For those of you who don't own BF3 the weapons for multiplayer completely lack the standard stat bars for guns that you would expect from an fps (accuracy, damage etc..). All you get is the bullet caliber, number of rounds in clip, rate of fire, firing modes and range (long medium short). I think its quite cool actually, it encourages you to try all the weapons and just pick which one you like the most not based on stats but how it feels to you. What do you think about it?
How do you feel about no stat bars for guns?
The less meaningless slider-looking stats bars, the better. If I'm not mistaken, most of the BC2 stat bars were just random bullshit
I believe the developers said from the get go no one gun was more powerful than the next, they all just handle differently.
something that has 5mm rounds and a quicker fire rate will do the same damage as something with a longer barrel and 7mm ammo but one will suit your play style better than the others. if you like to spray it up, or burst your shots out. I love the fact that all of the guns are balanced. Some are favored more than others, that ump was beast in the beta. I have yet to get my hands on it again. And I hear the 416 for the assault class is super awesome as well, even more so than the beta.
I don't mind not having them. In BC2 either I am completely crazy or they meant nothing as some guns that SHOULD have been better, I preferred less than some other gun that should have sucked. I like being kind of forced to experiment with what works for me. It keeps it more interesting.
@AhmadMetallic said:The less meaningless slider-looking stats bars, the better. If I'm not mistaken, most of the BC2 stat bars were just random bullshit
And I hear the 416 for the assault class is super awesome as well, even more so than the beta.
I unlocked all the accessories and got over 100 kills with the 416 insanely fast. It feels almost broken how good it is, especially in burst. It is like the M16 or An94 from BC2 when it first came out. It is basically a sniper rifle that can shoot in burst or full auto.
Good riddance. They lied in Bad Company 2. They lie in the Call of Duty games.
They were roughly correct in BC2 on launch (but I think they had a "range" bar. What does that even mean?), but they didn't even update them as they balanced the game. The sniper rifles still show their original damages, even though they all do the same now (except the M95 which does 5 more). The SPECACT MG3 showed completely different stats from the normal one, even though they were the same gun.
They were useless.
@Infininja: In BF games, bullets lose damage over distance. The range statistic is meant to convey how far away your target can be before your ammo becomes ineffective.
That's your interpretation, but it's ambiguous. No one just looking at the stats screen and not already knowing they lose damage will guess that's what it means. Plus, the ranges on most guns are uniform. Except for the assault rifles that don't lose damage at all, ARs and LMGs do max damage up till 18m meters, then start doing min at 64. SMGs do max till 18 and min at 42. I'm not looking at the BC2 stats screen right now, but I'm fairly sure it doesn't reflect this correctly.
@MrKlorox: I don't think it's common sense. Years of playing first person shooters would tell you everything is hitscan unless it is a "slow" projectile like a rocket.
Also, the velocity doesn't drop in Bad Company 2. I don't think it does in Battlefield 3 either, but I'm not sure.
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