Battlefield 3
Game » consists of 15 releases. Released Oct 25, 2011
Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.
First footage of Frostbite 2.0 engine
Opens up with a very Mirror's Edge-esque scene. Nice - hopefully means they haven't forgotten about that property....
Don't go in expecting anything resembling gameplay footage though. If I didn't know the engine name, I wouldn't have guessed that it was powering the new BF.
" @floodiastus: BC2 uses Frostbite 1.5 "Oh alright, too bad they don't show of more destruction in 2.0 if anything that should be their focus, seeing as 1.5 looks graphicly superb already :)
I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video.
God forbid they'd release a tech video that shows anything but explosions and destruction.
Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day.
Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in.
Amazing stuff. I look forward to see more of the performance of the Frostbite engine.
That was pretty awesome to me. Being a modeler there was a lot of things I really liked and noticed in the video, I hope they show more soon.
" Good Lord the lighting looks awesome. "I don't know, I've seen stuff like that 5 years ago and I'm probably missing something technical there, but that is the most boring and unimpressive tech demo (for the time when it was released) I know.
I'm really looking forward to playing the game, though.
" I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "I don't know, I felt like that was a pretty weak display, real time lighting is by no means something new, also only a very small area rendered, all in all it looks neat, but so did frostbite 1/1.5 so....
I doubt there will be day/night cycles in game, that's the sort of thing devs will ALWAYS do when showing an engine, seriously look for past engine tech footage and I guarantee that at least in 80% of em there will be a part were they'll do a day/night cycle to show off the lighting.
What I really want to see is how much improved is the environmental destruction system.
Superold video from some gamedeveloper conference last summer.
That said. I really dig the lighting capabilities. Can't wait to see the proper reveal trailer and read hands-on previews from GDC.
The beta must be around the corner too. Sometime this summer I guess. Probably around E3?
But you know why I'm more interested in the Frostbite engine than the other tech videos I've seen of other engines. Because they showed quite the impressive display of how the 1.5 engine performed when using DX10 resources. But hey sure, let's just stick to the only thing matters to gamers. Destruction and explosions. Speaking of which, I never said anything about day/night cycles. I was talking about a constant moving light source proving that you don't give a toss about what I write really, aside from the fact that I cared more about lighting than destruction. I know very well that tech demos always look good to lure people in, but I have also not seen too much of the DX11 stuff yet, have you?" @PhatSeeJay said:
" I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "I don't know, I felt like that was a pretty weak display, real time lighting is by no means something new, also only a very small area rendered, all in all it looks neat, but so did frostbite 1/1.5 so.... I doubt there will be day/night cycles in game, that's the sort of thing devs will ALWAYS do when showing an engine, seriously look for past engine tech footage and I guarantee that at least in 80% of em there will be a part were they'll do a day/night cycle to show off the lighting. What I really want to see is how much improved is the environmental destruction system. "
It's not hard to guess what the Frostbite engine will do in terms of destruction, we've all seen the iterations. At this point I'm more interested to see what they can do to improve the environmental effects affect the combat, like light, wind and so on,because I personally would like to see iterations there.
If that will happen or not I left unsaid, I'm just imagining and guessing at what they want us to look at given they've shown lighting rather than destruction this time around.
" I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "On consoles, where players can't force 'disable bloom', lighting already is gameplay relevant. On maps like Laguna Presa Rush maptier 2, defenders get blinded by the sun. Of course, such a thing can't stand on PC, where people meddle with their .ini-files to get the drop on the competition. Instead of embracing gameplay relevant lighting, they say 'lighting sucks, it meddles with my visibility'. Thus, I'd rather not play shooters on PC. Guess I must play BF3 on PC though. Got a DX11 rig for it and the differences will be substancial enough (3x more players) for me to do it so. Nontheless, one can't have nice things with ignorant folks given the opportunity of meddling with a game on an open system.
True. PC players can't have nice things because they can just tinker with files to have it go away and improve their play, making it an unfair advantage to the ones who's not able to do that, or like to keep those settings." @PhatSeeJay said:
" I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "On consoles, where players can't force 'disable bloom', lighting already is gameplay relevant. On maps like Laguna Presa Rush maptier 2, defenders get blinded by the sun. Of course, such a thing can't stand on PC, where people meddle with their .ini-files to get the drop on the competition. Instead of embracing gameplay relevant lighting, they say 'lighting sucks, it meddles with my visibility'. Thus, I'd rather not play shooters on PC. Guess I must play BF3 on PC though. Got a DX11 rig for it and the differences will be substancial enough (3x more players) for me to do it so. Nontheless, one can't have nice things with ignorant folks given the opportunity of meddling with a game on an open system. "
It's a shame in my book because having a 100% clear view becomes a hassle for ground infantry to stay alive now that Bad Company 2 could sport pixel inch precision with shots being easier to place. I would personally welcome wind conditions that a sniper has to take into consideration when placing a shot or more ways to blind them. That's of course wishful thinking.
" @Seppli said:There was a bug, pre later patches on BC2 where the whole screen would go white and stay that way on PC, thus a lot of people had to disable bloom. Punkbuster didn't register this as a hack because it's not, it's cosmetic on PC. See, HDR style bloom is supposed to increase suddenly and then fall off, not stay on indefinitely like it does due to the bug. it's since been patched and people don't disable it anymore. Meanwhile, stop blaming PC for hacks when lag switches and the like are so common place in console gaming that there are tutorials for such game breaking mechanics on youtube. There are cheaters and hackers on any platform you can think of when it comes to gaming and console gaming is not without its tinkerers too. Borderlands hacked weapons on 360 says hi.True. PC players can't have nice things because they can just tinker with files to have it go away and improve their play, making it an unfair advantage to the ones who's not able to do that, or like to keep those settings. It's a shame in my book because having a 100% clear view becomes a hassle for ground infantry to stay alive now that Bad Company 2 could sport pixel inch precision with shots being easier to place. I would personally welcome wind conditions that a sniper has to take into consideration when placing a shot or more ways to blind them. That's of course wishful thinking. "" @PhatSeeJay said:
" I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "On consoles, where players can't force 'disable bloom', lighting already is gameplay relevant. On maps like Laguna Presa Rush maptier 2, defenders get blinded by the sun. Of course, such a thing can't stand on PC, where people meddle with their .ini-files to get the drop on the competition. Instead of embracing gameplay relevant lighting, they say 'lighting sucks, it meddles with my visibility'. Thus, I'd rather not play shooters on PC. Guess I must play BF3 on PC though. Got a DX11 rig for it and the differences will be substancial enough (3x more players) for me to do it so. Nontheless, one can't have nice things with ignorant folks given the opportunity of meddling with a game on an open system. "
Also, without 'meddling with a game on an open system' we wouldn't have modders. And so we wouldn't have Counter Strike, Team Fortress Portal, Left4Dead, Synergy or a whole swathe of maps and mechanics which MW2 and Black Ops both use. Seppli, your anti PC stance is getting to be really annoying.
" @PhatSeeJay said:Putting a crosshair on the screen really helps in BF Vietnam hardcore mode since there are no sights for the vehicles, btw. ;-) Just run an overlay and put the text/image in the center...there are fps counters that allow you to center the fps counter... ;-) Tihihi." I think this looks amazing and almost instantly I lose more faith in the player base when reading the comments under the video. God forbid they'd release a tech video that shows anything but explosions and destruction. Know what I see when I watch this video? A display of how the DX11 stuff will look like and, with the real time lighting effects, I almost get hopes for real time day cycle that affect where the sun will shine during the day. Imagine that? Snipers getting a hard time in the second half of the match because suddenly the sun has moved over to their angle of fire and shadows have moved for people to hide in. Amazing stuff. I look forward to see more of the performance of the Frostbite engine. "On consoles, where players can't force 'disable bloom', lighting already is gameplay relevant. On maps like Laguna Presa Rush maptier 2, defenders get blinded by the sun. Of course, such a thing can't stand on PC, where people meddle with their .ini-files to get the drop on the competition. Instead of embracing gameplay relevant lighting, they say 'lighting sucks, it meddles with my visibility'. Thus, I'd rather not play shooters on PC. Guess I must play BF3 on PC though. Got a DX11 rig for it and the differences will be substancial enough (3x more players) for me to do it so. Nontheless, one can't have nice things with ignorant folks given the opportunity of meddling with a game on an open system. "
" @TooWalrus said:that made me lol" In class on iPod touch right now- I'll watch when I get home. "Thanks for letting us know. "
" ...when will we get a PC game comparable to Crysis? It's been 4 years and we have yet to have a game that can even go toe-to-toe. This new engine just looks like an upgrade from BC2. "Crysis is fairly dated by today's standards, Metro 2033 stomps all over vanilla Crysis and Arma II is up there as well. Modded Crysis is another story, but that's probably an unfair comparison.
Are you guys serious? Maybe the people saying this isn't impressive just don't realize what's going on or how difficult it is to do. They aren't just changing the color of the lights, which would be pretty lame these days. Quake 2 did that. Here the light is reflecting off of colored surfaces and onto the rest of the room. That is super difficult to do in real time. Most games don't bother to try to do that in real time and just bake it into shadow maps or the textures themselves.
As for the video being boring, I'm pretty sure that when it was shown off there would have been a person talking over it and explaining it. Gametrailers got the video, but probably couldn't record the presentation.
" @floodiastus said:I didnt mean destruction 3.0, I meant destruction "IN" 2.0 (as in frostbyte 2.0).. but im sure youre just trolling the naive floodiastus ;)" @Dedodido said:You mean Destruction 3.0? :p "" @floodiastus: BC2 uses Frostbite 1.5 "Oh alright, too bad they don't show of more destruction in 2.0 if anything that should be their focus, seeing as 1.5 looks graphicly superb already :) "
You mentioned one game and call crysis dated?
sorry, fail.
edit: also, It is a bit unfair to compare them, Metro 2033 is 90% of the time corridor, crysis is often open battleground, and wherever it is better or not is all for discussion, metro is a dark game.
Anyways, looks like a good tech demo, however I fear that much of those effects are dx11, which my card doesn't support :(
I don't think its unfair to compare usermade mods of a 4 year old game to proffesionally made modern games. If they can't keep up with mods, why the fuck arent the modders making the games." @KaosAngel said:
" ...when will we get a PC game comparable to Crysis? It's been 4 years and we have yet to have a game that can even go toe-to-toe. This new engine just looks like an upgrade from BC2. "Crysis is fairly dated by today's standards, Metro 2033 stomps all over vanilla Crysis and Arma II is up there as well. Modded Crysis is another story, but that's probably an unfair comparison. "
In fact, shit, its unfair to the mods to compare their shit to professional games. That's how it normally works. If the bleeding edge is some motherfucking user mod, something went horribly wrong along the way. And I love mods. But if this were a case where somehow Fallout 3 with mods was the best looking game around, that would speak poorly to devs as well. That some random dude with a bit of free time outclassed a team of proffesionals.
" @Infininja said:Lol, when buildings were able to completely collapse in BC2 they named it Destruction 2.0. If you kill someone that way it even says <Gamertag> DESTRUCTION 2.0 <Gamertag 2>." @floodiastus said:I didnt mean destruction 3.0, I meant destruction "IN" 2.0 (as in frostbyte 2.0).. but im sure youre just trolling the naive floodiastus ;) "" @Dedodido said:You mean Destruction 3.0? :p "" @floodiastus: BC2 uses Frostbite 1.5 "Oh alright, too bad they don't show of more destruction in 2.0 if anything that should be their focus, seeing as 1.5 looks graphicly superb already :) "
No harm meant.
The engine does remind me of CryEngine 2 when it was being demoed for the original Crysis. But unfortunately tech demos only go so far as in the end the tech has to rely on the hardware.
Another reason is, most such graphical mods are very demanding. Suiting Crysis up with all the right high res mods, shaders, and time of days easily doubles its performance demands, making it pretty much the most demanding game around. Considering the average system still runs only something like an 8800GT in the general PC gaming community, and only something like an HD 6850 in the enthusiast community, improving graphics after a point is simply a case of diminishing returns.
The industry isn't entirely swayed in the lowest common denominator direction though. For example, Crytek regularly hires the top modders at Crymod. Hawkeye Puppy, Helder Pinto, etc. Game developers just have to balance out their priorities with financial and technical reality.
@amir90
said:Crysis is dated compared to what it was considered to be 1-2 years ago, that is, the best looking game of all time. Without mods, there are at least a dozen things obviously broken about its graphics (low res textures, bad ToD, no AF with POM etc.), and games like Metro 2033, even though they are set in a different environment still clearly do some things better on the tech side. And I'm not bashing Crysis either by the way, I've finished the game numerous times and have spent countless hours modding it. It's one of my favorite games of all time and probably the best shooter of this generation, but I'm simply telling it as it is." @Geno: You mentioned one game and call crysis dated? sorry, fail. edit: also, It is a bit unfair to compare them, Metro 2033 is 90% of the time corridor, crysis is often open battleground, and wherever it is better or not is all for discussion, metro is a dark game. Anyways, looks like a good tech demo, however I fear that much of those effects are dx11, which my card doesn't support :( "
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