Balloon Fight

Balloon Fight is a video game that consists of 3 releases
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For the uninitiated this is how it works. Every weekday I'll be doing a blog on the characters that deserve a roster spot in Nintendos next character smackdown. The franchises from which I'll be taking characters can be found under the "Part 1" link. If I get good feedback, I may add or change representative characters. Characters can also be added as Assist Trophies. 

The Rules:

  • No more than 4 characters per franchise (trust me, it's a hard rule to follow through with)
  • Characters have to be primarily video game characters.  (I want to add Batman as much as you do)
  • Characters from Nintendo will go first, followed by characters from other companies
  • Characters must be major (I'm not adding Toad, or Sandshrew, or Lanky Kong. Whether a character is important enough is up to my own discression)

Part 1: Representative Franchises

Part 2: Mario Brothers

Part 3: The Legend of Zelda

Part 4: Metroid

Part 5: Starfox

Part 6: F-Zero

Part 7: Pokemon

Part 8: Kirby

Part 9: Donkey Kong

Part 10: Mother

Part 11: Fire Emblem

Part 12: Advance Wars

Part 13: Pikmin

Part 14: Kid Icarus

Part 15: Ice Climber

Part 16: Animal Crossing

Part 17: Elite Beat Agents/Ouendan

Part 18: Yoshi's Island

Part 19: Golden Sun

Part 20: Warioware

Part 21: The Rest of Nintendo

Akari
Akari

Synopsis: A regular competitor in Nintendo's extreme sport series, Akari Hayami seems perfectly suited to represent her games.

Notable Appearances: 1080 Snowboarding, Wave Race: Blue Storm, 1080 Avalanche

SSB4 Likelyhood: 1/10






Llittle Mac
Llittle Mac

Synopsis: While Little Mac hasn't seen the light of day since the SNES, he has remained a very popular character in Nintendo lore. His Punch-Out series has created a number of iconic moments for video gamers. 

Notable Appearances: Mike Tyson's Punch Out!!, Punch Out!!

SSB4 Likelyhood:7/10






Saki
Saki

Synopsis: Saki is the protaganist of Sin and Punishment, and member of a rebellion known as the Relief Group, fighting against the Armed Volunteers and Ruffians alike.

Notable Appearances: Sin and Punishment, Sin and Punishment 2.

SSB4 Likelyhood: 4/10





Mr Game and Watch
Mr Game and Watch

Synopsis: Mr. Game and Watch was one of Nintendo's first characters. Debuting on the Game and Watch, Nintendos original dual-screened device, his games were often simple, due to the limitation of the hardware.

Notable Appearances: Game and Watch Collection

SSB4 Likelyhood: 9/10






Ray MK
Ray MK

Synopsis: The starting mech in the Custom Robo Series, Ray has become kind of a symbol of the franchise. The series has yet to really take root in the states. 

Notable Appearances: Custom Robo, Custom Robo Arena

SSB4 Likelyhood: 3/10






Balloon Fighter
Balloon Fighter

Synopsis: The Balloon Fighter has no name, no country, and no purpose, outside of popping the balloons of local birds and watching them fall to their death. The gods seem to have taken issue with this trouble-maker, raining bolts of lightning down upon him.

Notable Appearances: Balloon Fight

SSB4 Likelyhood: 3/10

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So, an egg of creativity hatched in my brain, so to speak, and the fruits of my labor, I felt, were worth sharing. Thus, in light of some clever fixes, workarounds, and general how-am-I-gonna-pull-this-off wonderment, I give you...*drum roll*:

The Luigimobile
The Luigimobile
The Question Mark Boxcar
The Question Mark Boxcar
The Birdomobile
The Birdomobile
The Mariomobile
The Mariomobile










I've got an undying love for the 8-bit, and playing around in Banjo-Kazooie Nuts & Bolts, it hit me. I could likely make some neat looking pixel art with the grid-oriented building system. So, thus far, I have created Mario, Luigi, the Question Mark Box, and Birdo. All of them are, in fact, driveable, and three of them have abilities. Mario and Luigi throw grenades for the time being, though once I have access to the flamethrower...well... ^_^

Birdo, on the other hand, fires eggs from his/her mouth. They're not very big, and they don't do much damage, but they're eggs, dammit! The Question Mark Box is one I did quickly for the fun of it.

I've gotten a couple of requests already, so I'll be looking into Battletoads and Bad Dudes next, but we'll see what happens. There are, however, still limitations to what I can do. You can only go about 19 blocks high, 19 blocks wide, and I assume 19 blocks thick, and you may only employ 250 pieces. An 8-bit 16-pixel-by-16-pixel sprite is 256 pixels, and I currently only have 100 grid blocks of light and heavy, so there are some nasty roadblocks, but all in all, I've managed to over come them sufficiently to my satisfaction. ^_^

Anyway, I hope you enjoy them. If you really sweet talk me, I might send you the blueprints for the ones you'd like. Just send a PM and we'll work it out or something. Cheers.

Edit: I've produced a new vehicle, one I was anticipating the opportunity to make a great deal. I give you....Balloon Fighter:

The Balloon Fight Flyer
The Balloon Fight Flyer
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Game Title: Balloon Fight
Release Date: 1985
Developer: Nintendo
Platform: Nintendo Entertainment System
Genre/Type: Arcade Style 2D Platformer

Game Rating: [IV/V]

While the game play might entirely original, Balloon Fight clearly makes up for it with solid game play, challenging levels, as well as charm.

Balloon Fight is an odd, yet fascinating game. It uses some core game play features as well as some modes from previous games. The aesthetic qualities are original, but on the simple side. With these facts laid out up front, it can be pretty hard to think that there is not much that Balloon Fight has to offer. However, the well implemented adopted features coupled with some extra features make Balloon Fight greater that the sum of all these elements.

Balloon Fight does not have a story of any sort and the point of this title is pretty straight forward. This game is all about groups of enemies and the player dealing with them. The game is pretty non-linear when comes to how the player gets the job done. The player plays the role of a fellow with two balloons attached to his back. By flapping his arms, he can fly and traverse any part of a level environment within reason. However, all is not well for there are gremlins who use loose team tactics to pop both the player’s balloons. Once the player looses both balloons one life is lost. Once all lives are lost the game ends in arcade like fashion.

In essence, Balloon Fight is a game that borrows a core game play mechanic from a previously released arcade classic. Aerial combat is the main focus of Balloon Fight which is adopted from Atari’s Joust. Though maneuvering through level environment is important, the primary focus is taking down groups of gremlins by popping all the balloons on their backs. The level is completed after all gremlins are defeated.

The style of play is a bit on the difficult side because of how well the artificial gravity is implemented in Balloon Fight. However, this is not a problem as the game has just the right pace as well as progression of difficulty. There are no unfair leaps in difficulty from one level to the next and, for those who feel the pacing might be to fast for them, will be happy to know that there are casual bonus stages in between small stretches of levels to further break up the action.

Though there is much fun to be had from the single player mode in Balloon Fight, the multiplayer component of the game earns its place at the highest point of the experience. The multiplayer is structured in the same fashion as the single player mode, but does have some substantial variations. One of the most noticeable changes is that the base of difficulty for Balloon Fight’s multiplayer mode is higher. This might seem like a bigger challenge, but it actually balances the challenge to the same degree as the single player mode by compensating for the presence of another human player. Another interesting aspect of the multiplayer mode is that both players can either cooperate to get through as many levels as possible or compete to the death; the choice is theirs. This definitely makes for a fun shared experience.

While The first two modes offer some fun game play with moderate difficulty, the last mode does not share these characteristics. The adventure mode is a single player segment where expert maneuvering is the primary focus. There are no enemies in this mode, but there are stars that align to form randomized paths that the player must traverse with precision. Coming into contact with these path forming stars is fatal and results in the game coming to an end. There are no extra lives like in the first two modes, so the player only has one shot to make it the furthest to earn a high score. This mode is fantastic for those looking for a bigger challenge after proving their worth in the first two modes.

The graphics as well as the music are both on the simple side. Neither of them could stand well alone or together. The two aesthetic elements that truly culminate with the game play are the animations and the sound effects. All the sprite animations have a unique flow to them which adds to the notion of flying around and drifting through each level. This is accompanied by the odd and quirky sounds that helps give the game some extra charm.

Not one of these elements mentioned above would carry weight on its own. The visuals and audio qualities of Balloon are great in some ways, but simple in others. The game play is not necessarily original. However, with the solid game play coupled with proper pacing, the game plays very well. The multiplayer is a total blast and will most likely be the part of the game that most players are bound to revisit. Animations along with fitting sound effects help to bring the experience into a cohesive package that delivers in a big way. With much fun to be had with all the significant aspects of Balloon Fight as well as sheer challenge, this is a game well worth your time.

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