Not to say Bastion is bad or anything but there is something about this game that does not click with me. When i saw all the videos and reviews i thought i was going to love this game. Maybe Its just me but this game feels like a bit of a let down to me. Im happy to support breaks from the norm in this industry, as i think we all should from time to time. I just cant put my finger on whats stopping me from loving this game. Anyone else out there feel the same?
Is anyone here not enjoying this as much they thought they would.
I haven't beat it yet, even though I use to be in your postion. The beginning was a bit of a slow burn, but it got really good about 3 hours ago and I'm really loving it. Even though I have no clue have far you are or what your expectations have been, I would still say it grows on you.
I love it more than I thought it would. The combat is fun, but where it truly stands out is its style and subtle story. The music, hand painted graphics, and the narrator make it a truly unique experience. And for people who have been playing games as long as many of us, a unique, beautiful game is something to be treasured.
This game stabs right at my pleasure center; leaving me anemic and bleeding to death.
Everything is done so expertly that it's amazing the team is so small. The combat gets deeper than you'd expect, with tons of different options; all completely viable. The art is gorgeous and just fucking cool. The music is alternately twangy blues and fast paced eastern strings, making you feel awesome as you fuck things up. The narration also adds to the "cool factor," coupled with some really sharp writing. It's never over-done, and sets the tone perfectly. Just as much as the pieces of land form underneath you, the writing and narration build the world around you.
It's clever and surprising and fun. It can be as difficult as you want it to be, and you can play it one of a hundred different ways.
When I first started it, I was kind of disappointed, but after an hour or two, I really got into it and I couldn't stop playing it. I think the narration is fantastic, and there is some really interesting stuff with the story, too. The art and music is also really great. The whole experience just game together really well for me, and it's a very polished game. I feel like it's a game that doesn't really put everything it's got out there on the table for you to enjoy. It's all stuff you find out on your own, without being told exactly what you should be doing, or how to have fun. It did take me about an hour to start really enjoying it though.
I think I felt the exact opposite the way you did.
Even with all the coverage of the game on GB, I was never really interested in it until I was actually able to play it. I wasn't even planning on buying it, but as soon as I finished the demo I had to buy it. 'Kind of surprised by how much I am enjoying it.
I enjoyed it about as much as I thought I would, which was less than everyone else has been enjoying it. Not that I think it's bad, it isn't, but I've been in a bit of a rut recently where games just aren't as exciting as they used to be. I think I might need a break.
It's great. I'm already rolling through my new game + and will probably beat it again tomorrow. The game is definitely slow at first. In the beginning the weapons are fairly standard, the enemies are easy to deal with and the story is really vague and cryptic. But the game gets better as it builds upon that base.
Plus I think it's more fun with all the idols on.
The game's combat mechanics are nothing unique but they are extremely well done. The difficulty of this game is spot-on. The art is absolutely gorgeous, and this is even from my jaded wife who love art. The narration of everything you do and the main part of the story being through it is what makes it for me though. I love hearing his voice tell me the next part of the story and feel the drive. The way the story is portrayed is easily one of the best I have known.
I would easily give it a 5/5 for everything and not just let the fact that its using tried-but-true techniques bring it down at all. Would be a crime and would show that some people in the audience don't know a gem when they see them. I will always live by the thought that just because you did not enjoy it, does not mean it was not good.
I kind of felt the same as the OP, partly because the game is almost impossible to read on an SD TV (was worse than any other I have tried). However I understand that this is not their fault, I need to get a better TV.
However I was still finding the combat really shallow and the ranged weapons felt really unsatisfying - I feel heartened though by some of the comments on here which suggest it gets better after 3 hours or so.
Everything else about the game is great, looks beautiful, wonderful voiceover, great ideas but the gameplay and specifically the action doesn't feel right. I think I will wait til I have a HD TV and then really try to do it justice,
Yeah, I don't know why, but I'm just not enjoying it that much. I mean, I seriously have no idea. If you asked me to tell you what I don't like about it, I wouldn't have an answer. I'm just... not enjoying it. I think there's something about the combat that I don't find satisfying.
Sometimes there's too much going on on screen and it's hard to tell who's hitting you or that you're even being hit. If it wasn't for the prompt that comes up telling you to heal I'd have died a lot more than I have. Sometimes I'll also lose a little bit of health and not know what the hell I ran into. So because of all that I rarely engage in melee combat. I just use the shield and projectile weapons.
I didn't enjoy it as much as I thought I might. The game had me hooked for the first two hours or so, but around halfway through the game really lost me and over the following few days I kind of had to force myself to continue playing it. If the art and the narrator weren't so awesome I probably wouldn't have finished it.
The story is almost completely one-sided, and there are no puzzle elements to be found. I think it's a very good game, but I can see how people expecting it to be more of a Zelda clone or traditional RPG could come away disappointed. If you played the full trial version, however, you really should have known just what to expect.
I was dead tired when I started playing it, so I don't have a great opinion yet.
The button layout is exactly the opposite of what I feel it should be. I mean, I'm sure I can change the controls, but I don't get having anything other than the A-button as your "mash-for-attack" input.
Music is great. When there are a lot of enemies on-screen at once the difficulty can spike very quickly. And I'm not particularly far into the game, but the narrator stuff is underwhelming to my experience.
I felt the same way for the first little bit but when I got to the area in that bog place where you like pass out and run through some visions I was hooked. The combat also takes some getting used to and the music is fantastic. Its definitely one of my favorite games this year.
I didn't enjoy it as much as I thought I might. The game had me hooked for the first two hours or so, but around halfway through the game really lost me and over the following few days I kind of had to force myself to continue playing it. If the art and the narrator weren't so awesome I probably wouldn't have finished it.This fits exactly with how I feel.
Wasn't really that hyped up for it (as I hadn't really been following the media on it much), but the game was pretty decent. The end however was pretty disappointing as far as gameplay goes. I just don't get why people think changing things up like that is a good thing. The challenges are also sorta meh, but I guess it hits home for the achievement crowd.
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