Atlus to Announce What "Everyone's Been Waiting For"

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#51 Posted by Knave (548 posts) -

Hopefully whatever it is, they announce soon.

#52 Posted by Ravenlight (8040 posts) -

Tactics Ogre: Incomprehensible Subtitle

Finally!

#53 Posted by WatanabeKazuma (989 posts) -

@MiniPato said:

@Cincaid said:

@Marokai said:

The picture for that headline reminds me of why I hate Kotaku.

Could not agree more.

It's why I hate Brian Ashcraft specifically. The guy who posts about flashers in Akibahara and Japanese Idols and other crap that has no reason to be on Kotaku other than garnering more hits.

Looked out of curiosity at the link, I see its still par for the course with that site. I got tired of Kotaku a while back when the main page seemed to be mostly just posts about some statue of an obscure anime character that I'd never heard of, with an equally vapid story to along with it. Happened far too often for the irony card to be played.

#54 Posted by Guided_By_Tigers (8061 posts) -

Only a new Digital Devil Saga game would make me excited.

#55 Posted by nintendoeats (5975 posts) -

Super Dodgeball sequel!

#56 Posted by AndrewB (7575 posts) -

@Ravenlight said:

Tactics Ogre: Incomprehensible Subtitle

Finally!

Oh, you mean Tactics Ogre: Fourteen Potato Wranglers East.

#57 Posted by ImHungry (377 posts) -

Persona social game with 3DS Streepass Social Linking with each other. I can't wait.

#58 Edited by Beforet (2916 posts) -

I see the headline picture and all of a sudden I'm back in Sankaku Conplex. Just without the porn.

And I'm very upset about that!

#59 Edited by Jeust (10548 posts) -

I thought they had announce something besides smoke. :(

#60 Posted by Hailinel (24392 posts) -

@PenguinDust said:

@nrh79 said:

Please, be Persona 5 and not set in high school.

Well, considering that Personas 1 to 4 were all set in high school and Atlus has other non-Persona Shin Megani Tensei titles that they can set outside a school setting, I'm going to bet Persona 5 will be in high school. Kids in high school fighting demons is kind of its distinction.

Yeah, if Atlus wants to make a Megami Tensei title not about high school students in high school, they have plenty of other series to pick from. People really need to stop and take a look at the RPGs that Atlus has developed aside from just Persona.

#61 Posted by BoG (5187 posts) -
@Hailinel said:

@PenguinDust said:

@nrh79 said:

Please, be Persona 5 and not set in high school.

Well, considering that Personas 1 to 4 were all set in high school and Atlus has other non-Persona Shin Megani Tensei titles that they can set outside a school setting, I'm going to bet Persona 5 will be in high school. Kids in high school fighting demons is kind of its distinction.

Yeah, if Atlus wants to make a Megami Tensei title not about high school students in high school, they have plenty of other series to pick from. People really need to stop and take a look at the RPGs that Atlus has developed aside from just Persona.

This is true. One of the major things that sets Persona apart is the setting. Other SMT games, and other Atlus games, have their own quirks. If Persona 5 isn't about high school kids, I'll feel betrayed.
#62 Posted by Bwast (1342 posts) -

They're going to re-release Catherine but take out all the block puzzle stuff.

#63 Posted by Dtat (1623 posts) -

If it's not Persona 5, I give up.

#64 Edited by mutha3 (4985 posts) -

@Hailinel said:

@PenguinDust said:

@nrh79 said:

Please, be Persona 5 and not set in high school.

Well, considering that Personas 1 to 4 were all set in high school and Atlus has other non-Persona Shin Megani Tensei titles that they can set outside a school setting, I'm going to bet Persona 5 will be in high school. Kids in high school fighting demons is kind of its distinction.

Yeah, if Atlus wants to make a Megami Tensei title not about high school students in high school, they have plenty of other series to pick from. People really need to stop and take a look at the RPGs that Atlus has developed aside from just Persona.

Those games all have their own unique framework, though. If you want Persona in a different setting, Nocturne or DDS aren't going to cut it.

Besides, its bull anyway. Eternal Punishment was a Persona game, and yet the entire party was 20+ age-wise(with one exception).

@Bwast said:

They're going to re-release Catherine but take out all the block puzzle stuff.

*barf* why would you take out the best part of Catherine?

#65 Posted by Hailinel (24392 posts) -
@mutha3 Enternal Punishment is a sequel to Innocent Sin, which predominantly features high school students. It's still not that much of a shift, and both games played very differently from P4, which is what I expect most people here want P5 to be like.
#66 Posted by Getz (2996 posts) -

PERSONAPERSONAPERSONAPERSONA

#67 Posted by niko555 (119 posts) -

Happy happy joy joy happy happy joy joy!

#68 Edited by mutha3 (4985 posts) -

@Hailinel said:

@mutha3 Enternal Punishment is a sequel to Innocent Sin, which predominantly features high school students.

Eh. That seems like splitting hairs to me. They released it as a standalone product, and its not like the characters in EP are the IS characters grown up or whatever-- its a new cast. To me, it shows that they're willing to shake things up rather than staying true to tradition for no real reason.

Hell, P3 is all the prove you need of that fact. They threw everything about P2 straight out of the window.

and both games played very differently from P4, which is what I expect most people here want P5 to be like.

I personally don't want P4 again. I imagine people clamoring for a new setting feel the same. Its kind of hard to not fall back on the same handful of tropes, especially in a setting that is so over-saturated.

I would be very dissapointed if P5 is just P4, with a color switch(yellow to green/grey/whatever)and some changed names.

#69 Posted by Juno500 (395 posts) -

@mutha3 said:

@Hailinel said:

@mutha3 Enternal Punishment is a sequel to Innocent Sin, which predominantly features high school students.

Eh. That seems like splitting hairs to me. They released it as a standalone product, and its not like the characters in EP are the IS characters grown up or whatever-- its a new cast. To me, it shows that they're willing to shake things up rather than staying true to tradition for no real reason.

Well, keep in mind that when they made Eternal Punishment, there were different people running the series, this was over ten years ago after all.

#70 Edited by BoG (5187 posts) -

@mutha3 said:

I would be very dissapointed if P5 is just P4, with a color switch(yellow to green/grey/whatever)and some changed names.

Is this what you consider Persona 4 to be in relation to Persona 3?

I'm curious to know your thought, without influence from mine. Answer before you look at the spoiler.

Totally. It improved some things, bit it was a palette swap. I still loved each game for their unique traits, however.

#71 Posted by mutha3 (4985 posts) -

@BoG said:

@mutha3 said:

I would be very dissapointed if P5 is just P4, with a color switch(yellow to green/grey/whatever)and some changed names.

Is this what you consider Persona 4 to be in relation to Persona 3?

Nope. P4 is more of an iterative sequel then an innovative one, sure, but it made numerous improvements over P3 and managed to have its own identity.

.....But I think P4 did enough to improve on the formula that a third sequel can only add stuff that is totally superfluous. I really can't see a new sequel that follows the exact same structure as P3/4 bringing anything new to the table.

@Juno500 said:

@mutha3 said:

@Hailinel said:

@mutha3 Enternal Punishment is a sequel to Innocent Sin, which predominantly features high school students.

Eh. That seems like splitting hairs to me. They released it as a standalone product, and its not like the characters in EP are the IS characters grown up or whatever-- its a new cast. To me, it shows that they're willing to shake things up rather than staying true to tradition for no real reason.

Well, keep in mind that when they made Eternal Punishment, there were different people running the series, this was over ten years ago after all.

Well, the people in charge of the franchise now have definitely proven their desire to embrace change with stuff like Catherine. 'sides, the people running the show now are the same people that made Nocturne-- a pretty big departure from earlier games in the series.....and also the point where the SMT series jumped towards greatness.

#72 Posted by oasis789 (115 posts) -

Persona 5, with more dating sim rpg action!

#73 Posted by Juno500 (395 posts) -

@mutha3 said:

Well, the people in charge of the franchise now have definitely proven their desire to embrace change with stuff like Catherine. 'sides, the people running the show now are the same people that made Nocturne-- a pretty big departure from earlier games in the series.....and also the point where the SMT series jumped towards greatness.

I don't think Catherine really speaks to anything because there's a difference between what Atlus is willing to do with a new franchise and what Atlus is willing to do with SMT. They've already said they consider Catherine separate from SMT, as its own franchise that may end up getting its own line of games.

Also, I felt that the only major improvements P4 had over P3 was the improved UI and manual control of party members.

#74 Edited by mutha3 (4985 posts) -

@Juno500 said:

Also, I felt that the only major improvements P4 had over P3 was the improved UI and manual control of party members.

"Improved UI" entails a hell of a lot of improvements, though. Dozens of obnoxious menu items were removed or replaced by something sensible. It is not to be understated. I think the pacing was a huge improvement as well. Stuff actually happened on a monthly basis in the plot, rather than having us wait 90% of the game for something to happen.

Which brings me to my next point and what is probably the biggest improvement: No more Tartarus. Actual, genuinely different dungeons each with their own music and unique art assets. Occasionally a gimmick thrown in there as well. Seeing how you spent 80% of your time in Tartarus-- that's a huge deal. Also: nowhere near as much trash floors. P4 is shorter, and tighter. 80 something floors in P4 vs 230-something floors in P3. Persona 3 is longer, but that's not a positive in my eyes. I was seriously getting frustrated and wondering if I even wanted to finish it, because Tartarus is so fucking monotone. (For reference: first time through P4 took me 60-65 hours and P3 was 80-ish)

The encounter design is a lot smarter in P4 as well. Almost every single enemy in P3 has an elemental weakness. A big chunk of P4 enemies don't, and the fact that SP is a valuable resource means you don't just spam [insert elemental spell] with your MC while the rest of the party does nothing. Then there's also the(plentiful) minor stuff: added "guard option", weapon crafting system, no Fuuka etc.

#75 Posted by Marokai (2893 posts) -
@mutha3: I will not stand for your badmouthing of Fuuka.
#76 Posted by BoG (5187 posts) -

I actually enjoyed Tartarus, and I'm a dude who usually hates bland dungeons. Tartarus felt more inspired on the thousandth floor than some of P4's dungeons ever did. In the end, the dungeon variety in P4 wins, though. I felt the removal of certain elements from P4 was a major downside. Maybe it is useless, but slash/pierce/etc. damage added a lot more thought to the basic "attack" option.

#77 Posted by mutha3 (4985 posts) -

@Marokai said:

@mutha3: I will not stand for your badmouthing of Fuuka.

If it helps matters, I don't mind the character half as much as her in-battle commentary!

*GASP* THE ENEMY!

#78 Posted by Video_Game_King (36272 posts) -

So has the game actually been announced yet?

#79 Edited by mutha3 (4985 posts) -

@Video_Game_King said:

So has the game actually been announced yet?

Nope!

@BoG said:

Tartarus felt more inspired on the thousandth floor than some of P4's dungeons ever did

Uh.....how so?

#80 Posted by Daroki (710 posts) -

@Landon said:

@AndrewB said:

I can't believe Atlus is publishing Half-Life 3. That came out of left field.

Also, Half-Life 3 is now a dating sim. GENIUS!

But Gordon, I really like you and think, well, you know.

Response A: ...

Response B: ...

Response C: ...

#81 Posted by BoG (5187 posts) -

@mutha3 said:

@BoG said:

Tartarus felt more inspired on the thousandth floor than some of P4's dungeons ever did

Uh.....how so?

It's not really indicated in that sentence, but I don't expect anyone to agree. To me, it just did. The addition of one more piano note to the song after 10 floors was astounding, and felt like like being transported to a new awesome dimension with unicorns and ice cream clouds. I was sucked into Tartarus more than any other randomly generated dungeon ever. It sucked me in more than some hand crafted dungeons, like every single dungeon in FFXII.

#82 Posted by mutha3 (4985 posts) -

@BoG said:

It's not really indicated in that sentence, but I don't expect anyone to agree. To me, it just did. The addition of one more piano note to the song after 10 floors was astounding

10 floors? 60, my friend.

There's 5 variations on that infernal song. That song made me hate life and everyone in it! Hearing the same song for 80 hours is not good for your health!

#83 Posted by BoG (5187 posts) -

@mutha3: Yeah, I forget. The floors just few by... I think that by hour 95, some part of your brain dissolves due to overexposure, and you just fall into an endless bliss. I clocked 110 hours or so in the game.

#84 Posted by Asurastrike (2166 posts) -

Yes, Operation Darkness 2!

#85 Posted by YI_Orange (1141 posts) -

I don't understand all the hate for the High School setting. I get that's it been done plenty, but people seem to dislike even the concept of playing as a high schooler, even if school was never actually involved. Sure, a change up would be nice, but I think I'd enjoy playing as a High Schooler more than playing as a middle-aged person. Persona(at least 3 and 4, didn't get that far into 2) are largely about self-discovery. High School is way more fitting for that then some dude who should have discovered himself 10 years ago. Plus, to me, it just seems like the writing for a High Schooler might be more free than a full grown person.

@BoG: I kinda understand, though I think it was more about the context of being at the top of Tartarus rather than the actual dungeon design. Something I did like more about the progression of Persona 3 though was the clear line of Orpheus to Thanatos to Messiah. Persona 4 was missing that.

#86 Posted by Animasta (14672 posts) -

Guys, everyone saying persona 5 or even Persona 4-2

watch this

Who doesn't want to kill the Great Will, aka YHVH, aka GOD. who needs dating when you can kill god?

#87 Posted by Hailinel (24392 posts) -

@Animasta: I'm pretty sure that the canon ending, if the game really has one, is the Human ending.

Also, holy fuck. That ending is so hard to get.

#88 Posted by iAmJohn (6117 posts) -

@Omega said:

Oh yeah, Kenka Bancho Badass Rumble 2! I can't wait.

Don't fucking joke about that. I would kill for them to bring another Kenka Bancho out here. :(

#89 Posted by Animasta (14672 posts) -

@Hailinel said:

@Animasta: I'm pretty sure that the canon ending, if the game really has one, is the Human ending.

Also, holy fuck. That ending is so hard to get.

fuck that! it says TRUE right in the name. also it's really not THAT hard'; Admittedly Beelzebub is kinda a bitch but it's so worth it

#90 Posted by Hailinel (24392 posts) -

@Animasta said:

@Hailinel said:

@Animasta: I'm pretty sure that the canon ending, if the game really has one, is the Human ending.

Also, holy fuck. That ending is so hard to get.

fuck that! it says TRUE right in the name. also it's really not THAT hard'; Admittedly Beelzebub is kinda a bitch but it's so worth it

True Demon Ending just refers to the fact that you've gone full demon and forsaken your humanity.

Also, killing YHVH would just be a repeat of what they did in Megami Tensei II and Shin Megami Tensei II.

#91 Posted by kingzetta (4307 posts) -
@Animasta: what if you could date god?
#92 Edited by Animasta (14672 posts) -

@Hailinel said:

@Animasta said:

@Hailinel said:

@Animasta: I'm pretty sure that the canon ending, if the game really has one, is the Human ending.

Also, holy fuck. That ending is so hard to get.

fuck that! it says TRUE right in the name. also it's really not THAT hard'; Admittedly Beelzebub is kinda a bitch but it's so worth it

True Demon Ending just refers to the fact that you've gone full demon and forsaken your humanity.

Also, killing YHVH would just be a repeat of what they did in Megami Tensei II and Shin Megami Tensei II.

I disagree, though even if it was the same, it would still look way damn cooler, those games were made on the SNES and all. But the stuff that Lucifer and the lady in black talk about in Amala make it sound like they were going after the god of all the different SMT universes, so you could definitely do some crazy shit.

Not saying Persona 5 wouldn't be great, but still

@kingzetta: play devil survivor, it already happened there

#93 Posted by JasonR86 (9657 posts) -

An obscure Japanese game?!?!?!? Yes!!!

#94 Posted by Hailinel (24392 posts) -

@Animasta said:

@Hailinel said:

@Animasta said:

@Hailinel said:

@Animasta: I'm pretty sure that the canon ending, if the game really has one, is the Human ending.

Also, holy fuck. That ending is so hard to get.

fuck that! it says TRUE right in the name. also it's really not THAT hard'; Admittedly Beelzebub is kinda a bitch but it's so worth it

True Demon Ending just refers to the fact that you've gone full demon and forsaken your humanity.

Also, killing YHVH would just be a repeat of what they did in Megami Tensei II and Shin Megami Tensei II.

I disagree, though even if it was the same, it would still look way damn cooler, those games were made on the SNES and all. But the stuff that Lucifer and the lady in black talk about in Amala make it sound like they were going after the god of all the different SMT universes, so you could definitely do some crazy shit.

Not saying Persona 5 wouldn't be great, but still

@kingzetta: play devil survivor, it already happened there

Not really. Nocturne isn't about kicking YHVH's ass; it's about making decisions that affect the outcome of the world. Traditionally, the "canon" endings of Shin Megami Tensei games are the neutral endings, which in Nocturne's case is the Human ending. In fact, one of the characters in Nocturne is thought to be the reincarnation of Aleph from SMTII, forced to live out his punishment for having killed YHVH.

#95 Edited by Soren (291 posts) -
@Hailinel: To be fair, even in the Freedom ending you get this message:  
 
 I'm of the opinion that the "Canon" ending is whichever ending you shot for, though. It's not like this game is actually getting a sequel anyway. On topic, though, this is pretty obviously P5. Looking forward to more details. 
#96 Posted by Hailinel (24392 posts) -

@Soren said:

@Hailinel: To be fair, even in the Freedom ending you get this message:
"You have chosen to follow your will and tread the path of thorns... like myself. In time, your true adversary will appear before you. Until that day, stay strong...".
From Lucifer, of course. So even then there's a bit of a Chaotic slant. Oh, and that character is most certainly Aleph.
I'm of the opinion that the "Canon" ending is whichever ending you shot for, though. It's not like this game is actually getting a sequel anyway. On topic, though, this is pretty obviously P5. Looking forward to more details.
"You have chosen to follow your will and tread the path of thorns... like myself. In time, your true adversary will appear before you. Until that day, stay strong..."

There's a slight chaotic slant to it; after all, in order to get that ending, the player has to forsake all Reasons and dare to face Kagutsuchi without bearing any of them. I take the final statement as an indication that the protagonist will be judged sooner or later for choosing to revert the world back to its supposedly flawed state.

#97 Posted by mutha3 (4985 posts) -

@Soren said:

It's not like this game is actually getting a sequel anyway.
"You have chosen to follow your will and tread the path of thorns... like myself. In time, your true adversary will appear before you. Until that day, stay strong..."

I don't think I want a sequel for Nocturne anyway. I don't see how they could meaningfully work off what they accomplished in Nocturne.

Nocturne was about being forced into a situation where the world was fucked beyond repair and being given the power to rebuild it from scratch. At the end, you do that. Done.(or in the case of the freedom ending-- you don't)

#98 Edited by Juno500 (395 posts) -

It's been a while since I've written one of these long rants on why P3 is superior to P4.

@mutha3 said:

"Improved UI" entails a hell of a lot of improvements, though. Dozens of obnoxious menu items were removed or replaced by something sensible. It is not to be understated. I think the pacing was a huge improvement as well. Stuff actually happened on a monthly basis in the plot, rather than having us wait 90% of the game for something to happen.

I preferred the pacing in P3. The fact that dungeon crawling took up daytime meant that you had to force in as much dungeon crawling in a single day as you could so as to make more room for S. Links. The ideal method in P4 was to wait for a rainy day because there's little to do otherwise on those days, do as much exploration as possible in that day, as much as hours at a time, and then go back to S. Links and story for hours at a time. I liked how in P3 I could spread out Tartarus exploration over several days and therefore had more freedom to decide how I wanted to manage that time. I would spend time a little bit of time dungeon crawling, then some time S. Linking, and so on.

The biggest pacing issue, however, comes in from the story segments. They kill the flow of the game because of WORDS WORDS WORDS WORDS. There is way, way too much redundant and unnecessary dialogue in that game. It helps that the dialogue itself is well written, but it really needed a good editor. I'm not talking about the special event scenes like the trip to Tatsumi Port Island (I admit I was biased because of the P3 fan service) or the camping trip- for the most part I thought those were great. But all the scenes where they were at the food court going over the case was just frustrating to me and I was ready to get on with it. The beginning of the game is the biggest offender- At least 2 hours before the game starts proper and you actually have decisions to make about planning your schedule.

@mutha3 said:

Which brings me to my next point and what is probably the biggest improvement: No more Tartarus. Actual, genuinely different dungeons each with their own music and unique art assets. Occasionally a gimmick thrown in there as well. Seeing how you spent 80% of your time in Tartarus-- that's a huge deal. Also: nowhere near as much trash floors. P4 is shorter, and tighter. 80 something floors in P4 vs 230-something floors in P3. Persona 3 is longer, but that's not a positive in my eyes. I was seriously getting frustrated and wondering if I even wanted to finish it, because Tartarus is so fucking monotone. (For reference: first time through P4 took me 60-65 hours and P3 was 80-ish).

I'll agree that aesthetically, P4 has the edge in dungeon design (if only for the variety), although I liked the visuals and music of Tartarus as well. Worth noting about Tartarus's music in P3 FES- once you have Fuuka, you have access to some additional dungeon crawling music, including this awesome track.

But despite preferring the aesthetics in P4, I preferred exploring Tartarus over the Midnight Channel. Sure, Tartarus has more floors, but the floors are also smaller. In P4, each floor takes way too long to explore completely. It feels like navigating a rat maze- you go all the way down one long corridor, find a dead end, go all the way down another long corridor, find another dead, and repeat until you find the stairs or whatever chests you're looking for. P3's floors were more compact and getting through each floor completely was less of a chore. Plus, you could send out your teammates to explore around and quickly find all the chests and the exit. Overall, there was a much better flow to dungeon exploration in Tartarus.

@mutha3 said:

The encounter design is a lot smarter in P4 as well. Almost every single enemy in P3 has an elemental weakness. A big chunk of P4 enemies don't, and the fact that SP is a valuable resource means you don't just spam [insert elemental spell] with your MC while the rest of the party does nothing. Then there's also the(plentiful) minor stuff: added "guard option", weapon crafting system, no Fuuka etc.

In all the time spent on both games (probably bordering about 1000 hours for both games combined) I never really noticed what you said about elemental weaknesses. What I did notice though, was how P3 had much smarter boss design. Most of P4's bosses are just damage sponges- Huge HP counts but not much damage output, meaning that it takes a long time to kill them, but they are rarely threatening throughout the battle. This makes boss fights a drawn-out bore after a while since it's basically a race to drain their HP bar before you run out of SP. Shadow Yukiko is an exception to this, but most of the others have this problem. In contrast, many of P3's bosses are the opposite- high damage output but a more reasonable HP bar. This results in fights that are challenging but not needlessly long. Even after having played through the game several times, several of the Tartarus Guardians towards the end of the game gave me a challenge. Granted, Nyx had way too much HP, but that's still the exception.

There's a bunch of miscellaneous stuff about P4 that bugged me. I felt like P4 had a strange difficulty curve, whereas P3 is more consistent. The first dungeon is quite challenging, but after that it plummets in difficulty until towards the end. The investigation bits between dungeons in P4 (find out something about Kanji/Rise/Naoto before you can look for them) were dumb. Some S. Links have stronger rewards than others- sure, working at the daycare gets me money and improves my social stats, but that's nothing compared to giving my party members new battle abilities and upgraded Personas. Shuffle Time was butchered. I liked the dorm environment over the Dojima residence, even if Nanako was great. Elizabeth was better than Margaret. P4's MC doesn't run with his hands in his pockets. Okay, I'm getting into some very minor stuff now....

I realize it sounds like I'm really hating on P4, but overall I still really love that game, I've played through it 4 times already, and enjoyed watching the endurance run. But while P4 would be in my top 10 RPGs of all time, Persona 3 would be number 1.

I'll agree about Fuuka though.

#99 Posted by Soren (291 posts) -

@mutha3: Yeah, they accomplished what they set out to do with Nocturne (exceptionally so, in my opinion). Thankfully Atlus is generally pretty good about avoiding sequels to games that don't warrant them. Now, a fourth re-release? Anything is possible with Index at the helm!

#100 Posted by MiniPato (2731 posts) -

@Juno500 said:

It's been a while since I've written one of these long rants on why P3 is superior to P4.

@mutha3 said:

"Improved UI" entails a hell of a lot of improvements, though. Dozens of obnoxious menu items were removed or replaced by something sensible. It is not to be understated. I think the pacing was a huge improvement as well. Stuff actually happened on a monthly basis in the plot, rather than having us wait 90% of the game for something to happen.

I preferred the pacing in P3. The fact that dungeon crawling took up daytime meant that you had to force in as much dungeon crawling in a single day as you could so as to make more room for S. Links. The ideal method in P4 was to wait for a rainy day because there's little to do otherwise on those days, do as much exploration as possible in that day, as much as hours at a time, and then go back to S. Links and story for hours at a time. I liked how in P3 I could spread out Tartarus exploration over several days and therefore had more freedom to decide how I wanted to manage that time. I would spend time a little bit of time dungeon crawling, then some time S. Linking, and so on.

The biggest pacing issue, however, comes in from the story segments. They kill the flow of the game because of WORDS WORDS WORDS WORDS. There is way, way too much redundant and unnecessary dialogue in that game. It helps that the dialogue itself is well written, but it really needed a good editor. I'm not talking about the special event scenes like the trip to Tatsumi Port Island (I admit I was biased because of the P3 fan service) or the camping trip- for the most part I thought those were great. But all the scenes where they were at the food court going over the case was just frustrating to me and I was ready to get on with it. The beginning of the game is the biggest offender- At least 2 hours before the game starts proper and you actually have decisions to make about planning your schedule.

I assume you wear that Naoto avatar ironically then? Cause Naoto is nothing but a recap robot that could have been cut from the game entirely and the only negative thing to occur from it would be that P4 would be short one dungeon. I really didn't care for her or her S-link story. She literally says "let me recall everything that has happened so far" and she does it before and after every boss and before every story segment. She really slowed down the latter parts of that game.

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