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    Batman: Arkham City

    Game » consists of 23 releases. Released Oct 18, 2011

    When Gotham City's slums have been transformed into a secluded super-prison, it's up to Batman to uncover its conspiracy in the sequel to 2009's Batman: Arkham Asylum.

    zor's Batman: Arkham City (PlayStation 3) review

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    Batman is back, but this time things will be the same... I mean d

    This sums up the game fairly well
    This sums up the game fairly well

    Do you like punching people in the face? How about wearing a costume? If you answer yes to either of these questions, then Batman: Arkham City might be for you. The game Batman: Arkham City is the sequel to Batman: Arkham Asylum and this time around things have changed slightly. For starters the environment is now a semi-open world, open area but most buildings are inaccessible, with numerous side missions and Riddler objectives. Interactions with hostile NPCs this time is more combat focus as oppose to the stealth focus. There are also a lot of random audio conversations that the player will hear while traveling about, to the point of annoyance. Overall the game is almost to the same level of quality as it predecessor, which is a good since the last game was awesome. But the best thing it has going for it, is something that it had no control over, which is a lack of direct competition.

    There are a lot of things to see, and do while in Arkham City
    There are a lot of things to see, and do while in Arkham City

    The world of Arkham City is a collection of dark alleyways, numerous buildings that can't be entered, and countless talkative thugs. It isn't a big world, in fact the player is able to get from one end of the map to the other in about 3 minutes. However, even though the world feels small, there is a lot to it. With side missions, breakable objects, Riddler objectives, and patrolling enemies, there is a lot for the player to do beside the main story missions. To the point where it feels like there might be too much. For example, there are about 400 Riddler objectives throughout the map. They are everywhere to the point where you can't go 20 feet and not run into 3 separate ones. It is nice to have choices, but when those choices are overwhelming than they dilute the experience. Another area that there seem to be too much are the audio conversations that the patrolling thugs have that you cannot skip, while these do makes the world seem more alive, these conversations just happen too often. The thugs are always yapping about Batman's actions or something, to the point where I found myself attacking groups of them, just to shut them up. The gaming's world isn't exclusively for Batman to explore either, since there is some Catwoman content in this game. However, unless you buy this game new, you'll have to pay extra for it, which I did not, so I don't know about it. The environment for Arkham City is neither an open world or a directed experience, and it is this vagueness that can derail a person experience with the title if they treat the game as something it isn't.

    Your main target for the game is Hugo Strange
    Your main target for the game is Hugo Strange

    The story for the game is one of its strongest and weakest features. The main story in the game has batman thrust into the events in Arkham city where things quickly go from bad to worst. He soon finds himself in a race against time to solve the mystery of Hugo Strange while trying to stay alive in a very hostile environment. There are also several side stories that get played out during the game, but these mainly happen during the optional side missions. These side stories are great, but are also locked behind main story progression, which means that you won't be able to complete or advance them until you reach a certain part of the main story. The ending of the game is rather anti-climax since the last boss seems to come out of nowhere, which makes the fight feel pointless. They build up a big conflict between several main characters, but most of those characters don't play a part in the ending. Despite the considerable length of the game story, it doesn't feel like it goes far enough to explain things since most of the information for the game is locked behind optional objectives which rewards the player with tiny tidbits of text in side menus. If you new to the Batman lore, or don't read the optional hidden text, then you are likely going to be confused by what happens in the story, and even if you are familiar with Batman and read the extra text, you'll since find things to be excitingly vague.

    Fights in the game can indeed be this awesome
    Fights in the game can indeed be this awesome

    If it ain't broken, don't fix it, this seem like the motto they were trying to follow for the combat mechanics in Arkham City. Arkham City follows the basic design that was implemented in Arkham Asylum. There are normal attacks, stuns, counters, combos, gadgets, and stealth actions. You are able to switch targets on the fly by pushing on the left analog stick, and executing most of the moves is as easy as pushing a single button with the game responding correctly. The only significant change between the titles isn't a mechanic but what the focus of the game is. Where Arkham Asylum was a mix between stealth and direct combat, Arkham City feels more like a fighting game with a few stealth moments thrown in. This is mainly due to the open world environment they try to generate, but also because their settings don't seem design around stealth actions as much as Arkham Asylum's was. I found this to be disappointing since the stealth parts are usually great. I know it speak more of my character than the game's, but I rather enjoy taking out thugs one by one while they freak out since they don't know what going on. Regardless, Arkham City has one of the best combat control mechanics in video games today.

    The title says it best
    The title says it best

    Overall if you liked Arkham Asylum or want to be Batman, then you'll like this game a lot. There are not any significant changes from the last game in the series, but what it does change doesn't always work out for the best. Even if this game wasn't a Batman game I would still consider it to be good, however, it is and it uses the Batman lore to great effect. Lucky for this series no one else has been able to copy their formula since their last game, and it is this lack of direct competition that helps them out a lot since it allowed them to keep things about the same without it being too much of a negative.

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    Other reviews for Batman: Arkham City (PlayStation 3)

      Batman: Arkham City Review 0

      Batman: Arkham City is an incredible sequel to a game with some of the most robust mechanics you'll find in anywhere in the medium.Picking up six months after the events of Batman: Arkham Asylum, the inmates of that institution and the violent prisoners of Blackgate Penitentiary have been rounded up after events that transpired in a comic series leading up to this game into a prison known as Arkham City at the behest of Dr. Hugo Strange. Strange, who came into possession of Batman's true identit...

      5 out of 5 found this review helpful.

      Arkham City is a place everyone should go to. 0

      As someone who saw Batman Arkham Asylum as one of the greatest games of all time, and also as someone who absolutely loves everything Batman, it was hard not to have hype to the heavens for Arkham City, it’s also a little hard not to be a bit bias on just exactly this game that I am reviewing. But none the less, Arkham City delivers in every way that matters and delivers on what it sets out to do. It’s a thrill ride of an adventure with so many twists and turns you won’t know what to do with you...

      4 out of 5 found this review helpful.

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