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835: REVENGEANCE
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Game » consists of 2 releases. Released Sep 15, 2003
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
Beehives are honey containing hives that appear in every single Banjo-Kazooie game.
Biggyfoot is a enemy that resembles "Big Foot"
Bogfoot is an enemy found in Banjo-Kazooie Grunty's Revenge.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Potentially deadly in the real world, annoying and funny in the animated world.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Germuloids are slimy creatures created by Klungo to add to Gruntilda's monster army.
These green ghosts are found in Bad Magic Bayou.
Gruntlings are Gruntilda's most loyal minions and are found all throughout her lair.
Some games feature end credits that scroll over a playable segment of action.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
Games in which the two main protagonists are of different species.
Race of placid creatures that routinely get kidnapped in the Banjo-Kazooie series. They have evil counterparts that are called MInjos.
Livewires are enemies found in the Banjo-Kazooie series.
Maggie Birds are enemies found in Banjo-Kazooie Gruntys Revenge.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
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