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Game » consists of 2 releases. Released 1991
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
While essentially just a floating head with a bunch of eyes, the beholder is a classic Dungeons & Dragons Monster.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Decapitation is the removal of the head of a person or animal.
Evil Monks are mainly recurring henchmen of evil in the original Painkiller game. Evil Monks also appear in many other games, especially those with a horror theme. Evil monks are often heard ominously chanting, usually in a foreign language.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Games devoid of or mostly without music, including games with title screen music, but with little to no gameplay music.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
A place to fall, often bottomless, usually resulting in death.
Characters that are designed to be scantily-clad.
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