Burnouts, jumps, boosts, circle rotation - the Batmobile can do it all. Its bulletproof armour even lets it smash through barricades, trees and, swoon, building corners.
The car can be summoned to Batman quickly at a button press, and he can eject out at high-speed, zooming up into a glide while the car brings itself to a halt. Quickly in, quickly out.
"We don't have the time to do multiplayer. We want to focus on making the best single-player experience we can. We don't feel that it needs a multiplayer element. Warner Bros. backed that up right at the start."
Hence the new open world of Gotham City, which will be split into three islands. It's five-times the size of Arkham City, apparently.
He'll have a new suit, incidentally, with new toys and abilities, but won't access it until a little way into the game.
Before he even gets to the floor he can take out multiple foes, firing Batarangs and landing with a kick. He can disarm enemies, turning their weapons against them, and smash heads and bodies into environmental hazards. Throw-counters open enemies to even more damage, and Batman can perform quick ground strikes mid combat flow. On top of that are fear take-downs that slow time, giving you a chance to quickly hide again. In other words, Batman's more powerful than ever, although Rocksteady has been careful not to "overcomplicate" the signature combat of the series - "[its] strength is in its simplicity".
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