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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    an in-depth view of BF3's new lighting engine, Enlighten from GDC

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    notha

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    #1  Edited By notha

    pretty crazy shit, imo
    http://blog.wolfire.com/2011/03/GDC-session-summary-Battlefield-3-Radiosity     
     
    and some more, more complicated stuff straight from DICE's GDC talk
    http://publications.dice.se/attachments/Christina_Coffin_Programming_SPU_Based_Deferred.pdf 
     
    a little disappointing to find out the muzzle flashes won't affect the radiosity. was hoping to light up a whole house with my gun
    "Even with all these simplifications, Enlighten is not fast enough to do per-frame radiosity for a whole level. For example, if you move the sun in the editor, it can take a few seconds for all of the lighting to update. This problem also makes it impractical for instantaneous light effects in games, like muzzle flashes or explosions."

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    MrKlorox

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    #2  Edited By MrKlorox
    @notha:  Muzzle flashes will still surely be bright and light up dark rooms. It just won't reflect the colors from environment when doing so.
     
    I remember seeing the video in the first link a few weeks back on youtube but there was no sound. Downloading the one in the link now in hopes of commentary.
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    notha

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    #3  Edited By notha

    yes, I know they'll still light up the room. i just said it's a shame they aren't included in the radiosity, to indirectly light up the next room over, or up a stairway

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