@Hunkulese: First of all, let me make this clear: this isn't a discussion about Arkham Asylum, nor am I saying that the game was perfect at launch. Regardless, you just said that what we've received is not a finished product...
WTF
So let me get this straight, you've just admitted that we were sold an unfinished product and this is OK and none of us should complain about this? Is this a joke?
When did I say it wasn't an optimization issue? I said this isn't an issue with build variation, but rather an issue with poor implementation (and therefore optimization) of a feature by the developers themselves. I thought I also clearly said that I wasn't expecting a perfect piece of software, but here, let me quote myself for your convenience:
I never said a piece of software should or will run perfectly day one, because there are far too many system configurations out there to eliminate all issues. However, this ISN'T a system configuration issue, this is a "developer-not-giving-enough-of-a-fuck-to implement-a-feature-properly" problem, since Rocksteady has already confirmed it is a general problem seemingly effecting most if not all users. Should a game be void of all bugs and issues day one? No, that's impossible. Should a developer put in at least a competent effort in the face of what they promised? Most definitely.
Sure the writing was on the wall that this game wasn't going to run great when they delayed...but then it was washed off and written over with statements like "DX11 will take your Arkham City experience to the next level!" and "DX11 and Physx are the way that Arkham City is meant to be played."
Also you say that the game runs fine for you...I'm assuming with DX11 on, or your point is kind of moot in the context of this discussion. And if you are running fine with DX11, then you're in the minority as Rocksteady has already identified this as a general and widespread problem.
Your entire concept of how financial decisions are made is quite flawed. First of all, not a single individual who works in corporate finance or financial accounting recognizes a "lost sale" (in the way you are using the term) as a relevant cash flow when doing net present value analysis on a project. The concept of lost sales through used games is garbage spun up by firms marketers and PR in order to defend increasingly draconian measures of control being implemented in the games industry. The idea of lost sales via used games has no financial (theoretical or real world) basis and is nothing but hot air and a way for companies to have another scape goat in their pockets.
In terms of the console industry being more profitable: there are many reasons for this, including the fact that the barrier to entry for console games is lower, the largest audiences for big name titles exist on consoles, console games general provide a greater profit margin and a larger ROI over time due to DLC etc. There are many reasons for it, but just to be clear, console gaming isn't inherently more profitable, it's just profitable right now because of the way the industry has propped it up. In other words: the financial superiority of producing games for consoles is propagated by the industry itself (and of course consumers who play on consoles, but that's the other side of the coin).
You asked why companies still produce for PC's? Because the NPV of investing in the console port is still positive (aka. it is a profitable venture). However, when taking the regret approach to return analysis into account, the return on producing for consoles is also positive in terms of NPV but the return itself is greater, so obviously a company would want to push it's market into console gaming. I think that should answer your question sufficiently.
I still don't understand why you and the other guy are defending Rocksteady and WB here. Other companies have done what they have (i.e. did a shit job of implementing a feature) and have even owned up to it and the fact that they didn't put in as much time as they claimed they did or should have. Why is Rocksteady any different? What makes them so special that they can fuck up royally like this? It's people like you and the other guy that make me actually believe companies might be hiring shills to rabidly defend their games on forums.
Log in to comment