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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    How important is more than 4 classes?

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    mikemcn

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    #1  Edited By mikemcn

    Continuing my attempt at cautious objectivism towards battlefield 3, I've been wondering why all of you people are so unhappy with there likely being only 4 classes in BF3 I really don't understand the draw, why not have 4 classes that are more balanced and better equipped towards actually winning the game than 7 or so where each is severely crippled in some area.  Too many times in BF2 have I had to try and find a way to kill a Tank with nothing but a hand grenade and a Light Machine gun, it doesn't work very well, in Bad Company 2, thats still a bit of an issue, but at least in BC2 almost everyone has a chance to face any challenge they may encounter.  
     
    Ive heard claims of individuality! With 7 classes everyone has different job and does it well, isn't that great? But I can't see that happening, although thats sounds like great fun, teamwork is a passive experience for everyone who isn't in a clan or community, or who has friends willing to play every waking moment, you can't convince anyone you don't know to behave the way they don't want to, forcing them to choose from an array of crippled classes can be an issue if they don't behave as they should. Simple classes= a better chance everyone will do something useful, right?
             

     But which ones best for the team?
     But which ones best for the team?
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    KaosAngel

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    #2  Edited By KaosAngel

    Maybe more Kits will be for the Expansions?  >.> 
     
    I heard Squads are in 4 too...if that's true, I'd understand 4 kits.

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    AhmadMetallic

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    #3  Edited By AhmadMetallic

    hey i'll keep repeating this til my hands go sore : 
     
     

       

    You know what made Battlefield 2 so great ? 
     
    you'd have 6 people in your squad (including you) =>  

    • you and another guy are Anti Tank (one shoots down helos and the other, tanks) 
    • a medic to give you health kits and revive you 
    •   The Squad Leader (and your only mobile spawn point) is a support guy to give you ammo and help with his  machine gun firepower
    • a sniper to stay a few meters behind the squad, on higher ground (as you advance to the next point) to clean up the next flag before you guys reach it 
    • a Spec Ops guy to boobytrap birdges after you cross them, or rig your car with C4 so that you'd jump out and then he blows it up 
      
    alternatives : an Assault for firepower and an Engineer to keep fixing your vehicles, throw land mines around a flag after you capture it and occasionally help with his one-shot-kill shotgun 
     
    Battlefield 2 had individuality. you'd have 7 kinds of players all doing their different jobs... the most amazing team-based experience ever.


     its called DIVERSITY and INDIVIDUALITY. part of being in an MMO is having a shit ton of races/whatever, right ? 
    well a part of being on a 64 player map that takes you half an hour to cross on foot, is to have several soldier classes to feel like you're a bit unique on the battlefield.... 
     
    god fucking damn it DICE, god motherfucking damn it.
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    Spoonman671

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    #4  Edited By Spoonman671

    People are going to bitch about anything that makes this game different than Battlefield 2.

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    Marz

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    #5  Edited By Marz

    I think 4 kits is fine, every roll in BF2 was covered by BC2's class system. 

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    B0nd07

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    #7  Edited By B0nd07

    Because they promote team work. 

    • Special Forces - C4 specialist.  Could easily take out objectives (UAV station, artillery, etc.)
    • Sniper - Long range cover fire.
    • Assault - Overall soldier.
    • Support - Medium range cover fire.  Could supply ammo.
    • Engineer - Could fix vehicles and commander buildings.  Also had AT mines.
    • Medic - Dropped health packs (which actually meant something with no recharging health) and could revive dead teammates.
    • Anti-tank - AT specialist.  Could easily take out armor.
     
    Merging almost all of them together just creates teams of snipers or medics who are more focused on their K/D ratio than actually completing objectives.
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    FrankCanada97

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    #8  Edited By FrankCanada97
    @Marz said:
    " I think 4 kits is fine, every roll in BF2 was covered by BC2's class system.  "
    This, don't let a label define how you play.
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    KaosAngel

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    #9  Edited By KaosAngel
    @B0nd07: Support/Engineer/Anti-Tank could be mixed around as one or two classes though.  
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    Seppli

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    #10  Edited By Seppli

    There's just no need for a 'C4 ninja kit', if 2 of 4 kits can go ninja. Maybe this time around, the ninja builds will have a silencer at their disposal too.
     
    BF 2142 had 4 kits with 2 specialization branches each. Same lead designer as BF3 and BF:BC 2 too.
     
    While BF:BC 2's kits aren't perfect, they support many more playstyles than just 4. With some customization tweaking, the 4 basic kit setup can be quite perfect.

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    B0nd07

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    #11  Edited By B0nd07
    @KaosAngel said:
    " @B0nd07: Support/Engineer/Anti-Tank could be mixed around as one or two classes though.   "
    I'll give you Engineer and AT.  That worked well in BC2.  But I will not give you Support.  That needs to be it's own kit.  Medics need to be in the fray healing and reviving people, not perched on a hill picking people off with their M60.
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    Seppli

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    #12  Edited By Seppli

    Also - 'Pros' kit-swap. There's just no way 7 kits have a distinct value to them, making kit-swapping a hassle.
     
    The 4 kit setup works perfectly for that aspect of gameplay. Easy and purposeful kit-swapping is enabled by the 4 basic kits design.

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    Jimbo

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    #13  Edited By Jimbo

    Because it's about teamwork and coordination, not being able to Rambo every situation yourself.  I think you could just about get away with rolling Assault/Spec Ops together, and Eng/AT together, but Medic and Support should be seperate.
     
    edit: and class caps wouldn't be the worst idea in the world.

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    Otogi

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    #15  Edited By Otogi

    Like others have noted, it's the perception of how it effects the team. Should there be more classes to get everyone to specialize and work together, or should there only be a pragmatic, small amount that hits all covers? I support the latter (even though I like looking at the different combination of kits), but I'd have to do a comparison between 2, BC2 and 3 to get the true feel.

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    mikemcn

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    #16  Edited By mikemcn
    @B0nd07 said:
    " Because they promote team work. 

    • Special Forces - C4 specialist.  Could easily take out objectives (UAV station, artillery, etc.)
    • Sniper - Long range cover fire.
    • Assault - Overall soldier.
    • Support - Medium range cover fire.  Could supply ammo.
    • Engineer - Could fix vehicles and commander buildings.  Also had AT mines.
    • Medic - Dropped health packs (which actually meant something with no recharging health) and could revive dead teammates.
    • Anti-tank - AT specialist.  Could easily take out armor.
     Merging almost all of them together just creates teams of snipers or medics who are more focused on their K/D ratio than actually completing objectives. "
    But no one plays those classes like that, you end up with 4 anti tank men on one side of the map trying to snipe with pistols while the objective that is being hammered by enemy armor has nothing but medics and snipers covering it without so much as a single explosive between them. You think too highly of the average Battlefield player. 
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    KaosAngel

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    #17  Edited By KaosAngel
    @Jimbo said:
    "  I think you could just about get away with rolling Assault/Spec Ops together,"
    No way.  Assault and Spec Ops play completely differently.  Spec Ops is close range while Assault is far/medium.  If anything, Spec Ops should be given two types...Sniper or Close Range.
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    AhmadMetallic

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    #18  Edited By AhmadMetallic
    @Spoonman671 said:

    " People are going to bitch about anything that makes this game different than Battlefield 2. "

    have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 
     
      

     
    @drag said:

    " one heals and lays out covering fire "

    that doesnt make sense 
     
     

    " one replenishes ammo and can also c4 things  "

    that also doesnt make sense. i dont see how you can be throwing around ammo for your teammates as they shoot at enemies AND handling C4 on a car or bridge or booby trapping a road at the same time.. you're not making any sense, my friend. 
     
     

    "  individuality and diversity and other words all in a nice line.  "

    i'm afraid your post is devoid of those things :( 
     
     
    @drag said:

    "i mean no its ruined forever bf3 suck dice sucks oh my life those pesky console players it's probably their fault too"

    damn fucking straight. except for the last bit.. thats arguable. 
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    Otogi

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    #19  Edited By Otogi

     have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 


        Good to see the fan base is civil, welcoming and open minded.
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    TheSeductiveMoose

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    I don't wanna be able to take out tanks easily when I'm not playing as an Anti-Tanker.
     
    But I will reserve my bitching until the game actually comes out, not going to get my panties in a bunch because of some goddamn NeoGaf post.

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    meteora

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    #22  Edited By meteora

    Individuality is really a thing that I definitely root for.

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    gamb1t

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    #23  Edited By gamb1t
    @Ahmad_Metallic said:
    " @Spoonman671 said:

    " People are going to bitch about anything that makes this game different than Battlefield 2. "

    have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 
     
      

     
    @drag said:

    " one heals and lays out covering fire "

    that doesnt make sense 
     
     

    " one replenishes ammo and can also c4 things  "

    that also doesnt make sense. i dont see how you can be throwing around ammo for your teammates as they shoot at enemies AND handling C4 on a car or bridge or booby trapping a road at the same time.. you're not making any sense, my friend. 
     
     

    "  individuality and diversity and other words all in a nice line.  "

    i'm afraid your post is devoid of those things :( 
     
     
    @drag said:

    "i mean no its ruined forever bf3 suck dice sucks oh my life those pesky console players it's probably their fault too"

    damn fucking straight. except for the last bit.. thats arguable.  "
    glad someone knows something about bf2
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    AhmadMetallic

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    #24  Edited By AhmadMetallic
    @drag said:
    "   while another guy, a totally seperate person??? is like being some kind of medical wizardy type guy?  "
    thats not what you said. you said he'd be reviving dead players during the fight AND providing covering fire.. how can i be firing at the enemies coming my way and also reviving those around me? 
    you're supposed to have the Support player with the heavy machine gun mowing down enemies while you, the "pussy" medic (i dont mean you personally) are in the background being the nurse.. 
     
     
    @drag said:
    "  and then another guy like ... gives out ammo AND blows the occasional piece of scenery up, both of which are apparently somehow supposed to be not occurring constantly, simultaneously, endlessly.  "
    yes, they do happen simultaneously, alot. 
    you're in a fight. you got 10 team members lying around you firing at the enemy, you're throw ammo packs and providing some covering fire everytime your ammo pack bar needs to refill. how can you both do that, and say, for example, plant some C4 on the road nearby to blow up any attacking vehicles ?  
    the way i see it, you do what i described above as ANOTHER guy is spreading his C4 all over the road, or attaching it to a car that somebody's going to drive towards the enemy, etc... 
     
     
    Remember, this isnt Bad Company 2. we're not running around a neighborhood, with 32 players and 4 man-squads. this is much more massive and requires the different tasks to be divivded between ATLEAST 7 men, not four. you cant keep up a fight that grand when you have so many tasks all tied to the same kit
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    AhmadMetallic

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    #26  Edited By AhmadMetallic
    @Otogi said:
    "

     have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 

        Good to see the fan base is civil, welcoming and open minded. "
    im not gonna allow anyone to call me a mindless PC fanboy slash BF2 fanboy who will 'rage' over 'anything' that isnt the same as BF2 in BF3, which is what he said 
    im not some brainless PC stereotype, so he had it coming.
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    Otogi

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    #27  Edited By Otogi
    @Ahmad_Metallic said:
    " @Otogi said:
    "

     have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 

        Good to see the fan base is civil, welcoming and open minded. "
    im not gonna allow anyone to call me a mindless PC fanboy slash BF2 fanboy who will 'rage' over 'anything' that isnt the same as BF2 in BF3, which is what he said im not some brainless PC stereotype, so he had it coming. "
     And you couldn't figure out a better way to do so?
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    B0nd07

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    #28  Edited By B0nd07
    @drag said:
    " How does that work then? Mr. xXxSNIPERZLOLxXx wants to hide in a bush with a hard scope and a harder erection, waiting two hours for that one headshot ... then suddenly he sees there's actually seven kits to choose from and holy fucking shit he's jumping on those objectives like an absolute champ. Can't stop him if you tried, the man's delirious!  "
    I have no idea what you just said, but I'll admit the K/D thing is more a problem with the scoring than the classes.  However, it does not mean one class should be able to do a bunch of things itself.
     
    @Mikemcn said:
    " But no one plays those classes like that, you end up with 4 anti tank men on one side of the map trying to snipe with pistols while the objective that is being hammered by enemy armor has nothing but medics and snipers covering it without so much as a single explosive between them. You think too highly of the average Battlefield player.  "
    They did when I played.  Sure, there'd be class overlap when people notice the team needed help with something, but then they'd even out again.  Keep in mind, BF2 and BC2 are completely different games.  I never once saw a squad (of six, I might add) that was mostly one class (unless there was almost no one in the server), like you do in BC2.  I believe it is you who is not thinking high enough of the average Battlefield player.
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    s7evn

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    #29  Edited By s7evn

    I would at least like to see, Assault, Sniper, Engineer, Medic, and Support. 5 is all I'm asking, combine Spec. Ops and Assault and AT with Engineer. 

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    Spoonman671

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    #31  Edited By Spoonman671
    @Ahmad_Metallic said:
    " @Otogi said:
    "

     have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul. 

        Good to see the fan base is civil, welcoming and open minded. "
    im not gonna allow anyone to call me a mindless PC fanboy slash BF2 fanboy who will 'rage' over 'anything' that isnt the same as BF2 in BF3, which is what he said im not some brainless PC stereotype, so he had it coming. "
    Being a condescending little fuck--yeah, totally defying stereotypes about PC gamers.  And you're totally not raging over this little number right now either.

    Yeah, dude, I've played Battlefield 2, and I know that most of the options provided by the seven class system can pretty easily be rolled into a four class system that includes an extensive list of unlockables and options.  If you want to play a special forces class, then you'll be able to select the assault class and spec it to match those parameters.  The class can still have the same deficiencies/strengths that the classic special forces class had, but there really isn't any need to provide it its own special designation within the broader class system.  Fans of BF2 and other BF games will do this on their own, they don't need the game to do it for them.
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    KaosAngel

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    #32  Edited By KaosAngel

    I'd like it if they added a Pilot Kit, to stop people from farming jets/heli.  >.>

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    No0b0rAmA

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    #33  Edited By No0b0rAmA

    What the fuck is wrong with people? 4 classes? MG carrying Medic? Holy fuck.

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    mikemcn

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    #34  Edited By mikemcn
    @drag said:

    " Alright, but to be seriously just for a moment. Just like one tiny moment I promise ...  
     
    What's the actual problem? In terms of gameplay. Because I think on a functioning level the number of classes makes zero difference whatsoever, if you need one guy throwing ammo out and one guy C4-ing something at the same time, you can have that going on, they just both have the assault kit selected. Is it an issue of squad size? Just because on massive maps you need bigger groups to get things done? Perhaps but that's not what we're talking about, and four classes does mean four man squads necessarily. We can complain about that later. 
     
    Does it come down to, what? Basically seeing an icon on the map? Or just knowing, in some way or another, which players around you are using which equipment & therefore should be performing which roles? So if you see an anti-tank guy around, you can place some trust in him to sort out any armour coming down the road? Better teamwork etc.  
     
    Because that can be really, really easily solved with a UI. Say there was only one kit - or no kits, I should say - you just pick everything from a list, but then your role, icon, appearance perhaps, changes based on whatever equipment you've got. Problem? 
     
    Or are we really not breaking this down any further than seven classes are the best because of BF2.  "

    I think people assume that because BF2 was great before streamlining became a thing, and when PC was a little more on top of it's game, that a new BF game needs the same mechanics to be as great. If that makes any sort of sense.  
     

    @No0b0rAmA

    said:

    " What the fuck is wrong with people? 4 classes? MG carrying Medic? Holy fuck. "

    That post was a waste of bandwith, could I get some support with that argument? Unless we're arguing the physical ability of a soldier trained in medical care to lift a Light machine gun.  
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    Agent47

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    #35  Edited By Agent47
    @Spoonman671: Ain't it so true Man with no name?Ain't it the truth...
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    No0b0rAmA

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    #36  Edited By No0b0rAmA
    @drag said:

    " Alright, but to be seriously just for a moment. Just like one tiny moment I promise ...  
     
    What's the actual problem? In terms of gameplay. Because I think on a functioning level the number of classes makes zero difference whatsoever, if you need one guy throwing ammo out and one guy C4-ing something at the same time, you can have that going on, they just both have the assault kit selected. Is it an issue of squad size? Just because on massive maps you need bigger groups to get things done? Perhaps but that's not what we're talking about, and four classes does mean four man squads necessarily. We can complain about that later. 
     
    Does it come down to, what? Basically seeing an icon on the map? Or just knowing, in some way or another, which players around you are using which equipment & therefore should be performing which roles? So if you see an anti-tank guy around, you can place some trust in him to sort out any armour coming down the road? Better teamwork etc.  
     
    Because that can be really, really easily solved with a UI. Say there was only one kit - or no kits, I should say - you just pick everything from a list, but then your role, icon, appearance perhaps, changes based on whatever equipment you've got. Problem? 
     
    Or are we really not breaking this down any further than seven classes are the best because of BF2.  "

    I'd honestly rather not waste 10 minutes every respawn trying to configure everything to make a spec ops guy or trying to be the assault guy. It's a waste of time trying to configure your equipment every single fucking time so you can get decent classes.
     
    @Mikemcn said:


     

    @No0b0rAmA

    said:

    " What the fuck is wrong with people? 4 classes? MG carrying Medic? Holy fuck. "

    That post was a waste of bandwith, could I get some support with that argument? Unless we're arguing the physical ability of a soldier trained in medical care to lift a Light machine gun.   "

    The rolls just don't make sense. Shouldn't the medic have a normal assault rifle and the assault or support get the LMG?
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    No0b0rAmA

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    #38  Edited By No0b0rAmA
    @drag said:
    " @No0b0rAmA: So ... custom classes? Problem solved? Everyone's happy and crying and holding each other, dancing in the street?  "
    But you would need perks to go along with it. And no fucking way will DICE have perks in that game.
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    Spoonman671

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    #39  Edited By Spoonman671
    @No0b0rAmA said:
    " @drag said:
    " @No0b0rAmA: So ... custom classes? Problem solved? Everyone's happy and crying and holding each other, dancing in the street?  "
    But you would need perks to go along with it. And no fucking way will DICE have perks in that game. "
    Also, it should have blue tiger camouflage weapon skins, and killstreaks.  These games absolutely NEED killstreaks!
     
     
    (please note sarcasm)
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    No0b0rAmA

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    #41  Edited By No0b0rAmA
    @Spoonman671 said:
    " @No0b0rAmA said:
    " @drag said:
    " @No0b0rAmA: So ... custom classes? Problem solved? Everyone's happy and crying and holding each other, dancing in the street?  "
    But you would need perks to go along with it. And no fucking way will DICE have perks in that game. "
    Also, it should have blue tiger camouflage weapon skins, and killstreaks.  These games absolutely NEED killstreaks!   (please note sarcasm) "
    Would you buy this game with weapon camouflage and kill streaks?
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    mikeeegeee

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    #42  Edited By mikeeegeee
    @drag said:

    " @B0nd07 said: 

     Merging almost all of them together just creates teams of snipers or medics who are more focused on their K/D ratio than actually completing objectives. "
    How does that work then? Mr. xXxSNIPERZLOLxXx wants to hide in a bush with a hard scope and a harder erection, waiting two hours for that one headshot ... then suddenly he sees there's actually seven kits to choose from and holy fucking shit he's jumping on those objectives like an absolute champ. Can't stop him if you tried, the man's delirious!  "
    Pretty fucking funny. Well said. I think one of the selling points of Bad Company was the destruction aspect. With the four class approach, each class (sans medic) was given the ability to blow things up, which is inherently satisfying. If there were seven classes, how many would be deprived of this ability? For balancing purposes, I can understand that some wouldn't be able to destroy buildings (medics). It's also not particularly realistic that every soldier is capable of blowing holes in walls. However, it's way more fun if you can.
     
    With four classes, each feels lethal in a fight. Yes, some are better at other ranges/situations than others, but everyone can hold their own pretty well. I find that to be realistic and satisfying.

    I'm more upset that squads are rumored to only be four large.
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    Potter9156

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    #43  Edited By Potter9156

    More than 4 is redundant. All you need is medic guy, assault man, explosives dude, and camper scumbag asshole. Done. 

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    Spoonman671

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    #44  Edited By Spoonman671
    @No0b0rAmA said:
    " @Spoonman671 said:
    " @No0b0rAmA said:
    " @drag said:
    " @No0b0rAmA: So ... custom classes? Problem solved? Everyone's happy and crying and holding each other, dancing in the street?  "
    But you would need perks to go along with it. And no fucking way will DICE have perks in that game. "
    Also, it should have blue tiger camouflage weapon skins, and killstreaks.  These games absolutely NEED killstreaks!   (please note sarcasm) "
    Would you buy this game with weapon camouflage and kill streaks? "
    No, it would also have to have jetpacks and invisible snipers, or NO SALE!
     

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    AhmadMetallic

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    #45  Edited By AhmadMetallic
    @drag said:
    " Alright, but to be seriously just for a moment. Just like one tiny moment I promise ...  
     
    What's the actual problem? In terms of gameplay. Because I think on a functioning level the number of classes makes zero difference whatsoever, if you need one guy throwing ammo out and one guy C4-ing something at the same time, you can have that going on, they just both have the assault kit selected. Is it an issue of squad size? Just because on massive maps you need bigger groups to get things done? Perhaps but that's not what we're talking about, and four classes does mean four man squads necessarily. We can complain about that later. 
     
    Does it come down to, what? Basically seeing an icon on the map? Or just knowing, in some way or another, which players around you are using which equipment & therefore should be performing which roles? So if you see an anti-tank guy around, you can place some trust in him to sort out any armour coming down the road? Better teamwork etc.  
     
    Because that can be really, really easily solved with a UI. Say there was only one kit - or no kits, I should say - you just pick everything from a list, but then your role, icon, appearance perhaps, changes based on whatever equipment you've got. Problem? 
     
    Or are we really not breaking this down any further than seven classes are the best because of BF2.  "
    when you have, say, 8 major tasks, and you give each kit 2 tasks (thats four kits), you got the players confused between the two tasks and not getting their heads in the game 
    thats why in BC2 you got Medics occupied with getting kills => because instead of just giving them the HEALTH wizardy, they also have a goddamn heavy machine gun.. they're not doing their job 
     
    and thats why when im Engineer, i want to focus on blowing up nearby enemy tanks, but im too occupied with repairing my own fucking tank..  
    Why not have two engineers, one shooting tanks and one repairing, you say ? well because when you have a rocket launcher on your back, you're gonna be tempted to use it 
     
    take away the rocket launcher from X and the repair tool from Y, make X an engineer whose purpose is to repair vehicles (which should be his main and only big ability) and let Y be just an anti-tank who's not worried about repairing his vehicle, but blowing up that goddamn enemy tank. 
     
    Now we gave the 8 tasks to 8 kits, one task each. clarity ? yes. more team work ? yes. responsibilities divided equally and with one main goal for each soldier to achieve? thats another yes.
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    Wuddel

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    #46  Edited By Wuddel
    @Ahmad_Metallic said:
    " @Spoonman671 said:

    " People are going to bitch about anything that makes this game different than Battlefield 2. "

    have you played Battlefield 2 for 3-5 years ? then be quite 
    i dont make fun of a console player when they bitch about a new Final Fantasy not having whatever the fuck it should have, because ive never played FF and dunno whether their demands are legit or not 
    and if you HAVE played Battlefield 2 for years, and have run with alot of people on the battlefield and saw just how dynamic and mindblowing the teamwork can get when you have 7 different kits with 1 significant feature to each one, and you dont see a problem with four kits in such a huge game, may god have mercy on your soul.   
    What's the matter with you? If you do not want to discuss video games like an adult, GTFO this website.
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    AhmadMetallic

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    #47  Edited By AhmadMetallic
    @Wuddel:  i dont see how i was being immature or condescending.. here's what i said : 
     
    1. have you played BF2 ? if not, be quite, because you're not familiar with it. same way im quite when console players complain about FF for example, because im not familiar with it 
    2. if you DID play BF2 for a long time and you still think the kit downgrade is a good thing, whats wrong with you? (joking/sarcastic way of asking 'WTF bro?' ) 
     
    you guys are making it sound like i called him racial slurs ..
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    SeriouslyNow

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    #48  Edited By SeriouslyNow
    @Ahmad_Metallic:   So, in other words, there should be more classes because people can't manage to make their own choices effectively.  Yeah, take away people's choices, that sounds like fun. :/  GO PLAY ARMA II and stop whining.  For real.  BF2 is not a good game on its own.  PR makes it a good game.
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    amir90

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    #49  Edited By amir90

    I have not played BF2, but I have played BF2142, and the 4 kits thing there worked great, getting sniped there was far less frustrating then in BC2.
     
    Also, by the lov of god, don't make the rpgs like Carl Gustav is in BC2 (yes I use that exploit as well, but that is not the point!).
     
    So my point is, I am positive to 4 kits, with the possibility to specialize, just like bf2142.

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    Pinworm45

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    #50  Edited By Pinworm45

    kinda sucks.

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