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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    Battlefield 3 -- Beta impressions! (Video Inside)

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    Sooty

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    #51  Edited By Sooty

    O@SammydesinasNL said:

    @wolf_blitzer85 said:

    Did they fix the 3D spotting?

    the consoles seem to be holding their own, guess its' just done by letting grass and such pop in at (much) shorter distances.

    Not really, I played the alpha on PC and the difference in texture quality is pretty gigantic from what I'm seeing in 360 footage.

    I'm not complaining, but there's definitely more sacrifices made than what you listed.

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    Sooty

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    #52  Edited By Sooty

    @thornie said:

    - Can't run ULTRA. I've got a GTX 590, i5 2600k and 16GB of RAM and can't keep a solid 60 fps in the outside areas. It hovers anywhere from 30-40 and 80-90 indoors. The vsync does not work, so the spikes and dips in frame rate along with the tearing gets really bad. Running the game on HIGH solves most of these issues and my frame rate rarely dips below 60.

    Ultra settings don't work in the beta so I'm not sure why you're experiencing a framerate dip when you're not gaining anything.

    http://www.rockpapershotgun.com/2011/09/27/knee-jerk-thoughts-battlefield-3-beta/

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    Bollard

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    #53  Edited By Bollard

    @Funkydupe said:

    Do we have all the GB folks from Alpha still added on there ? (I'm not in beta at this point)

    I hope so. I'm still not in the Beta, but I would think we're still on each others Battlelogs and could hook up again when it goes open tomorrow. That, or Ahmad will sort something to get us linked up again.

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    Cloudenvy

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    #54  Edited By Cloudenvy

    @Chavtheworld said:

    @Funkydupe said:

    Do we have all the GB folks from Alpha still added on there ? (I'm not in beta at this point)

    I hope so. I'm still not in the Beta, but I would think we're still on each others Battlelogs and could hook up again when it goes open tomorrow. That, or Ahmad will sort something to get us linked up again.

    You better still be on mine!

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    mosdl

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    #55  Edited By mosdl

    @Cloudenvy said:

    @Chavtheworld said:

    @Funkydupe said:

    Do we have all the GB folks from Alpha still added on there ? (I'm not in beta at this point)

    I hope so. I'm still not in the Beta, but I would think we're still on each others Battlelogs and could hook up again when it goes open tomorrow. That, or Ahmad will sort something to get us linked up again.

    You better still be on mine!

    I created a platoon for gb users - gbsquadbeta (http://battlelog.battlefield.com/bf3/platoon/2826550451852238361/) Alpha data is gone.

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    Popskinz

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    #56  Edited By Popskinz
    @mosdl: It would be nice to see a feature for the console version!
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    ericdrum

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    #57  Edited By ericdrum

    @thornie: Did you you use the new beta drivers? I have 2 570s and I never dipped below 80 anywhere on ULTRA. Give those drivers a shot if you haven't.

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    AhmadMetallic

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    #58  Edited By AhmadMetallic
    @SammydesinasNL said:

    @wolf_blitzer85 said:

    Did they fix the 3D spotting?

    Yup, it now is 3d spotting, seems spotting is a lot less influential now.

    It's still a lit-up triangle that is visible through hard material such as rocks... So, think again :( 
    Click this link to go to the exact time mark: http://www.youtube.com/watch?v=0POAnWAmV0w&t=2m53s
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    ericdrum

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    #59  Edited By ericdrum

    I was definitely spotting dudes last night and seeing them behind rocks and doorways and such. I have no problems with how spotting works in general. I just need some way to let the rest of my team know where dudes are without being able to speak to them all. I guess there should be a radius where the spot should no longer follow.

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    Popskinz

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    #60  Edited By Popskinz

    Another thing I would like to see is some sort of notification that you have been spotted, that would make it much easier to stay and alive and prevent the enemy team from lighting you up like a christmas tree.

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    Evilmetal

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    #61  Edited By Evilmetal
    PC version comes with built-in L1 and R1 button graphics....
    PC version comes with built-in L1 and R1 button graphics....
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    Popskinz

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    #62  Edited By Popskinz
    @Evilmetal: I smell port? D:
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    deerokus

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    #63  Edited By deerokus

    The main problem (on 360, at least) is that the sound is totally rubbish. I assume that's cause they stripped sounds out for download size, but it doesn't really make much sense to me why that would make sounds beyond about 20 feet away generally silent :S

    BC2 has amazing sound!

    360 version certainly has a very basic look to it, but it has a nice framerate to make up for that.

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    mosdl

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    #64  Edited By mosdl

    @Evilmetal said:

    PC version comes with built-in L1 and R1 button graphics....
    PC version comes with built-in L1 and R1 button graphics....

    Gamepad plugged in?

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    Contro

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    #65  Edited By Contro

    It's good, but man, those snipers in the bushes are murder row.

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    Popskinz

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    #66  Edited By Popskinz
    @Contro: Yeah, but that sniper glint does alleviate some of the frustrations.
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    Contro

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    #67  Edited By Contro

    @Popskinz said:

    @Contro: Yeah, but that sniper glint does alleviate some of the frustrations.

    Yea, I'm learning to shoot on those instinctively now, and prime bushes when in cover.

    Shotgun seems pretty useless on this map, I don't feel confident with it when clearing out or attacking, I never got any suppressing fire to get in close.

    There's not enough cooperation going on, I think that's the route of most peoples frustrations.. It should change though, I'm confident it will.

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    Evilmetal

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    #68  Edited By Evilmetal

    @mosdl said:

    @Evilmetal said:

    PC version comes with built-in L1 and R1 button graphics....
    PC version comes with built-in L1 and R1 button graphics....

    Gamepad plugged in?

    no. some game error occurred and those icons appeared...

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    Popskinz

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    #69  Edited By Popskinz
    @Contro said:

    @Popskinz said:

    @Contro: Yeah, but that sniper glint does alleviate some of the frustrations.

    Yea, I'm learning to shoot on those instinctively now, and prime bushes when in cover.

    Shotgun seems pretty useless on this map, I don't feel confident with it when clearing out or attacking, I never got any suppressing fire to get in close.

    There's not enough cooperation going on, I think that's the route of most peoples frustrations.. It should change though, I'm confident it will.

    Yeah, I'm also slightly little dissappointed that there isn't enough team work in the game, although I think the Conquest mode will show off this aspect of the game much better.

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