As others have said, it could be that this is the fourth entry in the franchise and fatigue has set in.
Personally, I'm kind of jaded because of what Sonny6Killer mentioned. They just crammed that batmobile / bat-tank into every part of the game that they could manage, and I honestly got tired of it pretty fast. That having been said, I still had a good time. It's just... Arkham Asylum started this game series with an incredible foundation of combat / predator stealth challenges / and atmospheric breaks between the action. It was a fairly linear 12 to 15 hour long experience with about 5 hours of more open-ended Riddler trophy round-up at the end (if you were so inclined), but it never dragged and it's rather small world was surprisingly intricate and multi-layered.
Arkham City lost some of that focus by enlarging the hub world that tied all the different linear levels together, but it had a good story conceit for why there'd be an entire city district of criminals, kept that trinity of combat / predator / atmospheric storytelling intact, and added some amazing gliding mechanics. I thought it went freaking overboard on Riddler trophies, but fair enough. It's a sequel. Go bigger, go bolder, and all that jazz. :-P
I get the impression that Arkham Knight aimed to go bigger than its predecessor as well, and it didn't quite work for me. The voice acting, writing, graphics, and polish are all superb (well, not the last one on the pc... yet). I don't question Rocksteady's skill. However, I don't agree with how they tried to mix things up even further. The combat in this game was refined and elegant, albeit very familiar by this point. The fear takedown tweak and new gadgets added a lot of really fun new ways to tackle predator challenges, and the story was rather poignant and intriguing. Those were all well and good.
Yet, what I remember most are moments like racing after APCs and wishing to the gods that my stupid Bat-immobilizer would lock on before my target turned YET ANOTHER CORNER (if there was a skill that shortened the lock on time by one second, I would have bee-lined towards it! Ugh). I remember doing obnoxious trial-and-error batmobile time trial riddles that made me want to throw my controller through the window at times. I recall over a dozen explosives wedged in the road, each one requiring me to fight hordes of unmanned drones that all looked exactly the same. I'd see a count of "50 drones" remaining and just sigh in dejected annoyance. The main story would have me beating up a bunch of goons and then stealthily taking out a pack of mixed enemies, follow that up with a story bit as a reward, and then... stick me back in that batmobile / bat-tank for inordinate lengths of time. Even side quests ended with me driving my damned prisoners to jail in the freaking car while they regaled me with expository dialogue. On and on.
I loathed it by the end, especially those god-awful bat-tank stealth sequences against cobra tanks that made me rage-quit several times. Without going into too many spoilers, I drove to one location about 2/3rds of the way into the main quest expecting a big bout of punching and stalking. Instead, I had to fight off a 50 vehicle wave of drones. Then, I had to do another bat-tank stealth sequence. After that, they made me go to another island for ANOTHER wave of 50 drones, followed by another bat-tank stealth sequence. I finally got to do about 15 minutes of on-foot sections... before there was an impromptu and very contrived bat-mobile boss followed by a small stealth sequence and... an ULTIMATE bat-tank fight. :-/
It seemed like every time I was finally getting what I wanted (i.e.: not being a hover-tank), the game became afraid of me potentially getting bored and ushered me back to the car. I wasn't left too thrilled, and spending the past couple hours gathering the 200+ Riddler trophies I skipped during the main campaign hasn't done much to remedy that. If the Riddler voice actor, character, and writing weren't so wonderfully done, this would be insufferably tedious. Three more to go.
I doubt anyone will agree with me on this, but I hope the next Batman game narrows things down again. We've now had three games in a row with plot contrivances for a city peopled only by criminals (City's prison, Origin's... Christmas season (?), and Knight's fear gas). We've gone from fighting Blackgate convicts to League of Assassin henchmen to a freaking private army replete with drone tanks, and from a dark crusader to a tank commander. Unless Batman is going to leap into a giant robot suit and join Superman in fighting an alien invasion on a tropical island peopled only by extraterrestrials, I think we've reached the logical end of the "bigger is better" Arkham premise.
Oh, and I haven't talked about Arkham Origins much because I don't know what to say about it anymore. I thought it was okay when I played it, though it seemed to be a bit janky compared to the previous entries. However, my complaints about Origins seem very minor compared to the over-indulgence in batmobile that Knight engages in. I think Origins was a more consistently enjoyable experience for me, which I didn't expect to be typing. *shrug* Such is life. At least I got Kevin Conroy and Mark Hamill trading barbs again, which was a magnificent surprise... before they threw me back in the car for another "follow the lines as a sonar ping beeps" mission. :-/
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