Maybe it's just me, but anyone else seeing the resemblance? Sure you're not running on walls or anything of the sort, but one thing Brink did well was its fluent movement. For instance, in brink if you're sprinting and you jump the split second before you collide with cover you vault it with one hand and keep your momentum going, in Battlefield 3 the cover jumping has the exact same timing and it feels really good. In most FPSs you lose all momentum when jumping cover and you come to a complete stop.
Any other games you guys think should copy Brinks sense of movement?
EDIT: Well, yeah it is Mirrors edge influence, but Brink is a multiplayer focused, class based, FPS which is exactly what Battlefield is, so i compared those two instead.