I felt...to be honest...kinda confused. It really was a seriously abrupt ending to the game, you don't get any reaction from Batman, Gordon just yells like a fucking idiot, and they literally put in so much sequel bait it was actually kind of annoying. Still really bittersweet, but annoying as all hell. The body count: Strange, Ra's, Talia, Joker...four pretty heavy hitters to the main story, and then boom, game over. I also have an issue about how the story plays out. They play on Strange being the real mastermind, until Ra's comes in, during the mother of all anti-climactic reveals, and then the plot goes back to this being all about the Joker...again. I mean, could they not have picked a storyline to go with. Either it was the Joker, or Strange...pick one and stick to it for God's sake. In the end, it felt really disjointed, like there should have been much more to the overall plotline, but they didn't bother putting it in. I'm aware that Hamill officially retired after this game, but even then...did anyone else feel that this would have played out differently if they simply didn't care about him? Or if he stuck around for one last game? I dunno, something about this game didn't work right storyline wise.
Now I've heard that view that since this game has it's own continuity, they can do whatever they like...and I'd accept that...only for the fact that in Asylum they were working off of regular Batman lore: ie.: don't read unless you've beaten the Watcher in the Wings side-mission Bane broke Batman's back, as he did in the comics, prior to Asylum, and by that point, Batman should have known about Azreal and the order he serves.
Along with that little point, Talia and Bruce had already met, and presumably had sex. Thus, Batman knows about Ra's, and by extension, the Lazerus pit. See, this is what I dislike about the actual storyline details of Arkham Asylum to Arkham City. I'd have no issue if they wanted to create their own continuity, but the fact of the matter is that most of the storyline stuff, and even some side-mission details, are buggered with an iron rod, because the writers wanted to stick with canon, then break off from it. The fact that Time Drake is Robin in City means Jason Todd (The Red Hood) should be in existence, and therefore Batman should know about the Lazerus pits. It isn't that fucking hard, there were fucking feature length animated movies made about it. And this isn't me being anal about comic book continuity, I don't read comics, I just enjoyed the Batman animated shows and movies, and learn bits and pieces from random sites. If I can do that on my downtime, shouldn't someone have stepped in and said: "Alright people, let's kill Joker off, make it a really epic ending...but let's not call into question us making our own universe by referencing shit that has been established, but ignoring it because we don't like it, we're writers after all! We get paid to do this!".
My main gripe is that the Joker's death was a huge shock, my jaw literally dropped, but I felt that it was severely underplayed, and while I have no problem with a game creating its own continuity, ignoring plot points you've written into other titles, and ignoring a pretty large chunk of history while attempting to brush it off as nothing, is pure bullshit. The dynamic between Joker and Batman has always been the main draw to the series, the two are soul-mates in a way, but this wasn't played on in a way that fully delves into that specific emotional bond that they shared. Killing off the Joker is a huge deal, and the subtlety, how underplayed it all was, didn't work for me. I like some resolution. The song the Joker sings at the end was haunting and it pulled at your heart-strings...but without an extension of the game afterwards, the whole plot falls flat, we get some mention of his death from goons, but nothing huge. I don't know what I wanted in place of the ending I got, but I know I wanted something more than and emotional walking-towards-camera scene, and a voice-mail from the Joker. Implying things is fine, engaging the minds of the player is also a great technique, but when you know that theres going to be a sequel based on confused continuity, and now half the dynamic duo (I'm aware of the pun) is dead and gone...all you're doing is encouraging people to want another game in the series...another game they won't see for another two years. And with not a hint of anything new DLC-wise added to the campaign, but a lot of sequel bait, there are going to be problems with how such an ending is recieved. This is why proper resolution is important...something that Arkham City, in my opinion anyway, didn't deliver, despite how utterly awesome and shocking it was.
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