The Bane wiki last edited by flasaltine on 01/11/14 07:51PM View full history

Abilities

Enfeeble (Q,E) (Active, Target Enemy Unit)

Applies a debuff that decreases the physical damage by 25/50/75/100 of an enemy for 20 seconds.

Additional Information

  • Does not stack with itself.
  • Mana cost of 95/105/115/125.
  • Enfeeble has a cooldown of 12 seconds at all levels.
  • Is blocked by both Linkens Sphere and magic immunity.

Brain Sap (W,B) (Active, Target Enemy Unit)

Damages the enemy for 90/160/230/300 pure damage, and heals bane for the same amount.

Additional Information

  • Heals for 90/160/230/300 regardless of damage done.
  • Mana cost of 125/150/175/200.
  • Cooldown of 14 seconds at all levels.
  • Is blocked by both Linkens Sphere and magic immunity.

Nightmare (E,T) (Active, Target Unit)

Puts the enemy to sleep dealing 20 damage a second as HP removal, if auto attacked by a unit the nightmare transfers to them and the duration is refreshed.

Additional Information

  • Lasts for 4/5/6/7 seconds.
  • Mana cost of 165 at all levels.
  • Cooldown of 15 seconds at all levels.
  • If dealt damage from a spell or auto attacked by a magic immune unit the sleep will only end and will not transfer.
  • Can be used to deny allies.
  • Is blocked by both Linkens Sphere and magic immunity.

Nightmare End (E,T) (Active, No Target)

Wake yourself up from Nightmare

Fiends Grip (R,F) (Active, Channeled, Target Enemy Hero)

Disables and deals 100 / 155 / 215 magic damage a second for 5 seconds draining 5% of the heroes maximum mana a second, which bane receives.

Additional Information

  • Mana cost of 200/300/400.
  • Cooldown of 100 seconds.
  • Can be improved by Aghanim's Scepter, Mana Drain: 6%, Duration: 6 Seconds, Damage: 155/215/270 magic damage a second.
  • Is blocked by Linkens Sphere, and partially blocked by magic immunity; mana drain and disable go through.

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