@ADarkMatter said:
How long is the game?
Asuming you don't skip cutscenes, about 6 hours
@kuz101 said:
Why did you S-rank this game?
Because I could, and because since I rented it, I knew I couldn't come back to it later
@ImmortalSaiyan said:
I am very on the fence with this game. I hear it's mosly QTE's with a small amount of combat. I like over the top games such as Bayonetta do you think the spectacle is worth 60 dollars? I assume not seeing how rented it.
Yes, it's mostly QTE's, but it's constantly over the top and you really couldn't do that sort of stuff with actual gameplay. I made the decision to rent the game weeks ago. honestly, it's longer than I thought it would be.
@SuperWristBands said:
What was the most tedious achievement and how many times did you have to play the game to S-rank it?
That has to be the one for getting all the gauges. For that, you have to get at least A rank on all episodes, S rank on at least 10, and beat the entire game once each using specific gauges (one removes HUD, one reduces health). Also annoying is the fact that the achievement for S-ranking episodes don't stack. So I had to get S rank on all missions on Hard, and then do the whole thing again on Normal. I beat the game 3 times straight through, once in English, once in Japanese, and once skipping all the cutscenes just to run through it. I replayed a few tricky missions upwards of 10 times to get S-ranks in them. That's no problem though. You can beat some of them in a few minutes if you just keep mashing the back button to skip any cutscene that doesn't involve a QTE.
@Itwastuesday said:
The anime craziness I saw in the quick look appeals to the same stupid part of my brain that likes DBZ. Does that stuff continue to get way crazy? Does the gameplay hold up? Is it fun to play? Does it ever feel like you're doing much more than mashing x and doing QTE's?
It gets crazier if anything. The quick look actually happens before the game picks up. The second half of the game is fucking crazy. The quick time events are done well enough and the timing on button presses correlating to action is perfect enough that it never feels like you're just pressing a button. It feels like you're actually impacting the insane crap happening on-screen. I noticed that the better I got at the combat sections and the faster I could respond to landing hits or getting hit myself, the more the gameplay resembled the quick-time events. Essentially though, you are watching and pressing buttons at the right time for a majority of Asura's Wrath.
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