837: R1 to Brood
Giant Bombcast
Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Platform »
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Being able to travel off one side of the screen and in from the other side.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Games that feature digital versions of pinball tables, whether they be original designs or replicas of existing tables.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
An individual that plays American Football.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Space is usually empty, but sometimes it's filled with virtual death machines.
Tennis is a sport that involves making a ball hit your opponent's side of the court by hitting it with a racket.
Handball is a team sport in which players try to throw a ball into the opposing team's goal. It is most popular in Europe and is played at the summer Olympics.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment