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Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
The Recurring Types of Auto-Aiming
Reticule Magnetism
When the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.Lock-on
The player uses an input method to trigger a lock-on; the reticule automatically shifts to the nearest enemy and often allows the user to aim at specific parts of the target.Auto-Aim games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
The Precursors |
X360, PC | Deep Shadows | |
|
Just Cause 2 |
PC, X360, PS3 | Avalanche Studios | |
|
Dead to Rights: Retribution |
X360, PS3 | Volatile Games | |
|
BioShock 2 released on Feb. 9, 2010 |
PS3, X360, PC | 2K Australia, Arkane Studios SA, Digital Extremes, 2K Marin | |
|
Ratchet & Clank Future: A Crack in Time released on Oct. 27, 2009 |
PS3 | Insomniac Games | |
|
Halo 3: ODST released on Sept. 22, 2009 |
X360 | Bungie Studios | |
|
WET released on Sept. 15, 2009 |
X360, PS3 | Artificial Mind & Movement | |
|
NHL 10 released on Sept. 15, 2009 |
PS3, X360 | EA Canada | |
|
G.I. Joe: The Rise of Cobra released on Aug. 4, 2009 |
PSN, DS, PSP, PS2, WII, X360, PS3 | Backbone Entertainment, Double Helix Games | |
|
Call of Duty: World at War released on Nov. 11, 2008 |
PS2, PS3, PC, X360, DS, WII | Pi Studios, LLC., Treyarch, n-Space, Inc. |
| Concept Name: | Auto-Aim |
| Appears in: | 87 games |
| First appearance: | |
| Aliases |
Ass
a list of 13 items by Hamst3r
a list of 13 items by Hamst3r

















