@AhmadMetallic:
1. I think Battlelog should have been an optional side tool with a real GUI for in-game, and then judging by results from BF3 then they could do something more solid in BF4.
2. I think squad leaders in BF3 were being worked on? possibly not final. However as it is now, it is BC2 style. Not very team oriented. Just an extra spawn point to spawn and then go about your own personal business on the map.
3. I think the bullets are fine? Metro is a CQB type map, so things may be more powerful. Maybe in longer ranges, the damage is less. Otherwise they will have to rebalance weapons for different sized maps?
4. The map in BF3 is garbage. I hardly use it. Looking to the bottom left area of the screen is not natural to me. Plus I don't understand the x-ray styled map yet. The old BF2 style was easy to understand. I had read a post long ago from a mod on the BF UK forums, say something along the lines of 'wouldn't it be nice to configure the interface how you liked it?' ... Not really posed a question, it seemed like a statement to me, like 'expect it'.. but not confirmed. It needs it though.
5. Join squad 'PWNAGE' . It was funny, to name your own squads and then at the end of the round to see the names of the top squads of both sides. It's these minor details that add flavor to a game. Battlelog seems to obscure this as well as the ease of getting into a squad and chatting it up for randoms.
Let's imagine the present Battlelog for a moment, shall we? "Hey bra, be my friend so we can use VOIP in-game. A/S/L... tee hee hee... " WTF man. I don't want to be your friend. "I remember it like it was yesterday... we became friends while playing Operation Metro... awww..." WTF WTF WTF WTF WTF WTF. I just want to beat the opponent in the game, and even if we can't... to just use the tools to coordinate tactics better. Be friends... fuck that shit. I just want to play the game, without random 'friends'. Suddenly we must all become friendly. Then you can see when I play and how many hours I play and who I play with... A game with strings attached or something. Maybe someone wants to "Get in and get out" without the friendship stuff, but still use VOIP and squad tools with becoming friends. IF after several days of gaming you see a player is a good team player "Hey man, join our platoon" ... and from there it can proceed. But not this "To just use the tools you must friend everyone". Garbage design. Pfft.. Battlelog... and now when Facebook is gaining negative attention for privacy issues...
6. teamwork points were cool
7. I spawned into a jet and the players who were waiting for it to spawn got pissed at me. I flew around, tried to dog fight another jet but using only the main-gun was not very fun for me. In the end I just crashed it on those players waiting for the jet to spawn.
-- extra side comments
X1. The browser interface is ass. If anything it should all be integrated into Origin, if they are to do it --without using your own browser. I think they will integrate it in the future. EA initially used Gamespy back in the day for BF2, for player accounts. EA probably learned some things and said "Screw Gamespy, we can do this ourselves". I'm sure EA will say "Screw ... [ the company that made the technology behind battlelog ] we can do this ourselves and integrate it with all our products" etc etc,.. Maybe they instead may buy that company out.
X2. With the release of the BF3 beta, I increasingly followed certain youtube vlogs to see their BF3 gameplay videos, on all of the platforms. ONE thing stuck out for me. ALL versions of BF3 looked the SAME. Now you may see "ohh PC has higher resolution" , etc , etc... but just take a step back and LOOK. It is the same thing. CONSOLE PORT is written all over it. Simply saying "Console port" is silly because PCs are used to write the code... create the graphics, etc for all systems. But when I use the term CONSOLE PORT, I am referring to...... console accessibility. MS and Sony I think have certain accessibility rules for developers. And I think the results of these 'rules' are passed down to the PC. It's easier to develop the product this way, rather than branching out various versions all over the place.
Maybe the easier question is "What's the difference?" forget player count and stuff. BC2 PC could do 64 players, I hypothesize. If you look at the squad menu in BC2, there were 8 squad names with 4 slots each... 8x4=32. So 32 on one side and 32 on the other... 64. Why have 8 squad names if only 4 were really necessary? They probably encountered network instability and said 'screw it'. They may have different renderers for each of the systems. But who will notice? I don't see it on the screen. The shadows are crisper? really? who looks at that?
What I want to highlight is that from a distance, in standard resolutions of youtube all 3 versions are the same looking. Don't let EA say PC lead platform and stuff... these are the same people who talked of "Map-athy" and their solution, to counter MW2's map packs, was unlocking map modes. They have a habit of hyping stuff up and then when it releases, it's not all that special.
Proceed with caution.
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