Youtube it.

#1 Edited by Questionable (619 posts) -

Youtube it.This was the first thought that crossed my mind after the quicklook

Every time something awesome happens you get a frozen frame interlude shoved down your throat and when you could have been well into the next story segment you are instead being shown a "preview" of the next 5 minutes. The constant cliffhanger style interludes are especially agravating

What the quicklook shows of teh combat is nothing compared to the later levels. the combat is very limited and repetitive and for 90% of the sequences the enemies have either infinite HP or infinite respawns. This only serves to artificially lengthen the game while you are quite literally "grinding" out the burst meter.

The surprising thing is this game actually appears too feature too few button prompts. Big moves that could have easily been expanded into a QTE sequence are simplified into "press square" adding insult to injury the timers are huge taking any feeling of accomplishment out of the gameplay. Indigo prophecy in contrast had QTE's that were in sync with the on-screen action and was challenging enough to add the feeling of having survived a challenge (every button press actually meant a hit, a blow or a jump).

If i was James Gallagher i would:

  • Change to more involved QTE's, the movies contain a TON of action so why am i only participating once every 4-7 seconds?!?
  • The combat is obviously the weak point so dont make it the main 2nd most used gameplay element!, Add in more minigames.
  • Make the Burst a reward instead of a requirement. Infinite health\respawn enemies are a crime against gaming. give the player incentive to perform well rather than forcing them to grind to the next cut scene

It is a shame, i was willing to give Asura's wrath allot of slack for daring to be different. but to see so many downright bad gameplay design choices stacked on-top of each other within such a limited format is just painful.

#2 Posted by Enigma777 (6070 posts) -

What?

#3 Posted by Catarrhal (826 posts) -

@Questionable said:

If i was James Gallagher i would…

Pardon my ignorance, but who the @#$% is James Gallagher?

#4 Posted by spilledmilkfactory (1862 posts) -

Pummeling enemies to build the burst meter up is no different than pummeling enemies to grind their health bar down, in my book.

#5 Posted by CaptainCody (1505 posts) -

@spilledmilkfactory said:

Pummeling enemies to build the burst meter up is no different than pummeling enemies to grind their health bar down, in my book.

#6 Posted by xyzygy (9935 posts) -

Nah. The game looks amazing and I'd rather experience it firsthand. God I cannot wait to play this.

#7 Posted by MariachiMacabre (7071 posts) -

Or, you know, I could get it from Gamefly. Decide firsthand whether it's fun.

@spilledmilkfactory said:

Pummeling enemies to build the burst meter up is no different than pummeling enemies to grind their health bar down, in my book.

And this is true.

#8 Posted by TentPole (1858 posts) -

This is a great game.

#9 Posted by Hailinel (24273 posts) -

@xyzygy said:

Nah. The game looks amazing and I'd rather experience it firsthand. God I cannot wait to play this.

Bought it, played up through chapter seven in one night, love the hell out of it. A beautiful, brilliant mixture of action, quick-time events and cinematics with great characters and an unbelievable amount of heart. This game is amazing.

Online
#10 Posted by ahgunsillyo (448 posts) -

No.

#11 Posted by StarvingGamer (8128 posts) -

@Catarrhal said:

@Questionable said:

If i was James Gallagher i would…

Pardon my ignorance, but who the @#$% is James Gallagher?

He's one of the swim teams' head coaches where I work....?

#12 Posted by bunnymud (717 posts) -

fun game makes me mad

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