not a huge fan of quick time events anymore (thought they were good in RE4, haven't liked them since) but the "cheesy DBZ" stuff someone said earlier has got me interested too. Also, the art reminds me of Street Fighter 4, well the human looking people do anyway, which is great cause I love the way that game looks.
I like how it looks as well. And how can people judge an entire game and say "Fuck this" because two boss battles had a ton of QTEs. Again, I reference God of War wear the only real progress in those fights was in QTEs. For all we know, the rest of the game will be awesome. And honestly, I don't hate Quick-Time Events. They're not as tiring as bouncing around all over the place hitting Hades 100 times before anything happens.  This game just cuts more of the repetition out of a boss battle, as far as we know.
Avatar image for sander
#20 Posted by Sander (425 posts) -

It looks like somebody's aiming to make the perfect game for smoking weed with.

Avatar image for phantomzxro
#21 Posted by phantomzxro (1613 posts) -

I can understand that a good amount of people may not like the game and that it is very QTE heavy which i won't lie it is but i found it fun. It was just over the top fun and i can get down with that. But if the whole game is like that i would say its a fun rent if your not put off by QTEs. If there is more beat em up action in between these huge boss fight than i'm game. Makes me think of a cross of no more heroes and Naruto ultimate ninja storm.

Avatar image for branthog
#22 Posted by Branthog (5772 posts) -

@SpencerTucksen said:

@SuperWristBands said:

@Branthog said:

I just realized that I have been repeatedly saying that I am turned off by Kingdoms of Amalur: Reckoning, because of the shitty "I'm a twelve year old boy and I collect pokemon" art-style. I didn't realize until just this thread that I had mistaken two games for each other and that it's ASURA'S WRATH that I thought had a repulsive art-style that turned me off from ever even remotely considering playing it.

So . . . COOL! Now I can go put Amalur on my "maybe" list again!

I get that it is subjective and all, but I couldn't be farther from your opinion. I love the art style and until a few moments ago it was the only reason I was interested in it. Not a huge fan of quick time events anymore (thought they were good in RE4, haven't liked them since) but the "cheesy DBZ" stuff someone said earlier has got me interested too. Also, the art reminds me of Street Fighter 4, well the human looking people do anyway, which is great cause I love the way that game looks.
I like how it looks as well. And how can people judge an entire game and say "Fuck this" because two boss battles had a ton of QTEs. Again, I reference God of War wear the only real progress in those fights was in QTEs. For all we know, the rest of the game will be awesome. And honestly, I don't hate Quick-Time Events. They're not as tiring as bouncing around all over the place hitting Hades 100 times before anything happens. This game just cuts more of the repetition out of a boss battle, as far as we know.

The only thing I've really seen of the game is a giant anime dude with spikey white anime hair. It lost my attention right about there. I'm sure it'll find some sort of an audience. Hell, those Naruto things find an audience. It just isn't for me. It really seriously turns me off, to the point that I don't really care what the gameplay is like.

Avatar image for jjnen
#23 Posted by jjnen (680 posts) -

@Branthog said:

The only thing I've really seen of the game is a giant anime dude with spikey white anime hair. It lost my attention right about there. I'm sure it'll find some sort of an audience. Hell, those Naruto things find an audience. It just isn't for me. It really seriously turns me off, to the point that I don't really care what the gameplay is like.

I hear you, it's like when I see black people in trailers.

Seriously though I enjoy the insanity that has been happening in the trailers even though most of the time crazy anime stuff doesn't intrest me. After playing the demo I can say that gameplay isn't strongest part of the game. It's the spectacle, everything is so crazy that I can't stop watching (and "playing") the QTE's. It probably won't turn out to be worth the full price but let's see what the reviews will say - I promise I'll be getting it at least from the bargain basket.

Avatar image for jjor64
#24 Posted by JJOR64 (19644 posts) -

The battles reminded of the ridiculousness of Dragon Ball Z. The demo was alright. Going to see reviews for this one before I decide to get it or not.

Avatar image for slightconfuse
#25 Edited by SlightConfuse (3996 posts) -

its the crazy love child of heavy rain and bayonetta. I enjoyed everything right until you cut the earth in half with a giant sword.

THe QTE did not bother me but they could get over bearing but the action on screen was amazing.

Also the music was really good

Avatar image for damswedon
#26 Posted by damswedon (3238 posts) -

@slightconfuse said:

Also the music was really good

Except for the part where it is way to quiet and doesn't really gel with the scenes. Wait scrap that all the audio in the demo is way to quiet for what is going on.

When a game has as few systems that this has for something like the audio to be off is really bad. In theory these scenes are fucking insane but while I played it they seemed tame.

Avatar image for 71ranchero
#27 Posted by 71Ranchero (3348 posts) -

It was fun. Games used to be about fun.

Avatar image for freshbandito
#28 Posted by Freshbandito (704 posts) -

ehh, I enjoyed it, I think some of you are just upset it isn't bayonetta or god of war. It was like an interactive show and i found the QTE's as enjoyable as I found God of War's combat, and in the way that light light heavy for the hundredth time gets boring the qte's weren't my focus so I instead went along for the crazy ride and enjoyed the crazy japanesey dragon ball action, which is normally something I don't like.

Avatar image for egopoisoning
#29 Posted by EgoPoisoning (47 posts) -

I was pretty thrilled for this game, but the demo was -not- what I was expecting. For some reason...and it could just be how Japanese-ass the game design seemed to be...I was expecting something like Insane Dynasty Warriors and You Have Six Arms.

The constant QTE/movie system they actually made (at least as shown in the demo) is certainly different, and I genuinely couldn't say if I love it or not. I'll probably give it a rental at the very least; it has a certain Saints Row the Third appeal.

Avatar image for dallas_raines
#30 Posted by Dallas_Raines (2269 posts) -

Huh, now I know why they never showed off gameplay in the trailers...it's because there isn't any goddamn gameplay. I have zero desire to play a CG fmv game.

Avatar image for cornishrocker
#31 Posted by CornishRocker (405 posts) -

Press A to win.

Avatar image for wiqidbritt
#32 Posted by WiqidBritt (589 posts) -

it sounds weird, but this seems to be Japan's answer to God of War (weird because GoW was kind of the American response to Japanese action games) in the sense of the main character's chief power/personality trait is sheer unadulterated rage against the gods, and fights against absolutely enormous bosses (or a boss that can plunge his sword all the way through the earth).

my hope is that the QTE stuff is really only for the boss fights, I don't mind them there, but when (if) I'm fighting through armies of drones I want to have the freedom to attack with whatever I want to attack with, and it seems like they'll let you do that... that is if they give you situations where you're fighting hordes of faceless drones to begin with.

aside from that, I'm digging the art style and I like the music... the demo has increased my interest in the game, so... mission successful I guess.

Avatar image for wiqidbritt
#33 Posted by WiqidBritt (589 posts) -

@Dallas_Raines said:

Huh, now I know why they never showed off gameplay in the trailers...it's because there isn't any goddamn gameplay. I have zero desire to play a CG fmv game.

because an entire game is represented by two boss fights.

Avatar image for spencertucksen
#34 Edited by SpencerTucksen (444 posts) -
@WiqidBritt said:

@Dallas_Raines said:

Huh, now I know why they never showed off gameplay in the trailers...it's because there isn't any goddamn gameplay. I have zero desire to play a CG fmv game.

because an entire game is represented by two boss fights.

Exactly the same for me. I'd rather watch a bad ass interactive cut-scene-esque boss fight than just keep hitting a guy a bunch of times and then a normal cut-scene appears. This way, there's some progressive shit going on almost constantly. And if you see my other comments on the first page, I felt exactly the same. Feels like Japan's answer to God of War and that people need to give it a chance. It's too boss fights. All of God of War's boss fights are heavy on QTE's and I don't see EVERYONE bitching about that. I'm not saying it'll be the next big thing, but it's got a damn good chance at being a serviceable game.
Avatar image for kamikazecaterpillar
#35 Posted by KamikazeCaterpillar (1160 posts) -

Just played the demo and it is a strange game. I like strange games.

Avatar image for dallas_raines
#36 Posted by Dallas_Raines (2269 posts) -

Why would you release a demo of QTE sequences, if QTEs weren't the main focus of the game? Asura's Wrath is an FMV game, you should just come to terms with that fact and stop comparing it to God of War.

Avatar image for geurge
#37 Posted by Geurge (116 posts) -

Completely going to pass on it. QTE after QTE.

Avatar image for the_ruiner
#38 Posted by The_Ruiner (1538 posts) -

Not interested in only playing QTE's. Part of me feels like this game only exists so Capcom will have a new DLC character for MvC3.....

Avatar image for catolf
#39 Posted by Catolf (2791 posts) -
@Atramentous said:

It was fun. Games used to be about fun.

@phantomzxro said:

I can understand that a good amount of people may not like the game and that it is very QTE heavy which i won't lie it is but i found it fun. It was just over the top fun and i can get down with that. But if the whole game is like that i would say its a fun rent if your not put off by QTEs. If there is more beat em up action in between these huge boss fight than i'm game. Makes me think of a cross of no more heroes and Naruto ultimate ninja storm.

These posts right here.
 
I had a lot of fun with the demo, a LOT of stupid fun.. and I like fun, so, there.
Avatar image for quarters
#40 Posted by Quarters (2357 posts) -

*shrug* The demo made me laugh, I enjoyed it, and had some stupid fun. It was like Dragonball Z turned to a thousand, and I liked the fact that it's actually set up like an anime with the commercial cutaways in the middle. I hadn't even looked at the game before, but after the demo, I've gotta rent it at some point. Should be a good weekender. Reminds me of Ninja Blade, which I also adored.

Avatar image for liquidus
#41 Posted by Liquidus (993 posts) -

It looks fantastic but beyond that not really interested in playing a game where it's all quick time events or every boss battle is nothing more than a quick time event.

Avatar image for polyesterkyle
#42 Posted by PolyesterKyle (161 posts) -

@Quarters said:

*shrug* The demo made me laugh, I enjoyed it, and had some stupid fun. It was like Dragonball Z turned to a thousand, and I liked the fact that it's actually set up like an anime with the commercial cutaways in the middle. I hadn't even looked at the game before, but after the demo, I've gotta rent it at some point. Should be a good weekender. Reminds me of Ninja Blade, which I also adored.

That's exactly what I thought. Everything from the character design to the action to the dialogue was just batshit insane. It's actually pretty exhausting reading comment after comment just dogging on this game. It might not be your artistic soul searching experience of a lifetime but it certainly isn't "complete shit". It doesn't really deserve all this harsh ass criticism it's getting so far.

Avatar image for spencertucksen
#43 Posted by SpencerTucksen (444 posts) -

I feel the exact same way you guys do. I think it'll make a more than serviceable game. I guess it'll be the Saboteur of its game-style. A game that missed on some thing and everyone either loved or hated. I enjoyed Saboteur because of its moderately original story. This, I think I will enjoy for its swagger. Dude goes all beast mode when he gets angry and crazy shit happens. It'll probably about an 8 for me in the end, but I would love to play the final game.

Avatar image for spencertucksen
#44 Posted by SpencerTucksen (444 posts) -
@Dallas_Raines said:

Why would you release a demo of QTE sequences, if QTEs weren't the main focus of the game? Asura's Wrath is an FMV game, you should just come to terms with that fact and stop comparing it to God of War.

I don't mind the FMV style it had going. And they were two boss battles. You can't base an entire game off of the boss fights. 
 
@Catolf said:
@Atramentous said:

It was fun. Games used to be about fun.

@phantomzxro said:

I can understand that a good amount of people may not like the game and that it is very QTE heavy which i won't lie it is but i found it fun. It was just over the top fun and i can get down with that. But if the whole game is like that i would say its a fun rent if your not put off by QTEs. If there is more beat em up action in between these huge boss fight than i'm game. Makes me think of a cross of no more heroes and Naruto ultimate ninja storm.

These posts right here.  I had a lot of fun with the demo, a LOT of stupid fun.. and I like fun, so, there.
I liked the absurdity to it. The action is so fast-paced, crazy, and hectic that I found it quite enjoyable.
Avatar image for thesoutherndandy
#45 Posted by TheSouthernDandy (4090 posts) -

I just played it, it seems less a game an more interactive insanity. I enjoyed the hell out of it though, definitely looking forward to at least renting it when it comes out.

Avatar image for spawnhellraiser
#46 Posted by SpawnHellraiser (55 posts) -

I didn't like much of the QTE's either, but i still had fun with it. Will definitely wait until it gets to $20 or $30. And to think I had this on pre-order. :-(

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.