Well - that's been a rage fueled romp. It's been roughly 635 hours since I started my journey into the Battlefields of BF3, and now I've joined the ranks of the truely insane. I've been promoted to Colonel 100.
That it's taken me roughly one and a half years to get this far despite my unending love for Battlefield at its core? I blame it on the way too rigid rock-paper-scissors balance. I blame it on indirect gadgets and weaponry that kills without ever engaging in a proper fight. I blame lock-on warfare. I blame it on the overexposed look of its lighting and shadows, and its desaturated colors. I blame it on screen obscuring post effects overkill, like screen filling sunglares and lens flares. I blame it on lacking visual feedback, and generally lacking gunfire rapport. I blame it on stealthy weapon loadouts for all kits. I blame it on suppression blur and deviation increase (as well as the concept of bullet deviation to begin with). I blame too high movement speeds, and not far enough traveling soundeffects. I lay so much blame on BF3's design choices, I've picked up the habit of sucking on Ricola herbal sugarcubes, to keep my throat from getting sore.
I coined a term for Battlefield 3 - a subtitle if you will - which accurately captures my impressions of what's wrong with Battlefield 3.
On a lighter note, enjoy this little youtube skit in regards of playing with a Colonel 100...