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Concept »
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
The turn-based battle system used in Final Fantasy X.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An ability or item than can be used both in and out of battle, such as the Cut move in the Pokémon games. Usually found in RPGs with separate battle screens.
A six sided geometrical shape sometimes used in strategy, puzzle, and board games.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A real-time battle system used in Namco Bandai's Tales franchise.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
A turned based battle system that has a reactionary component.
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