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Poet and scholar, singer and narrator. A lover of wine, women and song, the bard is the iconic minstrel of the medieval world.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
An individual who specializes in armed combat.
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