Audio Logs

Audio Logs is a concept that appears in 72 games
Edit this Page
The content below is entirely editable.

Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.

Overview

Audio logs are voice recordings that are left behind by former inhabitants of the area the player is exploring. They are typically optional collectibles, but if the player finds them, they serve the purpose of filling in narrative elements without slowing down the action for the player, because they sometimes (but not always) allow the character to keep moving through the game as the recordings play. Many times there are achievements/trophies associated with collecting all the audio logs in a game. This is similar to the diary mechanic, but with audio rather than text.

Examples

Early examples of this mechanic include the original Metal Gear (as an audio transmission), the Lunar and Chrono series (as video logs), System Shock 2, the Fatal Frame series, and Doom 3. However, it was Bioshock that largely popularised audio logs as a feature in games. Referred to as 'Audio Diaries', they were personal recordings by citizens of Rapture, and they filled the player in on crucial stories and characters within the Bioshock universe. Many of the audio logs were optional, but a few of them played automatically when the player reached a certain point in the game. After Bioshock, many more games such as Dead Space, Red Faction: Guerrilla, Singularity, and Army of Two: The 40th Day all used audio logs in a similar manner; to fill in the player on the backstory of the world they are exploring.

Batman: Arkham Asylum uses audio logs to let the player listen to therapy sessions of all the famous inmates of the asylum, such as Killer Croc, The Joker, and Harley Quinn (among many others). Many of the audio logs feature characters that don't actually appear anywhere in the game, and instead just help fill in the fiction of the villains in the Batman universe.

In Halo 3: ODST audio logs were used to tell an entire substory within the game that chronicled the escape of Sadie Endesha from the city of New Mombasa, while being aided by a subroutine of the AI known as the Superintendent. This subplot also helped clarify some of the details in the main storyline of the game.

Audio Logs games Edit
Name Platforms Developer
The Witness PC Number None Inc
Borderlands 2 released on Sept. 18, 2012 PS3, X360, PC Gearbox Software LLC
Diablo III released on May 15, 2012 MAC, PC Blizzard Entertainment
Prototype 2 released on April 24, 2012 PS3N, X360, PS3, PC Radical Entertainment Inc.
Metal Gear Solid: Snake Eater 3D released on Feb. 21, 2012 3DS Kojima Productions
Metal Gear Solid HD Collection released on Nov. 8, 2011 X360, VITA, PS3 Bluepoint Games, Kojima Productions
Warhammer 40,000: Space Marine released on Sept. 6, 2011 PS3N, X360, XBLM, PS3, PC Relic Entertainment
Dead Island released on Sept. 6, 2011 PC, PS3, X360 Techland Sp. z o.o.
Rise of Nightmares released on Sept. 6, 2011 X360 Sega
Deus Ex: Human Revolution released on Aug. 23, 2011 XBLM, PS3, X360, PC, MAC Nixxes Software BV, Eidos Studios Montreal
General Information Edit
Concept Name: Audio Logs
Appears in: 72 games
First appearance: Metal Gear
Aliases Audio Diary
Audio Diaries
Audio Recordings

Submissions can take several hours to be approved.

Save ChangesCancel