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Atlus Detail Their Average Localisation Time Frame

Topic started by Linkyshinks on July 25, 2009. Last post by Hailinel 4 months ago.
Post by Linkyshinks (6,841 posts) See mini bio

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Atlus of Japan have detailed their localisation process, and have also mentioned the time offered to each process on average:

  • Step 1: Familiarization (1-3 weeks) -- Play the game and understand context of written material.

  • Step 2: Localization (1-8 weeks) -- Depends on amount of text and if voice acting is required.

  • Step 3: Programming (4-6 weeks) -- All implemented by original developers.

  • Step 4: Quality Assurance (5-8 weeks) -- Bugs are natural side effect of localization, along with "test issues."

  • Step 5: Manufacturer Approval (3-8 weeks) -- "Internal testers go over the submitted master candidate."

  • Step 6: Manufacturing (3-5 weeks) -- Print, box and ship.


  • Thanks to QJ DS.



    Post by WilliamRLBaker (2,547 posts) See mini bio
    1074 ACH / 20986 P

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    so basically not long enough.


    Post by cdfishman (235 posts) See mini bio
    467 ACH / 7684 P

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    so this explains no devil survivor in europe yet?


    Post by Venatio (639 posts) See mini bio
    1632 ACH / 30305 P

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    I just wanna know when Persona PSP is gonna be here in Europe so I can buy it, and I want all that extra stuff that the US is getting to, atleast in the initial copies


    Post by Tylea002 (591 posts) See mini bio
    649 ACH / 11705 P

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    @Venatio: @cdfishman said:
    " so this explains no devil survivor in europe yet? "
    ATLAS don't publish the EU games, a third party always does. I'd assume thats why.


    Post by Suicrat (3,041 posts) See mini bio
    619 ACH / 11278 P

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    There's also the fact that there are two dozen languages into which the text, voicework, and cultural tropes of the games need to be translated.


    Post by Hailinel (1,465 posts) See mini bio
    44 ACH / 340 P

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    @WilliamRLBaker said:
    " so basically not long enough. "
    Oh, stuff it.  As small as they are, Atlus USA has one of the best localization teams of any U.S. publisher.





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