The Awesomenauts wiki last edited by Kalor on 10/26/14 07:48AM View full history

Overview

Awesomenauts is a 2D multiplayer platformer developed by Ronimo and published by dtp on May 1, 2012 for the Xbox 360 (via Xbox Live Arcade for 800 msp) and the PlayStation 3 (via PlayStation Network for $9.99, free for PlayStation Plus members). Influenced by the MOBA (Multiplayer Battle Online Arena) sub-genre, the game is set in the far future, where two factions (red and blue) send out mercenaries (the Awesomenauts) to battle each other in 3-on-3 scenarios. The game is noted for a strong late-80s, early-90s cartoon vibe, including wacky characters (including a futuristic cowboy and a hip-hop inspired frog humanoid) and cartoonish presentation.

It was later published by Ronimo for the PC (either directly from their website or from Steam) on August 1, 2012, where it received numerous patches (including new playable characters). Players who purchased the Steam version before September 5th, 2012 also received cross-promotional cosmetic items for Team Fortress 2, including a badge with the Awesomenauts logo, a jetpack (for the Pyro) resembling Yuri's jetpack, and a combination of Lonestar's facial hair and hat (for the Sniper). It was also released for Mac on December 6, 2012, making it cross-play compatible between PC and Mac.

Gameplay

Awesomenauts has the standard starting elements that most MOBAs have. The game field is set with two bases at opposite ends of the map in this case the far left and far right. Extending outward from each of the bases are the lanes. In these lanes there are bushes to hide in to do stealth attacks platforms and moving platforms as well as areas for creeps. At predetermined areas sit turrets that each team works to destroy throughout the course of each game.

Your profile gains levels as you play the game earning new item options, areas to play in and new characters to play as. There are currently 4 stages in total.

Ribbit IV - This is the stage that is unlocked initially. It consists of 2 main paths with 2 turrets on each path per team. There is a jungle area that spawns up to 4 standard critters and 2 of the giant solarboss. The solarboss, unlike the standard critters, will attack players. There are several areas to hide in near the center of the map. There is also a jump pad at the bottom center of the map.
Sorona - This stage is unlocked at level 12. This stage consists of 2 main paths with 1 turret on each path per team, this funnels into a single final turret. The top area for each team holds the critter area. Only 2 critters spawn on each teams side. The spawn is initially protected by a team specific force field. However, once the final turret is destroyed, this force field disappears and enemies may use the upper path to gain entry to the oppositions drill. This stage also has an environmental hazard in the form of a giant worm. At the very bottom center of the stage there is a platform with a button. Standing on this button unleashes the worm to feast on any player or creep in the immediate area. Be careful as you can destroy your own team's creep or players with this.

AI Station 404 - This stage is unlocked at level 22. This stage consists of a single path that diverges and then re-converges. The middle of the map features a low gravity area above the turrets, and a critter area above that. The upper access to the critter area is protected by a force field that is also disabled when the first turret is destroyed. This stage is the only stage that contains special creep that can be released at the players discretion. These creep fly and use a ranged attack to fight against enemy turrets, creeps, and players. While they are more powerful than the standard creep, they do not receive the benefit of shields when approaching a turret.

Aigullion- This stage was initally introduced in Patch 1.17 and is exclusive to the Steam version. It consists of two paths with two turrets on each path per team. In the center is two critter areas with 8 critters in total and a new power up, the stealth power-up which grants the person who picks it up 30 seconds of invisibility.

Some of the key differences that set Awesomenauts apart from most other MOBAs is at the start of the match you choose which upgrades you want to purchase in the store. You are given 6 options that unlock over time to upgrade various parts of your character from movement speed to attack damage. Some of these can even add extra effects to your character allowing you to do more damage to your enemy or cripple them depending on the upgrade. To purchase these items you must gather solar which can be found scattered throughout every level as pick up items or gained from killing enemies, creeps or turrets. When you spawn in the match either from the start of the game or when you respawn you are dropped from a space ship to the planet you are fighting on, when you are dropped you can move your dropship to pick up solar.

Solar gained from killing an enemy is shared by the entire team. The player the scores the kill earns 50 solar, while the other members of the team earn 25. The game only keeps track of kills and deaths with assists not being reflected in the games stats.

Some levels have special triggers such as a button that allows a giant worm to come out of the ground and kill anyone above instantly be them friend or foe.

If you get killed by a creep the game will state that you have been humiliated. While if you kill 3 people without dying it will say that you are dominating and play the character's theme song.

Each of the characters in the game is controlled with the left joystick and the A or X is used as the jump button similar to most side scrolling platforming games. The remaining 3 face buttons are the attack and special move actions. The special move actions must be unlocked from the store before you are able to use them. The d-pad can trigger taunts or requests for assistance from your team-mates.

Characters

Basic Unlocks:

  • Power Pills (3 stages) - Increases the player's maximum health by 30. Costs 135 solar per stage.
  • Med-i'-can (2 stages) - Grants the player automatic health regeneration (2 health per second). Costs 180 solar per stage.
  • Space Air Max - Adds 1.2 to the player's movement speed. Replaced by the Rocket Boots upgrade for Sheriff Lonestar, which grants him the ability to perform another jump while in mid-air. Costs 135 solar.
  • Solar Tree - Grants the player additional solar over time. This ability doubles the rate that solar is gained from 30 solar per minute to 60 solar per minute. Costs 125 solar.
  • Piggy Bank - Unlocked at level 4. Gives the player 125 Solar. Costs 0 solar.
  • Power Pills Turbo - Unlocked at level 35. Increases the player's maximum health by 90. Costs 270 solar.

These abilities are shared among all characters.

Sheriff Lonestar

Sheriff Lonestar is a genetically re-engineered human cowboy (with a thick cowboy accent) created by a semi-intelligent cow race (the Bovinians) to be caged in a zoo for the Bovinians to gander. However, he escapes and ends up wrangling the entire Bovinian civilization before becoming a mercenary (spending solar on whiskey and cigars).

He is unlocked at the start of the game and is used in the tutorial mission.

Jumping Mechanic: Rocket Boots - Lonestar can propel himself up with his rocket boots, and can perform another jump in midair. The Rocket Boots upgrade can let him perform yet another jump in midair.

Primary Attack: Blaster Shot - Lonestar shoots a medium-ranged bullet from his blaster.

  • Eagle Bullets (2 stages) - Increases the damage of each bullet. Costs 200 solar per stage.
  • Cheetah Bullets (2 stages) - Increases the attack speed of each bullet. Costs 185 solar per stage.
  • Missile - Adds a slow-loading homing missile to the bullet string (similar to Clunk's primary attack). Costs 220 solar.
  • Crystal Eagle Bullets - Further increases the damage of each bullet. Costs 320 solar.
  • Booming Bullets - Unlocked at level 5. Adds an area of effect explosion to each bullet. Costs 250 solar.
  • Another Missile - Unlocked at level 22. Adds another slow-loading homing missile to the bullet string. Costs 220 solar.

Ability: Dynamite - Lonestar chucks a stick of dynamite in front of him, which explodes after a second (dealing damage to nearby enemies). Costs 135 solar.

  • An Extra Stick! (2 stages) - Adds an extra stick of dynamite to Lonestar's dynamite chuck. Costs 220 solar per stage.
  • Mister TNT (2 ranks) - Increases the range of the dynamite explosion. Costs 140 solar per rank per stage.
  • Dark Matter Flashbang (3 stages) - Adds the ability for the dynamite explosion to temporarily blind affected targets. Costs 145 solar per rank per stage.
  • Rubber Sleeve - Makes the dynamite bounce on surfaces and explode on contact with an enemy. Costs 135 solar.
  • Transfusion Grenades - Unlocked at level 17. Adds the ability for the dynamite explosion to heal Lonestar based on damage given. Costs 220 solar.
  • Contact Detonator - Unlocked at level 40. Increases the amount of time before the dynamite explodes to 20 seconds, while making it explode on contact with an enemy. Costs 180 solar.

Ability: Hyper Bull - Lonestar summons a holographic bull that charges forward, knocking away enemies in its path. While the bull is destroyed after a short amount of time, it can also be destroyed prematurely by enemy attack. Costs 135 solar.

  • Super Breed 2.0 - Increases the knockback effect and health of hyper bull. Costs 135 solar.
  • Cattle Rebooter - Reduces the cooldown of the Hyper Bull ability. Costs 185 solar.
  • Ribbit Snail Slime (3 stages) - Adds the ability for the hyper bull to temporarily slow down affected enemies. Costs 120 solar per stage.
  • Bull Charger - Increases the hyper bull's movement speed. Costs 90 solar per rank.
  • Techno Viking Helmet (2 stages) - Unlocked at level 10. Adds the ability for the hyper bull to deal damage during knockback and for it to explode when destroyed, dealing damage to nearby enemies. Costs 190 solar per stage.
  • Mature Ribbit Snail Slime - Unlocked at level 32. Further increases the slow down effect of Ribbit Snail Slime. Costs 250 solar.

Froggy G

Nate Frogg, known better as Froggy G, is a humanoid toad (with a gangsta flair) who was raised in the ghettos of Ribbit IV. After ending up in jail from a bloody gang-war with neighboring toads, he became an unsuccessful rapper and later a hired gun.

He is unlocked at the start of the game.

Jumping Mechanic: Waterpack - Froggy G can charge his waterpack (by holding down the jump button) to perform higher jumps.

Primary Attack: Fishgun Shot - Froggy G shoots lethal short-ranged jets of water from his fishgun.

  • Swirling Octopus Cartridges (2 stages) - Increases the range of each shot. Costs 145 solar per stage.
  • Piranha Cartridges (2 stages) - Increases the damage of each shot. Costs 200 solar per stage.
  • Mutant Worms (3 stages) - Increases the attack speed of each shot. Costs 145 solar per stage.
  • Viridian Eel Cartridges - Adds the ability for shots to pierce through enemies, affecting multiple targets. Costs 225 solar.
  • Mutant Worms: Limited Ninja Edition - Unlocked at level 18. Further increases the attack speed of each shot. Costs 270 solar.
  • Thorn Fish - Unlocked at level 41. Splits the number of water blasts in each shot to two slightly-weaker blasts. Costs 280 solar.

Ability: Splash Dash - Froggy G dashes through enemies, both damaging and stunning affected targets. Costs 135 solar.

  • Hydro Splash (3 stages) - Increases the damage of each splash dash. Costs 140 solar per stage.
  • Ice Cubes (2 stages) - Increases the stun duration of affected targets. Costs 150 solar per stage.
  • Golden Watch (2 stages) - Increases the cooldown speed of the Splash Dash ability. Costs 110 solar per rank per stage.
  • Hammer Pants - Adds a ground pound ability to splash dash (while aiming at the ground), which doubles the damage against nearby enemies. Costs 220 solar.
  • Clock Necklace - Unlocked at level 7. Further increases the cooldown speed of the Splash Dash ability. Costs 180 solar.
  • Hydro Smash - Unlocked at level 26. Further increases the damage of each splash dash. Costs 315 solar.

Ability: Tornado - Froggy G spins himself into a slightly-slower whirlwind waterspout of pain, damaging enemies for a short amount of time. Costs 135 solar.

  • Beat Box (2 stages) - Increases the attack speed of the tornado. Costs 220 solar per stage.
  • Turbo Tape (2 stages) - Increases Froggy G's movement speed during Tornado. Costs 140 solar per stage.
  • Can't Touch This - Adds damage protection to Froggy G during Tornado. Costs 220 solar.
  • Bio Fuel Cells (2 stages) - Increases the duration of the tornado. Costs 150 solar per stage.
  • Twister Tweesters (2 stages) - Unlocked at level 14. Adds the ability for the tornado to explode after wearing off, dealing damage to nearby enemies. Costs 150 solar per stage.
  • Right Back At Ya! - Unlocked at level 34. Adds the ability for the tornado to reflect enemy projectiles. Costs 260 solar.

Leon Chameleon

Leon Chameleon is a humanoid chameleon (with a thick French accent) that lives on a life of crime and women. After losing an arm in a jeu de boules incident and becoming the most wanted criminal on his planet (for accidentally breaking into the bedroom of the prime minister's wife while looking for the wine cellar), he becomes a mercenary (spending solar on women and exquisite meals).

He is unlocked at the start of the game.

Jumping Mechanic: Reptilian Jump - Leon can leap high into the air.

Primary Attack: Slash - A powerful short-ranged melee attack.

  • Chainsaw Addon (3 stages) - Increases the damage of each slash. Costs 225 solar per stage.
  • Enhanced Muscle Fibers (2 stages) - Increases the attack speed of each slash. Costs 195 solar per stage.
  • Clover of Honour (2 stages) - Adds a 20% chance for the slash to perform a critical hit (dealing 18 more damage). Costs 180 solar per stage.
  • Backstab Blade - Increases the damage of each slash against the backside of enemies. Costs 275 solar.
  • Hungry Sword - Unlocked at level 13. Adds a life steal that heals 25% of his attack. Costs 200 solar.
  • Electrifier - Unlocked at level 36. Adds the ability for slash attacks to slow down affected enemies. Costs 235 solar.

Ability: Tongue Snatch - Leon throws out his long tongue in front of him, snatching enemies and pulling them back to you (while damaging them). Costs 135 solar.

  • Spiked Tongue Piercing (3 stages) - Increases the damage of the tongue snatch. Costs 200 solar per stage.
  • Tongue Stretcher (2 stages) - Increases the range of the tongue snatch. Costs 130 solar per stage.
  • Cheese & Garlic Mints (2 stages) - Adds the ability for the tongue snatch to silence enemies affected by it. Costs 205 solar per stage.
  • Steel False Teeth (2 stages) - Adds the ability for the tongue snatch to heal Leon based on damage given. Costs 190 solar per stage.
  • Morning Star Piercing - Unlocked at level 19. Further increases the damage of the tongue snatch. Costs 340 solar.
  • Magnet Piercing - Unlocked at level 42. Adds the ability for the tongue snatch to grab Solar pickups (while also converting damage given into Solar). Costs 180 solar.

Ability: Stealth - Leon makes himself invisible from enemies while deploying a weaker robotic stationary dummy of himself. Costs 135 solar.

  • Surprise Party Mask (2 stages) - Increases the damage of the first Slash while being decloaked. Costs 140 solar per stage.
  • Pinot Noir - Adds the ability to regenerate health while cloaked. Costs 190 solar.
  • Basic AI Chip - Forces the robotic dummy to move forwards. Costs 205 solar.
  • Aggressive AI Chip - Forces the robotic dummy to slash if there are any enemies, creeps, turrets, or drills in range. Costs 225 solar.
  • Extra Battery Pack - Unlocked at level 8. Increases the health of the robotic dummy. Costs 205 solar.
  • Blow Up Doll (2 stages) - Unlocked at level 29. Forces the robotic dummy to explode on death, dealing damage to nearby enemies. Costs 220 solar per stage.

Clunk

Clunk is a large robot that suffers from anger management issues. Originally created as part of a robot army built to battle a powerful super-villian (who died from a bacterial infection before the army was completed), Clunk became a hired gun to do what he's best at: wrecking things.

He is unlocked after reaching level 3.

Jumping Mechanic: Jet Boost - Clunk uses jet boosters to ascend him.

Primary Attack: Missile - A long-ranged missile that's slow to reload but immensely powerful (and has a minor homing effect).

  • Fragmenting Shells - Adds an area of effect to the missile explosion while increasing the explosion damage. Costs 280 solar.
  • Free Flight Fins (2 stages) - Increases the missile projectile speed while reducing the attack's cooldown. Costs 130 solar per stage.
  • Missile Barrage (2 stages) - Adds large missiles (fired one to two at a time) to the launch string. Costs 160 solar per stage.
  • The Juggernaut "Fat Pete" - Adds a very large, very powerful missile to the launch string. Costs 160 solar.
  • Improve Homing Sensor - Unlocked at level 21. Increases the homing effect of missiles. Costs 140 solar.
  • Salvo Value Pack - Unlocked at level 38. Adds the missiles used in Missile Barrage and The Juggernaut "Fat Pete" to the launch string. Costs 400 solar.

Ability: Vacuum Bite - Clunk bites down on nearby enemies, replenishing part of his own health. Costs 135 solar.

  • Quick'n Cleaner (2 stages) - Increases the Vacuum Bite's damage and life steal by 6 per rank. Costs 155 solar per stage.
  • Medical Pump (2 stages) - Temporarily adds maximum health to Clunk for each successful bite. This health boost is removed when he dies. Costs 210 solar per stage.
  • Multi Hose (2 stages) - Adds the ability for the Vacuum Bite to affect more than one nearby enemy at a time. Costs 230 solar per stage.
  • Screamer Engine (2 stages) - Adds the ability for the Vacuum Bite to ensnare enemies affected by it. Costs 190 solar per stage.
  • The Suckanator Power 9000 Cleaner - Unlocked at level 25. Further increases the Vacuum Bite's damage and life steal. Costs 250 solar.
  • Cash Container (2 stages) - Unlocked at level 45. Adds the ability for the Vacuum Bite to give Solar to Clunk for each successful bite. Costs 140 solar per stage.

Ability: Self Destruct - Clunk charges up and then explodes with a wide area of effect, causing damage to both him and enemies around him. Costs 135 solar.

  • Thermonuclear Cleaner (2 stages) - Increases the Self Destruct's explosion damage. Costs 215 solar per stage.
  • Titanium Hard Hat (2 stages) - Reduces the self-inflicted damage from the Self Destruct explosion. Costs 145 solar per stage.
  • Grease Lightning Snail (2 stages) - Adds the ability for the charging up duration of the Self Destruct ability to slow down nearby enemies. Costs 180 solar per stage.
  • Blueprints Container (2 stages) - Temporarily reduces the respawn time for the player after dying from self-inflicted damage from the Self Destruct explosion. Costs 150 solar per stage.
  • Reactor Cooler - Unlocked at level 15. Reduces the cooldown of the Self Destruct ability. Costs 200 solar.
  • Universal Charger - Unlocked at level 30. Reduces the charging up duration of the Self Destruct ability. Costs 200 solar.

Voltar the Omniscient

Voltar the Omniscient is a brain (carefully kept inside a braintank) whose past is shrouded in mystery. Believed to be part of a researcher in a power station that exploded around 500 years prior to the events of this war, he made some modifications to his braintank (with the help of his loyal robot drones) and later participated in the war as a mercenary.

He is unlocked after reaching level 6.

Jumping Mechanic: Hover - Voltar is always hovering above ground, thanks to thrusters attached to his braintank. By holding down the jump button while in mid-air, he can stop all vertical momentum and fall at a much slower pace.

Primary Attack: Healing Wave - A short-ranged blast that heals all friendly drones and players that come into contact with it.

  • Happy Thoughts (3 stages) - Increases the Healing Wave's healing power. Costs 200 solar per stage.
  • Psychokinetic Repulsion - Adds a mild knockback effect to each Healing Wave shot. Costs 135 solar.
  • Psychothrust (2 stages) - Increases the Healing Wave's range. Costs 180 solar per stage.
  • Dreams of Greed - Increases the amount of Solar gained from the Healing Wave. Costs 205 solar.
  • Twisted Nightmares - Unlocked at level 23. Sacrifice's the Healing Wave's Solar gain for the ability for it to damage enemies. Costs 270 solar.
  • Euphoric Thoughts - Unlocked at level 33. Further increases the Healing Wave's healing power. Costs 380 solar.

Ability: Combat Drone - Voltar summons two robotic drones from his braintank to fly around him, shooting nearby enemies. While the drones have no time limit, they can be destroyed by enemy fire. Costs 135 solar.

  • Drone Army (2 stages) - Increases the amount of drones Voltar can summon. Costs 175 solar per stage.
  • Force Fields - Adds a shield to the drones while increasing their maximum health. Costs 160 solar.
  • Weapon Clip-On (3 stages) - Increases the damage of the drones' shots. Costs 190 solar per stage.
  • Hyper Drive (2 stages) - Increases both the movement speed and attack speed of the drones. Costs 210 solar per stage.
  • Weaponised Hull - Unlocked at level 9. Further increases the damage of the drones' shots. Costs 315 solar.
  • Warpgate Overdrive - Unlocked at level 39. Reduces the cooldown of the Summoner Drone ability from 16 seconds to 6 seconds. Costs 110 solar.

Ability: Healbot - Voltar summons a robotic stationary turret that heals all nearby friendly drones and players. The Healbot can be destroyed by either enemy fire or automatically after a certain amount of time. Costs 135 solar.

  • Cortex Tank (2 stages) - Increases the health and longevity of the Healbot. Costs 170 solar per stage.
  • Energy Drink (3 stages) - Increases the healing power of the Healbot. Costs 210 solar per stage.
  • Turret Add-On (2 stages) - Adds a gun to the Healbot, enabling it to shoot at nearby enemies. Costs 190 solar per stage.
  • Hydraulic Sugar Dispenser (2 stages) - Reduces the cooldown of the Summon Healbot ability. Costs 140 solar per stage.
  • Overheal Potion - Unlocked at level 28. Further increases the healing power of the Healbot. Costs 360 solar.
  • Healthpack Surprise - Unlocked at level 43. Adds the ability for the Healbot to spawn a health pack after it times out. Costs 140 solar.

Yuri

Yuri is a monkey who was launched into space by Soviet Russia during the Cold War space race of the 1960s. After his spacecraft mysteriously entered a warfield anomaly, transporting him thousands of years into the future and greatly boosting his intelligence, he repairs his broken rocket into a time-warping supercomputer jetpack (which can also translate everything he says with a thick Russian accent). Now he becomes a hired gun (for unknown reasons).

He is unlocked after reaching level 11.

Jumping Mechanic: Jetpack - Pressing the jump button midair toggles his use of his jetpack, in which he can move around, indefinitely, in the air.

Primary Attack: Laser - A long-ranged continuous laser beam attached to the jetpack that is able to fire in any direction, slicing through enemies while bouncing off surfaces.

  • Giant Monocle - Increases the Laser's beam length. Costs 280 solar.
  • Instant Charge Battery (2 stages) - Increases the Laser's hit speed. Costs 210 solar per stage.
  • Resonance Amplifier (2 stages) - Increases the maximum damage of the Laser's beam. Costs 155 solar per stage.
  • Tractor Beam Amplifier - Adds the ability for the Laser to physically attract hit enemies. Costs 270 solar.
  • Hubble's Lens - Unlocked at level 20. Further increases the maximum damage of the Laser's beam. Costs 205 solar.
  • Baby Yeti - Unlocked at level 31. Adds the ability for the Laser to slow down hit enemies. Costs 225 solar.

Ability: Mine - Yuri deploys a timed mine under him, which falls to the ground and explodes after a certain time. Costs 135 solar.

  • Titanium Spikes (3 stages) - Increases the explosion damage of mines. Costs 180 solar per stage.
  • Aerial Spring - Adds the ability for the mines to bounce on surfaces. Costs 140 solar.
  • Toaster Timer - Increases the timer before mines expire from 12 seconds to 20. Costs 130 solar.
  • Mine Constructor (3 stages) - Reduces the cooldown of the Mine ability. Costs 150 solar per stage.
  • Carpet Bombs - Unlocked at level 27. Adds two mines to each deployment while cutting the damage out of each of them by 1/3. Costs 205 solar.
  • Uranium Spikes - Unlocked at level 44. Further increases the explosion damage of mines. Costs 325 solar.

Ability: Time Warp - Yuri creates an area of effect around himself to alter the flow of time, slowing down enemies and their projectiles. Costs 135 solar.

  • Chrono Rift - Increases the Time Warp's slowdown effect. Costs 250 solar.
  • Regeneration Pod (3 stages) - Adds the ability for the Time Warp's area of effect to heal friendly drones and players over time. Costs 150 solar per stage.
  • Spacetime Continuity Device (2 stages) - Increases the Time Warp's duration while reducing the ability's cooldown. Costs 155 solar per stage.
  • Flash Forward - Adds the ability for the Time Warp's area of effect to temporarily increase the movement speed and attack speed of friendly drones and players. Costs 180 solar.
  • Pod Pack Deluxe - Unlocked at level 16. Adds the ability for the Time Warp's area of effect to heal friendly drones and players over time. Costs 270 solar.
  • Time Primer - Unlocked at level 37. Increases the Time Warp's area of effect. Costs 180 solar.

Derpl Zork

Derpl Zork is an alien with incredibly low intelligence. He is the heir apparant to a galaxy-spanning business empire currently run by his uncle, Blabl Zork. Fearing that Derpl would inherit the company with his low IQ, Blabl put Derpl in charge of field-testing a "secretary interface" for the corporation's combat walkers, in hopes that he suffers a fatal blow.

He was made playable in the July 23, 2012 patch, and is unlocked after reaching level 18.

Jumping Mechanic: Booster Rocket - Derpl uses jet boosters similar to Clunk's.

Primary Attack: Cat Launcher - Derpl is armed with a gun which fires explosive holocats at his enemies.

  • Longcat (2 stages) - Increases the range of cat shot. Costs 190 solar per stage.
  • Kitty Catsuit (3 stages) - Increases the damage of cat shot. Costs 160 solar per stage.
  • Cat Package (3 stages) - Increases the rate of fire of cat shot. Costs 150 solar per stage.
  • Cat Cat - Adds a second, backwards cat shot. Costs 200 solar.
  • Hover Cat - Makes the normally arched cat shots fly straight. Costs 135 solar.
  • Bat Catsuit - Greatly increases the damage of cat shot. Costs 380 solar.

Ability: Siege Mode - Derpl Zork is able to transform his combat walker into an immobile turret armed with a machine gun instead of the cat shot. Costs 135 solar.

  • Sniper Bullets - Increases the range of machine gun. Costs 165 solar.
  • Force Field (3 stages) - Adds a damage absorbing force field to Siege Mode. Costs 130 solar per stage.
  • Iron Fist Bullets - Adds a stun chance to the machine gun. Costs 225 solar.
  • Hollow Point Bullets - Increases the damage of the machine gun. Costs 230 solar.
  • Deployment Pads - Reduces the cooldown of Siege Mode. Costs 200 solar.
  • Brim Force Field - Adds a strong damage absorbing force field. Costs 320 solar.

Ability: Grid Trap / Nuke - Derpl's second ability changes its functionality depending on whether or not he is in Siege Mode. Outside of Siege Mode this ability lays down a trap that will ensnare enemies if they walk past it. While in Siege Mode, Derpl gains the ability to launch a highly damaging nuke. Costs 135 solar.

  • Empowered Grid (2 stages) - Increases the snare duration of Grid Trap. Costs 145 solar per stage.
  • Strengthened Trap - Increases the persistence of deployed Grid Traps. Costs 135 solar.
  • Hydrocollision Lava Lamp (3 stages) - Increases the damage of Nuke. Costs 225 solar per stage.
  • Combustion Lava Lamp - Increases the explosion size of Nuke. Costs 200 solar.
  • Lead Casing - Adds a silencing effect to Grid Trap. Costs 225 solar.
  • Super Powered Grid - Greatly increases the snare duration of Grid Trap. Costs 260 solar.

Coco Nebulon

Coco Nebulon is a psyonic alien (with a thick surfer accent) who uses a cosmic waveboard and psyonic powers in battle.

She was made playable in the July 23, 2012 patch, and is unlocked after reaching level 10.

Jump Mechanic: Ollie - Coco uses her hover board to front flip through the air.

Primary Attack: Shock - By channeling her psych-electric power, Coco can shock animal and mechanical foe alike.

  • Static Gloves (2 stages) - Increases damage of Shock attack. Costs 185 solar per stage.
  • Flexible Heat Sink (2 stages) - Increases attack speed of Shock attack. Costs 160 solar per stage.
  • Wetsuit - Adds a slowing effect to Shock attack. Costs 175 solar.
  • Power Gloves (3 stages) - Increases damage of Shock attack against structures. Costs 150 solar per stage.
  • Hoover Hands - Adds a lifesteal effect to Shock attack. Costs 160 solar.
  • Super Conductor (2 stages) - Adds homing electricity particles to Shock attack. Costs 170 solar per stage.

Ability: Ball Lightning - Coco shoots a ball of lightning from her hands which travels through the air and can be detonated at any time she chooses. Costs 135 solar.

  • Voltage Amplifier (3 stages) - Increases damage of Ball Lightning. Costs 170 solar per stage.
  • Gyroscopic Dynamo - Reduces cooldown time on Ball Lightning. Costs 160 solar.
  • Thunder Striker - Increases the knockback effect of Ball Lightning and adds a short stun. Costs 140 solar.
  • Conducting Gel - Increases the range of Ball Lightning. Costs 165 solar.
  • Flashing Lights - Adds a blinding effect to Ball Lightning. Costs 150 solar.
  • Heavenly Fire - Adds a blaze effect to Ball Lightning. Costs 205.

Ability: Blaze - leaves a lightning trail from her hover board. Costs 135 solar.

  • Silver Coating (2 stages) - Increases movement speed during Blaze. Costs 145 solar per stage.
  • Chuck's Board (4 stages) - Increases damage of Blaze. Costs 140 solar per stage.
  • Disruptor (3 stages) - Increases slowing effect of Blaze. Costs 120 solar per stage.
  • Time Travel Turbine (2 stages) - Increases time Blaze stays on the floor. Costs 100 solar per stage.
  • Syphon Disruptor - Increases slowing effect of Blaze. Costs 300 solar.
  • Wave Raiser - Leave a longer Blaze trail. Costs 125 solar.

Gnaw

Gnaw is a Skroggle (an omnivorous and toxic alien specie that can vomit plant-like creatures). After rampaging through a science facility when captured by Kremzonian scientists, he was then raised by Amphibian cosmic bikerpirates (who sell his "services" as a mercenary).

He was made playable, for the PC version only, in the August 22, 2012 patch, and is unlocked after reaching level 16.

Jump Mechanic: Skroggle Jump - After getting sick and tired of mailmen climbing up trees, Gnaw learned how to jump.

Primary Attack: Bite - A Skroggle's jaws should not be messed with, best to avoid if you want to keep your limbs.

  • Rotten Teeth (2 stages) - Increases damage over time of Bite. Costs 230 solar per stage.
  • Chattering Teeth (3 stages) - Increases attack speed of Bite. Costs 175 solar per stage
  • Filed Teeth - Adds a lifestealing effect to the Bite. Costs 195 solar.
  • Dental Braces - Deals the damage over time faster, over a shorter amount of time on Bite. Costs 165 solar.
  • Rabbit Teeth - Get a speed bonus for biting enemies. Costs 185 solar.
  • Diamond Teeth (3 stages) - Increases damage of Bite. Costs 180 solar per stage.

Ability: Acid Spit - Gnaw barfs up puddles of acidic goo that burn any unwary pedestrians that might come in contact with it. Costs 135 solar.

  • Aggressive Acid - Goo will burn through glass platforms and drip down. Costs 170 solar.
  • Tentacle Soup (2 stages) - Adds a slowing effect to spit. Costs 150 solar per stage.
  • Overcharged Metabolism (2 stages) - Enemies directly hit by the Spit will receive extra damage. Costs 160 solar per stage.
  • Feather Ball - Spit further. Costs 125 solar.
  • Spike Slim (3 stages) - Deal more damage with spitted goo. Costs 180 solar per stage.
  • Split Spit - Spitted goo will split in two new spits when run over by friendlies and enemies. Costs 170 solar.

Ability: Grow Weedling - Gnaw has an odd gland that allows him to produce sentient, plant-like creatures. They are deposited on the ground and shoot at Gnaw's enemies. Costs 135 solar.

  • Corrosive Spores (2 stages) - Increases damage of Weedlings. Costs 180 solar per stage.
  • Wild Growth (2 stages) - Increases damage of placing Weedlings. Costs 175 solar per stage.
  • Fertilizer - Weedlings that live after 15 seconds grow stronger. Every 5 minutes of game time adds more health. Costs 180 solar.
  • Overgrowth - Weedlings requite less parts to build. Costs 110 solar.
  • Flex Neck (3 stages) - Increases attack speed of Weedlings. Costs 140 solar per stage.
  • Bag of Seeds (2 stages) - Place more Weedlings. Costs 150 solar per stage.

Skølldir

Skølldir is a fat space viking. 'Nuff said.

He was made playable, for the PC version only, in the October 4, 2012 patch, and is unlocked after reaching level 12.

Jump Mechanic: Explosive Fart - Skølldir uses his "inner strength" to life his massive body to new heights.

Primary Attack: Bash - a devastating three hit combo, better known as his fists of fury.

  • Perfumed White Flowers (2 stages) - Regain health my landing the 3rd Bash combo hit. Costs 165 solar per stage.
  • Flaming Fists - Increase the range of the 3rd Bash combo hit. Costs 190 solar.
  • Chunk of Salted Meat (3 stages) - Increases the damage of the Bash. Costs 170 solar per stage.
  • Rubber Ducky Choker - Adds a stun effect to the 3rd Bash combo hit. Costs 210 solar.
  • Fist Bump - Deflect bullets with Bash. Costs 190 solar.
  • Pale Mead - Increases damage of the Bash. Costs 350 solar.

Ability: Mighty Throw - After first attempting a hug with this move, Skølldir changed it into a throw that he prefers much more. Costs 135 solar.

  • Power Briefs (2 stages) - Adds damage to the Mighty Throw. Costs 150 solar per stage.
  • Cortexiphan Shake (2 stages) - Adds a slowing effect to the Mighty Throw. Costs 160 solar per stage.
  • Axethrowing Trophy - Throw further. Costs 160 solar.
  • Crankin' Dumbbells (2 stages) - Reduces cooldown of the Mighty Throw. Costs 150 solar per stage.
  • Homeless Gnome (2 stages) - Throw an exploding gnome. Costs 220 solar per stage.
  • Oily Spray on Bronze - Receive an attack speed bonus after a successful throw. Costs 220 solar.

Ability: Earthquake - Skølldir uses his buns of steel to cause a massive earthquake to shatter the earth and his enemies alike. Costs 135 solar.

  • Electric Hammer - Adds a snaring effect to the Earthquake. Costs 220 solar.
  • Stolen Couch - Increases the range of the Earthquake. Costs 190 solar.
  • Stone Twins - Makes Earthquake goes to the back as well. Costs 150 solar.
  • Iridium Bricks Game (2 stages) - Increases damage of Earthquake. Costs 170 solar per stage.
  • Enhanced Muscle Fibers - Reduces cooldown time of Earthquake. Costs 160 solar.
  • Small Volcano - Increases height of Earthquake. Costs 225 solar.

Raelynn

Raelynn is a mercenary who loves big guns (more specifically, her pulserifle "Cuddles"). Originally put into an elite squad doing covert operations against the first robot invasion she was put in cryostatis, only to be found 578 years later.

She was made playable, for the PC version only, in the November 1, 2012 patch.

Jump Mechanic: Six Million Solar Human Jump - During bootcamp recruits are trained to traverse great heights. Raelynn can do this in combat boots as well as stylish heals.

Primary Attack: Protoblaster - "Cuddles" all folded up into one little gun, this makes most people go "dawww" until they find out what "cuddling" really means and they start screaming.

  • Skull Bracelet (3 stages) - Increases damage of shots. Costs 135 solar per stage.
  • Unknown Alien Hand - Your shots will pierce through enemies, hitting additional enemies in their path. Costs 185 solar.
  • Monkey Hand - Receive extra solar for every Awesomenaut kill. Costs 50 solar.
  • Lucky Cat Air Freshener (2 stages) - Increases damage of shots against enemy Awesomenauts. Costs 195 solar per stage.
  • Joe Doll (2 stages) - Increases attack speed of shots. Costs 160 solar per stage.
  • Receding Ponytail - Increases damage of shots. Costs 300 solar.

Ability: Timerift - Great for keeping away annoying ex-es along with providing an excellent source of cover all wrapped up in a handy little grenade. This expandable wall is a great gadget. Costs 135 solar.

  • Higgs Grenade (2 stages) - Increases height of Timerift. Costs 155 solar per stage.
  • Nuclear Warhead (2 stages) - Makes Timerift do damage. Costs 165 solar per stage.
  • Retro Spaceship (2 stages) - Increases slow of Timerift. Costs 160 solar per stage.
  • T-800 Dome - Makes Timerift spawn a droid. Costs 145 solar.
  • HC-Bomb - The next protoblaster shot after using Timerift will do more damage. Costs 215 solar.
  • 1.21 Gigawatt Battery - Increases duration of Timerift. Costs 190 solar.

Ability: Snipe - "Cuddles" folds out and becomes a super cute Sniper-Pulserifle. Able to hit targets at a great distance this variation of "Cuddles" is best to run from.

  • Pump Rifle (3 stages) - Increases damage of Snipe. Costs 200 solar per stage.
  • Casette Deck Magazine (2 stages) - Reduces cooldown of Snipe. Costs 145 solar per stage.
  • Laserpointer - Adds a blinding effect to Snipe. Costs 160 solar.
  • Flashy Glasses - Receive solar per effective Snipe. Costs 120 solar.
  • Iron Rifle - Gain a debuff immunity shield when activating Snipe. Costs 200 solar.
  • Gryc Lubricator (3 stages) - Increases the range of Snipe. Costs 120 solar per stage.

Vinnie & Spike

Partners in crime Vinnie & Spike are escaped convicts wanted on numerous planets. Spike (the pufferfish) does more of the work as Vinnie is a bit of a hot head. The duo make a good team as Spike makes for a quick getaway during all of their notorious heists.

Jump Mechanic: Bloat - Vinnie uses Spike's ability to bloat his body to float around it allows the duo to get up high and get the best loot.

Primary Attack: Bubble Gun - Spike's bubbles aren't the playful ones from your childhood, instead they'll take your arm off.

  • Sharky & Remora - Increases range of Bubble Gun. Costs 185 solar.
  • Scarfish (2 stages) - Increases attack speed of Bubble Gun. Costs 135 solar.
  • Yakoiza - Increases damage of Bubble Gun after using Smoke Screen or Spike Dive. Costs 170 solar.
  • Al Carper (3 stages) - Increases damage of Bubble Gun. Costs 190 solar per stage.
  • The Codfather - Increases damage of Bubble Gun to wealthy enemies. Costs 175 solar.
  • Loanshark - Receive extra solar for every Awesomenaut kill. Costs 50 solar.

Ability: Spike Dive - In order to get through any and all roadblocks, Spike has specialized in a Dive to bash through them.

  • Antique Machinegun - Increases range of Spike Dive. Costs 160 solar.
  • Dead Seahorse Head (2 stages) - Shoots extra spikes before you dive. The extra spikes do 40% of original damage. Costs 140 solar per stage.
  • Alien Abduction Kit - Adds a lifesteal effect to the Spike Dive. Costs 185 solar.
  • Bag Full of Goldfish - Deal extra damage with the dive when you have 150 solar in your pocket. Costs 150 solar.
  • Chrome File (2 stages) - Increases damage of Spike Dive. Costs 210 solar per stage.
  • Rigged Casino Games (2 stages) - Reduced cooldown on Spike Dive. Costs 125 solar per stage.

Ability: Smoke Screen - If Spike gets cornered he will unleash a misty cloud. Vinnie has learned to use this to advantage to use in any tight spot they find themselves in during a heist.

  • Red Bandana - Adds a silencing effect to the Smoke Screen. Costs 185 solar.
  • Clown's Mask (2 stages) - When using Smoke Screen you will become temporarily immune to all debuffs. Costs 150 solar per stage.
  • Mammoth Sock with Holes (2 stages) - Makes teammates invisible. Costs 175 solar per stage.
  • Withered President Mask - Increased movement speed after using Smoke Screen. Costs 150 solar.
  • Rocketeer - Increases size of smoke cloud. Costs 175 solar.
  • Rubber Mask - Get solar for every enemy in the cloud. Costs 70 solar.

Genji the Pollen Prophet

The Entin are an almost extinct species, except for Genji who is one of the last of her kind. A rapidly reproducing caterpillar species, the Entin have been almost entirely wiped out by bug spray and pesticides. After spending time with Order of the Popae monks, who are trying to better and save their kind, Genji joined the Awesomenauts to save money on travel.

Jump Mechanic: Flutter Jump - Genji was granted special spectre wings to allow an extension of his jump for crucial seconds.

Primary Attack: Butterfly Shot - Using the staff from the Popae office, Genji can shoot an ethereal Butterfly Shot from its tip.

  • Storm Drum (2 stages) - Adds a storm effect to the Butterfly Shot. Costs 160 solar per stage.
  • Plastic Praying Beads (2 stages) - Increases damage of Butterfly Shot. Costs 120 solar per stage.
  • Glow Bracelets (3 stages) - Increases attack speed of Butterfly Shot. Costs 140 solar per stage.
  • Caterpillar King Statue (2 stages) - Makes Butterfly Shot heal allied Awesomenauts. Costs 165 solar per stage.
  • Space-Hippo Manure Incense - Adds a damage over time effect to the Butterfly Shot. Costs 165 solar.
  • Wool Shawl - Increases the range of the Butterfly Shot. Costs 165 solar.

Ability: Cocoon - Entin silk is one of the sturdiest materials around making it ideal to spit out and envelop enemies in a cocoon. Costs 135 solar.

  • Butterfly Nebula Dust (2 stages) - Adds a slowing effect to the Cocoon. Costs 165 solar per stage.
  • The Last Pieridae Transformae - Makes cocooned sawblade droids polymorph into friendly humming droids. Costs 185 solar.
  • Jagra Eggs (2 stages) - Adds a lifestealing effect to the Cocoon. Costs 175 solar per stage.
  • Misfortune Cookies (2 stages) - Makes Cocoon reduce the health of the target. Costs 215 solar per stage.
  • Prefab Cocoons (2 stages) - Makes the Cocoon explode violently at the end, dealing damage to nearby enemies. Costs 190 solar per stage.
  • Moon Nectar - Makes cocooned enemies drop healing nectar. Costs 175 solar.

Ability: Monarch Blessing - Genji offers a prayer to the mighty Space-Butterfly and receives a blessing that flows out to nearby allies offering glowing protection for a short time.

  • Hidden Leaves (2 stages) - Increases damage absorption of monarch blessing. Costs 175 solar per stage.
  • Gettin' Out of Da Hood - Adds an effect to the Monarch Blessing that increases the speed of teammates. Costs 175 solar.
  • The Cat Pillar (3 stages) - Adds a healing effect to the Monarch Blessing. Costs 150 solar per stage.
  • Bronco Yeast (2 stages) - Reduce incoming damage by an additional flat amount. Costs 155 solar per stage.
  • Kremzon Calendar (2 stages) - Reduces the cooldown of the Monarch Blessing. Costs 165 solar per stage.
  • Spiritual Cooking (2 stages) - Monarch Blessing will increase max health of teammates. Costs 195 solar per stage.

Ayla

Ayla comes from an ancient species called the Sadak. As a child she would go beserk and her adoptive parents grew worried and she was sent to Sunny-daisy School of Social Re-adjustment. Several years later she was sent to a psychiatric ward where she used her powers to break out. Traveling across the galaxy she puppy dog eyed her way into the Awesomenauts.

Jump Mechanic: Hop Skip - Ayla is quite the fan of skipping rope!

Primary Attack: Chain Whack - Ayla swings and hits her foes with the lock on her chain.

  • Thief Tools (2 stages) - Increases attack speed of Chain Whack. Costs 150 solar per stage.
  • Hungry Zurian - Adds lifesteal effect to Chain Whack. Costs 180 solar.
  • Explosive Neckband (2 stages) - Increases damage of Chain Whack. Costs 220 solar per stage.
  • Prison Guard Keys (2 stages) - Increases max hitpoints after killing an opponent. Costs 160 solar per stage.
  • Ion Blow Torch (2 stages) - Increases damage of Chain Whack when wounded heroes with less than 40% health are near. Costs 175 solar per stage.
  • Sonic Listening Device - Mark critters to let them drop more health. Costs 160 solar.

Ability: Evil Eye - Unleash the power of your third eye. This is more powerful when your health is lower. Costs 135 solar.

  • Fresh Scrubs (2 stages) - Reduces cooldown of Evil Eye. Costs 155 solar per stage.
  • Toothbrush Shank (3 stages) - Increases damage of Evil Eye. Costs 155 solar per stage.
  • Fake Family Pictures (3 stages) - Reduces the amount of missing health needed per Evil Eye stage. Costs 125 solar per stage.
  • Biter Mask (2 stages) - Increases the slow effect of Evil Eye. Costs 160 solar per stage.
  • Jail Food (2 stages) - Adds a damage over time effect to Evil Eye. Costs 215 solar per stage.
  • Dummy Prisoner - Increases the range of Evil Eye. Costs 165 solar.

Ability: Rage - Ayla unleashes a powerful ball of rage that she can toggle on and off at will. Costs 135 solar.

  • Angry Drawings (2 stages) - Increases damage of Rage. Costs 150 solar per stage.
  • Rip-apart Bear (2 stages) - Reduces damage done to you by enemies while enraged. Costs 160 solar per stage.
  • Neon Jumping Rope - Increases the size of Rage. Costs 175 solar.
  • Blue Three-wheeler - Increases your movement speed while enraged. Costs 180 solar.
  • Rubberband Ball - Rage will leave a blood trail in which friendly units move faster. Costs 180 solar.
  • Fiery Jawbreakers - Increases attack speed of rage. Costs 190 solar.

Admiral Swiggins

Swiggins is known for his defeat of the dreaded Captain Inkbeard whom he defeated in tentacle to tentacle combat on planet Titan after both of their crews had both perished in a mighty battle. After defeating Captain Inkbeard he was promoted to Admiral and has found a places amongst he Awesomenauts.

Jump Mechanic: Ink Propulsion - Flinging himself into the air, Admiral Swiggins can give himself a little boost by shooting out ink.

Primary Attack: Anchor Swing / Ink Spray - Swiggins wings his trustworthy Homboldt anchor or can spray corrosive ink.

  • Aquarium Pump (3 stages) - Increases the attack speed of Anchor Swing and Ink Spray. Costs 135 solar per stage.
  • Energized Hook (3 stages) - Increases the damage of Anchor Swing and Ink Spray. Costs 155 solar per stage.
  • Krill Biscuits (2 stages) - Increases your max health when holding Homboldt. Costs 140 solar per stage.
  • Not Seaweed - Adds a blinding effect to Ink Spray. Costs 175 solar.
  • Royal Toy Castle (2 stages) - You gain a damage reducing shield when not holding Homboldt. Costs 165 solar per stage.
  • Pool Boy - Doubles the damage of the next Anchor Swing and Ink Spray when switching between weapons. Costs 240 solar.

Ability: Anchor Hook - Swiggins swings Homboldt forward, if he hits an enemy or wall he will fly to the target. Costs 135 solar.

  • Flying Fish Compass (2 stages) - Reduces the cooldown of Anchor Hook. Costs 145 solar per stage.
  • Blue Heart Medal (2 stages) - Increases the damage of Anchor Hook. Costs 165 solar per stage.
  • Mobile Periscope - Increases the range of Anchor Hook. Costs 185 solar.
  • Treasure Lottery Map - Increases solar gain for the whole team when killing an Awesomenaut with Anchor Hook. Costs 80 solar.
  • Kraken Statue - Increases the stun duration of Anchor Hook. Costs 200 solar.
  • Ancient Octant - Makes Anchor Hook do damage in an area. Costs 160 solar.

Ability: Anchor Drop - Swiggins throws out Homboldt, if it hits an enemy Awesomenaut he or she will be chained to Homboldt. Costs 135 solar.

  • Bovinian Skimmed Milk - Increases movement speed when not holding Homboldt. Costs 145 solar.
  • Palladium Teabag Chain (2 stages) - Increases the duration of the chain. Costs 170 solar per stage.
  • Alien Sweetener (3 stages) - Increases the health of Homboldt. Costs 135 solar per stage.
  • Pneumatic Spoon (3 stages) - When the chain breaks the enemy will receive extra damage. Costs 190 solar per stage.
  • Magnetic Anchor (2 stages) - Adds a damage over time effect to Anchor Drop. Costs 170 solar per stage.
  • Double Glazed Royal Porcelain (2 stages) - Adds a healing effect to picking up Homboldt. Costs 170 solar per stage.

Soundtrack

The soundtrack for Awesomenauts was created by SonicPicnic. A giveaway version of the vinyl edition of the soundtrack was awarded as a prize for several contests and ended on May 18th 2012. SonicPicnic plans on releasing the full soundtrack on June 1st 2012.

Track #TitleDuration
1.Awesomenauts Theme03:41
2.Juno's Travels to Planet DX702:52
3.Clunk's Machinery04:19
4.Wormhole Surfing03:41
5.Bagpipin' Blastfest04:24
6.Interstella Gangsta03:18
7.Party at the End of the Universe04:36
8.Space, Full Colour04:25
9.Gitarren sind AbFab!04:26
10.We Will Take You There, Mr. Monkey04:06
11.No Blue Elephants, Please01:05
12.The Awesomenaut Tunes03:49
13.Awesomenauts Theme (Remix by Totally Tuur)04:13
14.Awesomenauts Mega Mini Master Mix10:50
15.My Only Awesomenaut01:32

PC System Requirements

Minimum:

    • OS:Windows XP, Vista, Windows 7 or Windows 8
    • Processor:Any processor with 2 Cores
    • Memory:2 GB RAM
    • Graphics:ATI or Nvidia Videocard with at least 256MB, or Intel GMA 950 or newer
    • Hard Drive:600 MB HD space

Recommended:

    • OS:Windows XP, Vista, Windows 7 or Windows 8
    • Processor:Any processor with 2 Cores
    • Memory:2 GB RAM
    • Graphics:ATI or Nvidia Videocard with at least 512MB
    • Hard Drive:600 MB HD space
    • Other Requirements:Broadband Internet connection

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.