That's not how to implement a "hard" difficulty setting

#1 Posted by atomic_dumpling (2458 posts) -

I am currently playing through this game for the second time on the "hard" difficulty setting, and it's disappointing. They simply cranked up the damage Batman takes and the hits enemies can absorb to an insane level and it's simply not fun anymore. The A.I. itself is as smart (or dumb) as ever. I managed to get up to the big fight against Poison Ivy, but at this point it's so cheap that it's plain impossible to beat her, even with the armor maxed out and everything. This particular fight was annoying enough on "normal", but on "hard" - ludicrous. Usually I prefer playing games on harder settings, but in this case, it's a real chore. It's frustrating because you know exactly what you need to do and how, but the damage you take with every minor hit is just upsetting, given the somewhat random fighting system.
 
What do you guys think? Have you finished the game on "hard"?

#2 Posted by OmegaPirate (5523 posts) -

i went through on hard for my first play through, admittedly that particular boss fight did give me a heap of pain - and some of the larger group battles were a nightmare, but apart from that it wasn't too bad

#3 Posted by RobotHamster (4171 posts) -

Well it wasn't that bad for me to be honest, at times it definitely seemed cheap but i just retried until i got it.  I did it on my second playthrough and beat it in under two days, just a couple of hours.  The final boss was the hardest for me and it didn't even take me that long because i already knew the strategy and just was careful.  There have been a lot more games that were harder on the hardest difficulty that really pissed me off, but it will always be different for different people.

#4 Posted by Metzo_Paino (318 posts) -
@OmegaPirate said:
" i went through on hard for my first play through, admittedly that particular boss fight did give me a heap of pain - and some of the larger group battles were a nightmare, but apart from that it wasn't too bad "
My experience was the same.
#5 Posted by JohnTheGamer (341 posts) -

I actually just got this yesterday and being the achievement whore I am started out on hard. The first fight took me about ten minutes just to get a handle on the fighting system. I'm at the next fight after taking down Zsasz and didn't find it tough at all; that being said I'm not far in either so I'm not really a good barometer.

#6 Posted by JokerClown88 (1051 posts) -

Agreed.  The single way that they could crank the difficulty up is just by taking away the indicators that thugs were attacking instead of doing that AND cranking up damage that thugs can take and dish out.
#7 Posted by MoistJohn (235 posts) -

I've played it on Hard the first playthrough and I thought it was good. The poison ivy fight is annoying but i think it's annoying on every level. It's build kinda annoying and beating her felt cheap and repetative. finding out the timing on running across the floor to not get hit by those balls (hehehe...) and when to throw a batarang and so on. It's not a good boss fight and i actually think most boss fights in that game are not very good. unlike most of the game.
#8 Posted by atomic_dumpling (2458 posts) -
@Marshmellow_Peep said:
"finding out the timing on running across the floor to not get hit by those balls (hehehe...) and when to throw a batarang and so on.
The timing is extremely tight especially after throwing the batarang and each spore takes away like a fourth of your health. I find that highly frustrating, given the sheer length of this ordeal.
#9 Posted by sandwich_adjustment (685 posts) -

I recently got Batman and am playing it on Hard. The challenge is decent I think, its cool to get gunned down very fast and not be able to swing in front of their faces from gargoyle to gargoyle and magically vanish. However, the checkpoint/collectible system kind of pisses me off - If I collect some stuff and solve riddler puzzles, and then die - then I lose all the stuff I uncovered. THAT IS TEDIOUS BULLSHIT! Wish PC (at least) had a save function

#10 Posted by CaptainObvious (2993 posts) -

You wanted to play on hard, you play on hard. 

#11 Posted by nanikore (2740 posts) -
@CaptainObvious: Gee, thanks Captain Obvious!
#12 Posted by ajamafalous (11847 posts) -

I hate it when developers decide that's how they'll implement their tougher difficulties.

#13 Posted by Baillie (4038 posts) -

Yeah, make the Hard mode, how do you say.. Hard? Come on kiddies, learn to play games. 
 
I played it through Hard on my first playthrough and I got stuck at some points. However, once I got my fighting down, I blew through the game easily.

#14 Edited by Eric_Buck (1290 posts) -
@atomic_dumpling:  I just beat Poison Ivy on Hard. I must admit it was the hardest part in the game so far but I beat her after about 6 trys. You just have to throw batarangs whenever you can while fighting the thugs and avoiding the plants. Eg. when all the bad guys are tied up in the plants throw batarangs like mad. It actually does a huge amount of damage. 
#15 Edited by HandsomeDead (11863 posts) -

I beat it on normal then went back on hard and beat it without much of a problem but yes, the boss battles are a pain, especially Ivy, and the damage difference is the only real thing that's hard now. Though that being said, I can't think of many hard modes that do anything more advanced than change the damage ratio.

#16 Posted by CrazyBagMan (836 posts) -

Playing games on hard never seemed that fun to me to begin with...
 
I can't even think of anything else that the devs would do differently to make it a "funner" hard mode.

#17 Posted by HistoryInRust (6274 posts) -

I hate saying this, because there's no good way to put it without it smacking of a definite pomp, but I don't see what everyone's trouble with the Poison Ivy boss battle is. The battle's a cakewalk if you use the quick-Batarang properly. And, really, the enemy attack animations telegraph their intentions so plainly that not having a counter "Bat Sense" isn't that dramatic a loss.

#18 Posted by L33tfella_H (901 posts) -
@OmegaPirate said:
" i went through on hard for my first play through, admittedly that particular boss fight did give me a heap of pain - and some of the larger group battles were a nightmare, but apart from that it wasn't too bad "
@Metzo_Paino said:
"My experience was the same. "
'' ''
#19 Posted by DuhQbnSiLo (2139 posts) -

I play on hard all the time, I just got bored and didn't feel like beating it anymore so i just dropped it. Might pick it up later. I'm at the part...

. If anyone can tell me how much more is left cause I'm just about done with this boring game (IMO i've done everything I wanted to do.)
#20 Posted by HistoryInRust (6274 posts) -
@DuhQbnSiLo said:
"I play on hard all the time, I just got bored and didn't feel like beating it anymore so i just dropped it. Might pick it up later. I'm at the part...
Where Poisen Ivy tells you where the plant is in and you have to locate Croc's Lair
. If anyone can tell me how much more is left cause I'm just about done with this boring game (IMO i've done everything I wanted to do.) "
You've got a solid hour, hour and a half left. Not a lot. Still have to get through Ivy and Joker, of course.
#21 Posted by HandsomeDead (11863 posts) -
@Sir_Ragnarok said:
"

I hate saying this, because there's no good way to put it without it smacking of a definite pomp, but I don't see what everyone's trouble with the Poison Ivy boss battle is. The battle's a cakewalk if you use the quick-Batarang properly. And, really, the enemy attack animations telegraph their intentions so plainly that not having a counter "Bat Sense" isn't that dramatic a loss.

"
I'm not sure if everyone felt this way, but that battle for me was just such a grind that it got under my skin. It took a long time, felt overlong with the goon squad appearance and the sprint/Batarang/sprint/Batarang way of dealing with her seemed so uninspired. When I played it on hard, I think I died twice and both times were because I zoned out while playing and lost track of what I was meant to be dodging.
#22 Posted by HistoryInRust (6274 posts) -
@HandsomeDead: I'd agree with that.
#23 Posted by mankvill (74 posts) -

Going through hard, it really fucked me up how there weren't any indicators as to when punches were coming. Other than that, I feel like it wasn't too crazy.

#24 Posted by Snail (8579 posts) -

Dude! I thought the exact same thing as I played through the game on hard difficulty. A hard difficulty is not simply making the player weaker and the enemies harder! So many games fail to see that, and Batman Arkham Asylum is clearly one of those games.

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