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Mortal Kombat II introduced a whole new way to finish off and humiliate your opponent. Instead of killing and maiming your enemy, the Babality would allow you to turn your opponents into yes, a baby.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
When characters shed tears - often due to extreme sadness.
Crying babies are often used as a scare tactic in horror games such as Silent Hill, Dead Space, or Haunted House. The pitch of their cries is naturally designed to be unsettling.
Malevolent creatures that resemble babies for one reason or another. The ironic juxtaposition of innocence with evil, plus the player's natural reluctance to hurt a baby, makes them a popular trope in horror games.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A Final Boss encounter against an opponent designed to look like/represent a fetus.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
Interdimensional eldritch beings that resemble giant babies with teeth, from the game Drakengard.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Everyone that is born has parents. These games feature adults with children of their own.
Pregnancy is the term for when a female of a species is carrying a new, developing member of the species within her body.
Games nowadays take a long time to make and often they aren't the only things developing during the process. It has become common to list the babies that have been born during the development of any game.
Scary Children in scary games. Some speak, some don't but they all stare.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Player characters that are infants, children, or adolescents.
A video game character as it appeared in an earlier time of its life.
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