@xaLieNxGrEyx said:
@Donos said:
@xaLieNxGrEyx: If you want to make useless noise, yell into a paper bag.
@Jimbo: I'd disagree that you should always win if you shoot first (what if you miss, hurp semantics derp). On a more meaningful level, it takes away emphasis on weapon selection. It's better game design to punish players for walking into combat with a pistol or using a shotgun at medium range, even if those could technically work in real life. It also make the fights more interesting if people can take hits, in that they are actually fights (rather than a binary shoot/no shoot equation).
Anyone who thinks the one who shoots first should win is a moron, quite simple. I have no need to explain myself if you feel that way you're already too far lost. All I can reccommend to save your souls is to go play a real game like Rainbow Six Raven Shield, Vegas, Socom 2 etc. Real Multiplayer shooters. Heck even Halo if that's the only option. Seriously though, is the game aiming for you not enough? You have to gurantee a kill when shooting from behind? I guess you wouldn't care in the corner squating on your motion sensor but there's us that care about compition in our shooters and the MLG/GBs scene. Now go take your paper bag and hide within it in shame.
a) Fuck off.
b) The game doesn't aim for me, because I don't play shitty console FPS.
c) Well... I don't need a 'c' because the first two were so fucking good.
Yes, I think if you are shooting somebody repeatedly in the back with an assault rifle from 20 yards away then they shouldn't be able to completely ignore it, turn around and one-shot you in the head. That's fucking lame, makes no sense on any level and is what leads to supposedly team-based shooters actually just being a clusterfuck of everybody running around like spastics. Lone-wolfing is not sufficiently discouraged; death is not sufficiently discouraged - you're out for 5 seconds, now back to running around like a spastic, yay! If you care about competition, why wouldn't you want game mechanics which are brutal enough to force teams to act like teams and squads to act like squads? Nobody will be getting the drop on you from behind if your squad is working properly.
If we're talking about Quake or something then fucking whatever, but it'd be nice if some of these games which purport to be based on infantry combat had mechanics which resulted in fights being won by teamwork, maneuvering, suppression etc., instead of by some arbitrary rule which says headshots are always one-shot kills, even though you can shrug off half a dozen bullets to the chest. The 'fight' should be decided by what happens before the trigger is pulled, not by what happens after you have already started taking rifle rounds in the back/chest.
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