Backwards Compatibility

Backwards Compatibility is a concept that appears in 12 games


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Backwards Compatibility is a feature in console gaming that allows a console to play the games and use the hardware of its previous iterations. Some games are also designed from the ground up to be played in more than one console.

Types of Backwards Compatibility

Software-Based Backwards Compatibility

    The most common type of Backwards Compatibility found in the video game industry today.  Software-Based Backwards Compatibility lets older software work on newer hardware and/or newer software.  For example, one would be able to play a game originally designed for the Playstation on a PS2.  Another example of this would be playing a game designed for the Windows 95 operating system  on Windows XP.  Software-Based Backwards compatibility is so commen that a lot of us take it for granted, even though it's usually a lot of work to get something originally designed to work on one thing to work on something entirely different.


Hardware-Based Backwards Compatibility

    Hardware-Based backwards compatibility is less common in the video game industry, but it still has it's place.  Hardware-Based Backwards compatibility occurs when one piece of hardware, designed to work on older software and/or hardware, is also able to be used on newer hardware, through the use of using the same type of software installed on the new hardware and/or the same type of physical input.  Sometimes, Hardware-Based Backwards Compatibility is unintentional. For example, the controller port on the Atari 2600 is the same as the controller port on the Sega Genesis.  The two consoles were manufactured by two different companies, and were released 12 years apart from each other, however, you can use either controller for either system.  This case, and most other cases of Hardware-Based Backwards Compatibility follow the law of Duel Compatibility as well, which leads us to the next section...


Dual Compatibility

    Dual compatibility occurs when a new piece of hardware/software is able to be used on the product it is associated with, as well as older products, either intentionally or unintentionally.  An example of this would be DLC Tracks released for Rock Band 2 being able to also be played on Rock Band 1.  Another example is the Dual-format discs that the Burger King promotional games Sneak King, Pocketbike Racer, and Big Bumpin' came on, which allowed you to play the game on either the Xbox 360 or the original Xbox.


Forwards Compatibility

    Forwards compatibility occurs when a product is designed to be "Future-Proof", meaning it will still be able to work once the new product comes out.  Most of the time, this is transparent to the consumer, and therefore is interpreted by the public as Backwards Compatibility, even though it was already planned ahead of time.  Unfortunately, I do not have any examples of this, because I do not know of any products which were intentionally designed to be "Future-Proof".



Backwards Compatibility games
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Add a Game to Backwards Compatibility
Name Platforms Developer
Rock Band 2
released on Sept. 14, 2008
X360, PS2, WII, PS3 Harmonix Music Systems, Inc., Pi Studios, LLC.
Rock Band
released on Nov. 20, 2007
X360, PS3, WII, PS2 Harmonix Music Systems, Inc., Pi Studios, LLC.
Sneak King
released on Nov. 19, 2006
XBOX, X360 Blitz Games
Pocketbike Racer
released on Nov. 19, 2006
XBOX, X360 Blitz Games
Big Bumpin'
released on Nov. 19, 2006
XBOX, X360 Blitz Games
Scarface: The World is Yours
released on Oct. 6, 2006
XBOX, WII, PC, PS2 Radical Entertainment Inc.
Indigo Prophecy
released on Sept. 20, 2005
PS2, PC, XBLM, XBOX Quantic Dream
Fable
released on Sept. 14, 2004
XBOX, XBLM Lionhead Studios Ltd., Big Blue Box Studios
Burnout 3: Takedown
released on Sept. 7, 2004
XBLM, PS2, XBOX Criterion Games
Hunter: The Reckoning - Redeemer
released on Oct. 28, 2003
XBOX High Voltage Software, Inc.


Concept Name: Backwards Compatibility
Appears in: 12 games
First appearance:
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Vigorousjammer
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