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An objective where players have to ward off enemies for a set duration.
Famicom Disk System games that were only available via a disk writing service available in many Japanese game stores. As such, they have no official box art and are harder for collectors to find.
Winter sport that includes both cross-country skiing and shooting rifle at a shooting range.
Enemies rushing off cliffs in order to get the protagonist or enemies that are sent to the abyss by the protagonist.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Sometimes one playable character just isn't enough.
The Roundhouse is a kick taught in many martial-arts, though believed to have originally been conceived as part of a developed fighting system by monks for Shaolin Kung-fu. Notable real-life users include Bruce Lee, Chuck Norris, Jackie Chan, and Jet Li.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
CQC and CQB are close range combat techniques.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
Games that have been used as the basis for motion pictures.
'Drop-In' is a style of co-op gameplay where extra players can join the 1st player seamlessly without having to quit the game or navigate any menus. Many of these games do allow players to 'Drop-Out' of the game in a similar manner.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
In some of the older platforming games, the protagonist had no choice but to advance.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
Characters, items, etc. will sometimes blink before disappearing.
A boss character in a game which shows up again later as a regular enemy.
Usually refers to the end of the world.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
The act of pressing your lips against someone or something else as a sign of affection.
Some remakes allow you to switch back to how the game originally looked.
Games containing enemy characters throwing barrels.
Games that have had television shows based on them.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
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