No recent wiki edits to this page.

Overview

Atmosphir is a web-based game/creation tool for Mac and PC that allows players to create and share their own 3D levels. The game comes packed with pre-made assets, from basic platforms to power-ups. Atmosphir is divided into two distinct parts: playing and designing.

Playing

Playing a level

Atmosphir.com is a web-based portal where you can browse, play, and rate thousands of user-created levels. Every level has a webpage with a screenshot, description, leaderboards, stats, star/difficulty ratings, and user comments. From this page, you can choose to play the level in several modes: solo (single player), co-op (1-8 player multiplayer playing together), or competitive (1-16 player multiplayer with a variety of versus modes like capture the flag, soccer, etc.).Solo/co-op levels can have a variety of goals, depending on the designer's decisions. The main goals are:

  • Find the Finish Flag: Find a green flag before time expires or all lives are lost.
  • Beat the Score: Find a certain number of points.
  • Defeat the Enemies: Defeat a certain number of enemy characters.
  • Defeat the Bosses: Defeat a certain number of boss characters.
  • Survival: Stay alive for a certain amount of time.

Competitive levels can also have different modes:

  • Free Combat: A free-for-all "deathmatch" game mode.
  • Team Combat: A team-based "deathmatch" mode.
  • Capture the Flag
  • Atmoball: A team-based soccer mode.
  • Racing: Players drive vehicles in an attempt to finish first.

Designing

What sets Atmosphir apart from other online games is the Design Mode. It is an easy and intuitive way to create your own levels. Design Mode is

Players can make levels that are 1000x1000x1000, allowing their levels to be absolutely enormous.

Editing a level in Design Mode

The parts you are able to work with are divided up into "categories." Categories are simply a way of dividing up all of the objects given to you. They include things like "basic platforms," "hazardous props," and "powerups." The controls of the Design Mode are very similar to a basic 3D editor. You can pan and rotate the camera, select and edit objects, etc.Once you're finished creating your level, you can give it a name and description, then finally upload it. This will create a webpage for it, and allow everyone to see, play, rate, comment on, and edit your level.

Also, if your level is thought of highly by certain members of the site, your level can be chosen as an XP level, a level that can earn other players experience for beating.

Experience

Experience (or XP) can be earned in one of two ways. The first way is to beat XP Levels, levels that moderation staff on Atmosphir have chosen to be well made and be worth beating. The second way is to make a level that receives either XP status or LOTD (Level of The Day). When a certain amount of XP is earned for a player or designer, they will gain a level on the site. When a level is gained, the player will receive 1 Strato, which can be used to purchase minor perks for in-game use.

In-game Character Store

A purchasable shirt.

The in game Character store allows you to purchase many different items for use on your virtual character. These things can be anything from shirts to cars, even to things such as eyes. The game also allows you purchase weapons for use in game and in multiplayer such as cannons and realistic guns such as AK-47s and Desert Eagles. To purchase these items, you can use one of two currency forms. The first is called Atmos, which are used to purchase almost everything, Atmos can only be attained by spending actual money. The second form, Stratos, are only used to purchase perks, and are gained by gaining levels.

History

Atmosphir running in Unity

Atmosphir started as a downloadable desktop game with an in-house engine. In June 2010, it was relaunched as a

web-based game using the Unity3D engine and plugin. This allowed it to be played directly from a website. The new engine also added new features like cooperative and competitive multiplayer, gravity tools, a physics engine, and lighting/shaders.

In the Earlier stages of this game's life, the only playable character was person named Cameron, who was later taken out of the game and was replaced with customizable characters similar to the one left.

The game used to only allow for levels to be 100x100x100, that has since then been multiplied by 10.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.