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    Bastion

    Game » consists of 17 releases. Released Jul 20, 2011

    Bastion is a story about a Kid, his hammer, and a world gone all kinds of wrong.

    Hands-On: Bastion

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    JonathanMoore

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    #51  Edited By JonathanMoore

    I understand why their not reviewing it, but slightly dissapointed too, considering the only reviews of games I read are from this site. But yo, it's all cool, if that's the way it has to be.

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    trylks

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    #52  Edited By trylks
    @Doctorchimp said:

    " @Trylks said:

    " @Doctorchimp: That's not what I said. I see you cannot understand even written English, sorry for you. "
    The part you posted said that as you picked things up the narrator puts his own spin on the vocabulary.  You then posted a cheeky FYI that not everyone could understand it, like that matters. "  
    Of course it doesn't matter to someone like you. But since there is a lot of speech and the narration is so important in this game maybe it should be further considered.
    It matters to giantbomb, if the narrator is going to be a big part of a game, the capability of adding subtitles or having optional subtitles may be an important feature to consider. 
    It matters to potential buyers that this game may have a high cost in time and money for the localization to other languages, and because of this it may even not be localized to other languages, and if it does even interfere with QA from microsoft it may not be released in some regions.
    It matters to developers that may want to consider both previous things from their point of view. 
    From "everybody can understand it" to "nobody can understand it", at which point would you say it is important? 
    Could you explain what's "cheeky" in my comment?
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    Doctorchimp

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    #53  Edited By Doctorchimp
    @Trylks:  
     Your first point-
    Of course it'll have subtitles, It's a videogame. Slow your roll. 
     
    your second point- 
    It's important as long as the people who are making it want it to be that way. 
     
    your third point- 
    Cheeky as in, "hey put in new languages in there not everyone speaks English." 
     
    By the way when you talked about how maybe the developer might want to reconsider the whole narrator thing because there might be issues later on is exactly what I took issue with. If it's what they want to do, they can do it without worrying whether or not it's for everyone.
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    doe3879

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    #54  Edited By doe3879

    looks really neat 
    but I kinda stopped having fun with these type of game for a while
    they always seem to be only fun for an hour or 2

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    trylks

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    #55  Edited By trylks
    @Doctorchimp:  
    1. not all games have subtitles, oddworld: stranger's wrath doesn't, to start with, there are many games that don't. 
    2. 3. you skipped these.
    4. Well, I think you are not getting even a bit of what industry and market are. And how money doesn't grow in trees. We will continue this discussion when you are 23.
    5. Exactly, you are getting it wrong. I just wanted to remark that understanding the narrator may be hard for non-native English speakers, and that could be an issue. You know, if you cared about money, market share, and some other stuff, like in the adult world. 
     
    See you in a few years.
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    Doctorchimp

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    #56  Edited By Doctorchimp
    @Trylks:  
    Stranger's Wrath came out in 2005. 
     
    I answered who it should matter to, not Giantbomb, not even the buyers. It only should matter the developers what do they want to do with their game. Which is those three points... Of course money is absolutely everything right? Sounds like someone doesn't really know what's important.  
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    trylks

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    #57  Edited By trylks
    @Doctorchimp: in 2005, and the trend since then is to add text and remove sound in games, right? 
     
    Think how your life would be earning 1$/h, or 1000$/h. In the differences is the relevance of money. Money is just a way to get time, and time in life, the time you are alive, and what you can do with it (quite determined by the amount of money you have) indeed is everything. Someone doesn't really know what's important, and of us both, I think it is not me.
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    Doctorchimp

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    #58  Edited By Doctorchimp
    @Trylks said:
    " @Doctorchimp: in 2005, and the trend since then is to add text and remove sound in games, right? 
     
    Think how your life would be earning 1$/h, or 1000$/h. In the differences is the relevance of money. Money is just a way to get time, and time in life, the time you are alive, and what you can do with it (quite determined by the amount of money you have) indeed is everything. Someone doesn't really know what's important, and of us both, I think it is not me. "
    No, the trend since then is to have fully voiced games with subtitles optional. 
     
    While your difference between being the working poor and fairly wealthy are dead on... 
     
    When we're talking about releasing a little indie game, that's when you're gonna have to put your big boy thinking cap on. Do they continue to push for their vision of this heavily stylized Action RPG and push as much style as possible to really get people going? Or do they start cutting corners so you just get this RPG with less personality that people are less excited about but with equal access to everyone? 
     
    I'm getting tired of this. You need to stop and look at games as something that the creators can have control over. So what if it alienates other people? That's the game they want to make. 
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    trylks

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    #59  Edited By trylks
    @Doctorchimp said:
    You need to stop and look at games as something that the creators can have control over. So what if it alienates other people? That's the game they want to make.  
    Of course, I'm just remarking one of the consequences that may not be obvious for some people that may care about it. What's so annoying to you that I do so? Can't I (as a forum user) just say what I want to say? What if you consider me a "post creator"?
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    Doctorchimp

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    #60  Edited By Doctorchimp
    @Trylks:  No, the narrator part just seemed really cool to me.
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    trylks

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    #61  Edited By trylks
    @Doctorchimp: Indeed, it is very cool. These things usually take forever, good to see one coming to an end. HAND.    
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    bybeach

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    #62  Edited By bybeach

    Hell Jeff, he wasn't just a co-worker...and I think you are playing it dead on right. Good balance for covering what does look damned unique. 
     
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    yani

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    #63  Edited By yani

      Its nice to see that there are still people who are willing and able to innovate and take a chance in the business.  I'm starting to worry as more and more of the big devs seem to be sticking to established franchises after big money flops.

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    egads

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    #64  Edited By egads

    This looks sorta like an isometric Zelda, but obviously with more combat.  I also get a Nathan Fillion narrating the opening to Firefly from this.  Not just the voice, but the language as well.  The skill aspect of the combat looks cool, though not so deep, such as, say Bayonette, as to be too time consuming or frustrating. 

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    robot21

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    #65  Edited By robot21

    Sounds a bit like Diablo meets Dark Cloud with some interesting tone direction. Any word on platform(s) yet? The vid shows PS3 buttons at least.

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    Sniffulls

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    #66  Edited By Sniffulls

    This game is an aesthetic delight.  Gameplay looks solid too.  Can't wait to hear more about it.

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    deactivated-57d3a53d23027

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    That narration feature is pretty damn cool.

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    jacobgray

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    #68  Edited By jacobgray

    Dark Cloud with a detective fiction narrator?  Yes, a thousand times, yes.

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    skrutop

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    #69  Edited By skrutop
    @Thordain said:
    " Wait really? Greg kasavin has another job? Does he just have trouble dedicating himself to his work or something? Also Bastion looks super cool "
    Changing out jobs regularly is not that uncommon, and is one good way to advance your career.  He wanted to try something new.
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    VicRattlehead

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    #70  Edited By VicRattlehead

    pretty classy that you dudes are deciding against a review... ive seen ign do features like this with wii games and the like and when the game comes out they vastly overrate it and get a thanks in the credits and such.... it always seemed insanely shaddy

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    DoctorWelch

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    #71  Edited By DoctorWelch

    The narration thing is pretty cool, but not really a big deal. The game just seems like a plane old isometric action RPG which is just an advanced beat em up mixed with some Diablo. This game seems solid, but there isnt anything I am getting excited for, nothing different about it that I can really hang my hat on. I guess it doesnt help that I kinda hate games like Diablo, but even so, just doesnt seem too special to me.

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    Cincaid

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    #72  Edited By Cincaid

    This is going straight to my Wishlist.

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    Deadend

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    #73  Edited By Deadend

    Looks interesting.

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    kitsune_conundrum

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    when you start stabbing things, the narrator must really go uh uh uh uh uh.

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    the_mystical_ninja

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     "we're opting to not review Bastion when it's released. I suspect that, by the time it's finished, we'll all be a little too close to it to render an untainted verdict, so it's best to just state that now, so everyone's clear"
     
    That's fair, but at least an announcement that it's been reviewed by sites (don't have to list the scores) would be welcomed :D
     

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    mrfluke

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    #76  Edited By mrfluke

    this is just like the black powder red earth, feature you guys did , i look forward to this  

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    ProfessorEss

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    #77  Edited By ProfessorEss

    Looks wicked.

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    rahulricky

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    #78  Edited By rahulricky
    "we're opting to not review Bastion when it's released" 
     
    its this kind of integrity I appreciate. The feature also sounds really cool, go Giantbomb!
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    RagingLion

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    #79  Edited By RagingLion
    @Scrawnto said:
    " The narration kind of reminds me of a really awesome DM from a pen & paper game, which is very cool. The game also looks fantastic. "
    Ooh, that's a really interesting observation.  I haven't really experienced much of that myself but I can see how a DM would comment similarly to that.  Why it's interesting is that from reading the bio of Supergiant's employees a couple of them are heavily into D&D games and have been since childhood.  That could very well be where they got their inspiration from.
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    cookiemonster

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    #80  Edited By cookiemonster

    I was hoping Deathspank would be good, but the combat was so damn boring. This looks like it could scratch my rpg itch.

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    Mcfart

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    #81  Edited By Mcfart

    er looks alright.

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    jacksukeru

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    #82  Edited By jacksukeru

    The gameplay seems alright, the style of it all seems great on the other hand.

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    1p

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    #83  Edited By 1p

    Narrator sounds like Whiskey Nerd.

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    Derangel

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    #84  Edited By Derangel

    I love the narration. The idea of it narrating what you're doing on the fly as the game goes along is really cool and the narrator's voice is great. 
     
     Gameplay looks fairly solid, though I hope there is enough enemy and weapon variety that keeps the fighting from feeling tedious.  
     
    I really like the look of the game. From the Kid, to the enemies, and the weapons shown in the video it looks really neat. 
     
    I'm really interested in how you guys are going to be covering the game. I don't think I've seen it done before and I think it will be great. I'll gladly trade a review for in depth coverage. This game looks awesome and I'm going to eagerly be watching for information on it. 

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    jorbear

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    #85  Edited By jorbear

    Looks really good.

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    beef_melody

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    #86  Edited By beef_melody

    I keep expecting the voiceover to say "Wear sunscreen".

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    Zelnox

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    #87  Edited By Zelnox

    I love the narration, though it sounds a bit like Jimmy’s voice.

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    Vinchenzo

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    #88  Edited By Vinchenzo

    The narration is ugly and terrible. I was so tired of listening to it by even just the middle of the video. Game itself looks okay.

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    DaBuddaDa

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    #89  Edited By DaBuddaDa

    Won't this narration get incredibly repetitive and obnoxious after a while?
     
     "kid finds an alloy that will strengthen his hammer"
     "kid finds an alloy that will strengthen his hammer"
     "kid finds an alloy that will strengthen his hammer"
     "kid finds an alloy that will strengthen his hammer"
     
    SHUT UP ARRRHHHH!!!!
     
    Also, what in gods name is up with the guitar music, grizzled old man narrator, and bright, colorful anime artwork. Those things don't seem to mesh well at all in the vid. It's like it's a bunch of "creative" stuff thrown together with absolutely no overarching design.

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    LordXavierBritish

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    @DaBuddaDa: I'm pretty sure that it will only tell you what an item is for the first time you find it.  
     
    I'm really fucking pumped for this game, it looks like exactly the kind of game I've been wanting for quite awhile. 
     
    Also that was definitely a 360 controller, FYI.
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    rjaylee

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    #91  Edited By rjaylee

    Am I the only person who finds the narration a bit on the annoying side? 
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    NoXious

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    #92  Edited By NoXious

    I am so going to buy this when it comes out! Steam integration please Greg!
    Thank you <3

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    MachoFantastico

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    #93  Edited By MachoFantastico

    Looks beautiful.  
     
    The narration concept is fascinating.

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    goodlucktj

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    #94  Edited By goodlucktj

    i'm rather surprised how irritated some already are with the 'active narration'. i've never heard anything like it; the perspective, tone and style of the voice feel unique and different. 
     
    people have already mentioned the potential for the narration to wear very thin if the same comments were said over and over again in quick succession. i completely agree, and i'm sure the developers do too, which is why i'm confident such issues have been/are being addressed. 
     
    i am really enjoying the footage and coverage i have seen so far.

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    ThePhilatron

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    #95  Edited By ThePhilatron

    I had already decided that this game looks innovative enough for me to buy it but then Jeff goes saying that Greg Kasavin is going to work on it... I don't think I could be more hyped for this project.

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    Atlus_Dragoon

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    #96  Edited By Atlus_Dragoon

    This game is definately capturing my heart.

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    buzz_killington

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    #97  Edited By buzz_killington

    Knowing that this is a Greg K joint is all I need to be excited for it.

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    KillyDarko

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    #98  Edited By KillyDarko

    I think the narration is a little too present in the game, it might get annoying after a while, always having to hear what you're doing.
    Still, I'm pumped :)

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    lastdual

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    #99  Edited By lastdual

    Looks awesome, but I hope there is ample downtime in the game. If you're constantly hacking and slashing, I can see it getting old. And the world looks ripe for some atmospheric mood setting and maybe the occasional puzzle. 
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    Catarrhal

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    #100  Edited By Catarrhal

    This is amazing news. Also, some of you guys may not realize that Greg Kasavin currently maintains a blog, of which the latest entry concerns--among other things--his involvement with this game. I encourage all of you to check it out here.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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