Demo impressions

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#51 Posted by Manloi (44 posts) -

Hello to Giantbomb community:

Before you read this brief review, I understand that a Demo of the game should not be review because it is not a final product. But I wanted to do a test review. It's my first time. And I felt like I have something to say about this particular demo.

Asura's Wrath is a Japanese game that developed by CyberConnect2 and Capcom. Why they call themselves CyberConnect2? Maybe there is another team called CyberConnect1. The first time I heard about this game is actually from TGS back in 2010. The impression the demo gave me is God of War in Japanese style. A guy who beating up the gods.

Today, I downloaded the playable demo from XBL to check out what this game is all about. One word I can say is, BAD.

The demo itself has a very strong element of Quick time event all over it. It separates into 2 chapters for you play or may I say try out. The first one is basically the exact same demo you saw from TGS 2010. The second is something new.

Now about the game, the camera is being fixed. All you can do is attack and move the guy you control around within this fixed camera view. It shows you what you needed to see. That part I do not have any problems with it. But the action is so fast. It kinda made you felt like you are loosing control a bit in the game. By only pressing the button the screen show you to play the game, it's not very exciting. What you do is the build the character's RAGE power to max and make a powerful attack for move on the scene. Also. the color scheme of cut- scene seemed a little washout. It could be the lastest Dashboard problem.

The second chapter of the demo is a little different. This time you can move around in the stage. But it is nothing interesting to see. Basically, it one vs one battle. You can attack, jump, dodge,etc. The actions are limited. Same as the first chapter. It's no fun to play. But it has these over the top sequence that make you felt like, WTF?

The style of the game is like an animated TV show. For those who never really see a Japanese animated show. It has a break in the middle of the chapter. That's why you see a slide show in the middle of chapter of a demo. I really don't understand why they did it. It kinda unnecessary. About the graphic, I was very disappointed with it. The landscape have very bland texture. The texture is like last generation ugly. It's very bad. But the character itself is just barely okay to get pass it. Since the game has kinda bad graphic, the load time is lightly fast. It's one of the positive point of this demo.

I really hope that the game will not release this year. Based on this demo, Capcom should bring the game back to the developer and fix the weak points. The fact is the demo itself has a lot of weak points. It is just sad.

Once again, This is a demo. Maybe the final product will be much better than the demo. May the best luck be with you Capcom and Cyberconnect2.

Thank you for reading,

#52 Posted by mrfluke (5389 posts) -

it going to be a very awesome rent that's 4 sure

#53 Posted by Killroycantkill (1431 posts) -

I feel like everyone who is loving Asura's Wrath specifically for the pure ridiculousness should watch Tenga Toppa Gurren Lagann. It's crazy Japanese-y action that you're loving here with all the Manly Tearsyou can handle.

I'm looking at you @GlenTennis: @OllyOxenFree: @Ravenlight:

#54 Posted by Zella (862 posts) -

@GlenTennis said:

Guys... you fight another you on the moon while orchestral music is playing, and you get SHOT WITH A SWORD THAT SENDS YOU THROUGH THE EARTH WHILE SPACE GANONDORF IS WATCHING.

Seriously. I cannot be more excited for this game.

officially sold on the game

#55 Posted by Ketchupp (668 posts) -

I loved it. Can't wait til it comes out. I just need that Japanese VO.

Online
#56 Posted by GlenTennis (3146 posts) -

@Killroycantkill said:

I feel like everyone who is loving Asura's Wrath specifically for the pure ridiculousness should watch Tenga Toppa Gurren Lagann. It's crazy Japanese-y action that you're loving here with all the Manly Tearsyou can handle.

I'm looking at you @GlenTennis: @OllyOxenFree: @Ravenlight:

I actually watched the first episode of that on Netflix a while back and have been meaning to go back. Now I probably will.

#57 Posted by zakkro (73 posts) -

I wasn't sold on it at all, gameplay-wise. I chuckled during the crazy parts, though, I will admit that they are awesome, but that first fight was super-anticlimactic. I'll probably rent it when it comes out if people say it gets any crazier than what was shown in the demo, but that's about as far as I'll go.

#58 Edited by Ravenlight (8011 posts) -

@Killroycantkill said:

I feel like everyone who is loving Asura's Wrath specifically for the pure ridiculousness should watch Tenga Toppa Gurren Lagann. It's crazy Japanese-y action that you're loving here with all the Manly Tearsyou can handle.

I'm looking at you GlenTennis: OllyOxenFree: @Ravenlight:

I love getting recommendations for over-the-top Japanese things. Imma check it out.

#59 Edited by Hector (3382 posts) -

QTEs all over the place and the bat shit crazy action is not enough to purchase for $60. I'll wait till it's on the bargain bin.

#60 Edited by fetchfox (1377 posts) -

I like the story and crazy fights, though it's obviously inspired by the novel "Journey to the West" about the Monkey king Sun Wukong and his adventures. We know this character through countless anime adaptations, movies and games. One of the most well known characters based upon Sun Wukong has to be Son Goku, the main character of the Dragon Ball franchise, who is basically a humanoid monkey with superpowers.

This is still just a demo, but I hope the finished game comes with more polish. There was constant screen tearing and bad textures (except on characters), and aiming and sound mixing was poorly done. I'm interested, but not sold.

@Killroycantkill: I concur! That series was batshit insane awesomeness; "My drill is the drill that will pierce the heavens!".

#61 Posted by GoofyGoober (933 posts) -

It was extremely different. One of those types of games that you pic up just because of that fact.

#62 Posted by BBQBram (2315 posts) -

It was extremely shallow, but I'm a sucker for spectacle so I'm definitely buying. The only things that bothered me were the ground textures and the inconsistent audio.

#63 Posted by Pezen (1701 posts) -

My first reaction was "Street Fighter?" due to the use of the SFIV in-game font.

Also, nothing seemed "crazy", it just seemed over the top in a really silly Dragon Ball kind of way.

Meh.

#64 Edited by s810 (33 posts) -

I love the art direction of this game, the whole sci-fi/asian mythology theme is really interesting to me. Such a theme allows the developers to go all-out with the cinematic areas of the game, which I believe that is what they were trying to do. Now I'm not against actiony cut scenes nor QTEs every now and then, but I really would prefer if those would take up a smaller portion of the game. There are other games who do the same thing much better than Asura's Wrath does.

For example, Bayonetta utilized quick time events and over-the-top cut scenes extremely well, using them to do a torture attack or create a climactic end to a boss battle. But what was important is that they were scarce, there was enough time in between these QTEs where you just beat up angels and explore the levels. Doing the QTEs in Bayonetta was fun and satisfying, not repetitive and boring. Although, we can't say that Asura's Wrath is completely filled with these lame "interactive cut-scenes" from playing these two boss battles. Is the normal gameplay full of QTEs as well, or are most of them saved for the more cinematic moments? If the majority of the game doesn't play out like an interactive movie then I may consider getting this eventually.

I can only imagine what potential this game would have if it was in the hands of different developers (Platinum Games?)...

#65 Posted by bwheeeler (519 posts) -

I feel like I'd rather watch this than play it. It'd be a cool anime. I did not enjoy any of the gameplay, and enjoyed the batshit insanity. I guess we'll see how the full game is.

#66 Posted by Barrock (3556 posts) -

Such a weird demo description... "...the upcoming interactive cliffhanger-action game..."

What?

#67 Posted by GaryDooton (58 posts) -

I don't know if anyone else felt like this, but the combination of small to medium bursts of slightly manic button mashing, QTE events and frantic combat broken up by typically Japanese, long, drawn out cut scene sections feels really jarring. I'm just getting into the flow of the game, which has that fast-paced, arcadey feel, and they jolt me right back out of it with a really long-ass cutscene, whilst I sit there like a 13 year old with ADHD after six packets of Haribo, shouting "come on come on come on come on fuck fuck fuck fuck".

The cutscene bits make me think of those long-ass summon animations from Final Fantasy 7: it's like playing a bullet hell shooter that's interrupted by Knights of the Round every 90 seconds. Maybe it's not an issue in the non boss areas of the game, but that's what stuck with me for the boss fights, at least.

#68 Posted by Buckwatters (141 posts) -

@Scottish_Sin said:

Just played the demo of this that is now available on Xbox Live. They give you two boss fights to play and it's pretty nuts.

On one hand I enjoyed how crazy it all was but I wasn't a fan of the gameplay as there's quite a lot of QTE's. I came into this fresh as I haven't seen any videos on it so maybe the QTE's are only really used in the boss battles. Either way, I think I kind of enjoyed the spectacle of it more than anything and the demo kind of made me interested in the game.

What did everybody else think?

I kinda had the same impression you did, I might gamefly it, but I doubt I'll buy it. I have a feeling that I won't be the only person not willing to buy it either...

#69 Posted by Scottish_Sin (228 posts) -

@Buckwatters said:

@Scottish_Sin said:

Just played the demo of this that is now available on Xbox Live. They give you two boss fights to play and it's pretty nuts.

On one hand I enjoyed how crazy it all was but I wasn't a fan of the gameplay as there's quite a lot of QTE's. I came into this fresh as I haven't seen any videos on it so maybe the QTE's are only really used in the boss battles. Either way, I think I kind of enjoyed the spectacle of it more than anything and the demo kind of made me interested in the game.

What did everybody else think?

I kinda had the same impression you did, I might gamefly it, but I doubt I'll buy it. I have a feeling that I won't be the only person not willing to buy it either...

Yeah, I've pretty much decided on giving it a rent as well. The feeling on the game seems to be rather mixed so it'll be interesting to see how it does sales wise.

#70 Posted by Buckwatters (141 posts) -

@Scottish_Sin said:

Yeah, I've pretty much decided on giving it a rent as well. The feeling on the game seems to be rather mixed so it'll be interesting to see how it does sales wise.

I'm, not sure that Capcom has done a very good job marketing it (at least so far), it seems as if they don't really know what to do with it either. The obvious thing, at least to me, is to market it similar to the way that Bayonetta was marketed.

#71 Posted by TeenageJesusSuperstar (173 posts) -

Dragon's Lair Z. This might be the dumbest game I've ever played... I sorta liked it.

Online
#72 Posted by Atary77 (502 posts) -

I don't think a current generation game is doing a good job when it makes me feel like I'm playing one of those FMV games from the Sega CD

#73 Posted by 49th (2891 posts) -

It's really fucking weird. Not in a completely bad way, but definitely one to wait for reviews I think.

I love the crazy action but the gameplay feels odd, it's like it tries to put too many things together at once and it just doesn't really work. I don't know, fucking weird.

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