Created by independent developer Dylan Fitterer, Audiosurf is a combination of a block-matching puzzle game and a rhythm game that generates tracks using music supplied by the player from their computer.
Released via Steam in 2008, Audiosurf is a game that combines the block matching of a puzzle game with some rhythm-based features. The game allows players to import music in a variety of formats. A level is generated based on the tempo and intensity of the selected track. The levels flow at the screen, similar to what you'd expect from Rock Band or Harmonix's other rhythm games, but include more dramatic rises, falls, twists, and turns.
How one plays Audiosurf is further determined by the vehicle selection. There are different ships to choose from, each with different abilities. The Mono set of ships--Mono, Mono Pro, and Ninja Mono--have players collect one type of block while avoiding gray blocks. The other modes add more colors and turn the game into more of a match-three sort of puzzle game. Players can avoid blocks with no penalty, which is key for preventing overfills of any of the columns.
Audiosurf was the winner of multiple 2008 Independent Games Festival awards, and is also the first game to use Valve's Steamworks technology, a freely-available development suite that allows developers to integrate Steam's networking code, achievements, and statistical sharing.
Game Modes
Audiosurf has many different ships to choose from, all with unique abilities.Mono
The mono class is the most basic of the classes because the only two color blocks are colored and grey. The goal of playing as this class is to collect all the colored blocks and avoid the grey ones. The main weakness of this class is that it doesn't score as high as some of the more complicated classes. The class specific bonus is a 30% bonus for not hitting a grey block.
Mono: This version has no power ups. It's the most basic class.
Pro: The pro has a widen ability which allows it to pick up blocks in all three lanes. It also has the ability to jump over blocks for a few seconds, it takes a few seconds to recharge.
Ninja: The ninja has the previously explained widen ability, and it has the ability to break up any grey blocks that are collected. This recharges after a few seconds.
System Requirements
- OS: Microsoft® Windows® XP/Vista
- Processor: 1.6 GHz Intel® Pentium® 4
- Memory: 512 MB RAM
- Graphics: 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended)
- DirectX Version: DirectX® 9.0 or higher
- Sound: DirectX® 9.0c-compatible sound card
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| Game Name | Audiosurf |
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| Original US Release |
Feb. 15, 2008
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| Platform | User Reviews | Avg. Score |
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