Off Duty Gamers (All military veteran staff) who worked with EA on Medal of Honor (2010) did an analysis of the trailer:
http://www.offdutygamers.com/2011/03/battlefield-3-fault-line-series-episode-i-breakdown/
Game » consists of 15 releases. First released on Oct 25, 2011
Off Duty Gamers (All military veteran staff) who worked with EA on Medal of Honor (2010) did an analysis of the trailer:
http://www.offdutygamers.com/2011/03/battlefield-3-fault-line-series-episode-i-breakdown/
Hey cool they find the running to have weight. I wasn't too sure if it looked good or not but if they approve, I approve.
Hell I just approve. I've only seen 10 minutes worth of gameplay and I JUST WANT THIS GOD DAMNED GAME ALREADY! I'M UP!
some really cool commentary in there actually, Great break downs.
I can see where this is going:
As much as I want this game, I kinda wish that they had shown some of the "big battle" stuff, like in BF2. Also, I know this is a dumb concern, but the whole tectonic plates thing, A) makes me think of fracture, and B) seems like it might turn into a game play mechanic, which would be fine, as long as its only a minor one. I wanna see the game stand on the merits of its combat. not its terrain deformation.
" Glad to see you guys hitting up Off Duty Gamers. It's a small site but has a fanatical and slowly growing group of members. I particularly like that they only take applications from combat vets. "applicants to post on the site or general membership like forum posting?
" @EODTech said:I meant staff. Sorry. Membership open to all. Even Marines." Glad to see you guys hitting up Off Duty Gamers. It's a small site but has a fanatical and slowly growing group of members. I particularly like that they only take applications from combat vets. "applicants to post on the site or general membership like forum posting? "
Very cool, I was wondering if the fault line thing was true or not, and now that I think about it, I don't think i've sever seen a First person shooter where the M4 reloads realistically like that, interesting. (Maybe counterstrike does?)
Edit: Nope.
" Very cool, I was wondering if the fault line thing was true or not, and now that I think about it, I don't think i've sever seen a First person shooter where the M4 reloads realistically like that, interesting. (Maybe counterstrike does?) Edit: Nope. "This video is actually still slightly off...you don't need to yank back the charging handle every time you load another mag, you can just smack the bolt release. It might result in more wear and tear on the carrier assembly but in the thick of things I really don't give a crap whether I'll have to get it replaced a month sooner.
" @Mikemcn said:I have no experience whatsoever with guns (because I'm canadian :P ) but I have a somewhat unrelated question. What do you do with empty mags in the middle of a firefight. As I see it, you simply dont have the time to eject, put it back in it's pouch, take another one out and reload. Do you just drop them and if you can, you take them back?" Very cool, I was wondering if the fault line thing was true or not, and now that I think about it, I don't think i've sever seen a First person shooter where the M4 reloads realistically like that, interesting. (Maybe counterstrike does?) Edit: Nope. "This video is actually still slightly off...you don't need to yank back the charging handle every time you load another mag, you can just smack the bolt release. It might result in more wear and tear on the carrier assembly but in the thick of things I really don't give a crap whether I'll have to get it replaced a month sooner. In fact, I used to yank back the charging handle to chamber the first round and it ended up jamming almost every time....it's much easier to just lock it back, slam the mag in and smack the release. It took me about a month in theater thinking my weapon was broken before I figured out what was going on. "
Thats one of the comments on that video-breakdown article, and i have no idea what that means. he's responding to the part about the reloading :The different reload animations means the world for me, it made Frostbite 1/1.5 look dated out of the box, glad they have added it.
i dont understand what they're on about. what exactly is 'a big one' about this ?Time Line 00:02:01 – Change magazine animation – Pull Charging handle. Ammo count consistent with 30 round standard magazine. This is a big one, so few games take the time or energy to do this right.
"Big one" as this is a "big deal" detail they got it right because most other games didn't got it right about mags having 30 rounds and reloading animation done "right" and in a variety. What follows in the sentence pretty much explains the first clause. I take English is not your main language?" @EODTech: um, since you know your army stuff, could you explain something to me ?
Thats one of the comments on that video-breakdown article, and i have no idea what that means. he's responding to the part about the reloading :The different reload animations means the world for me, it made Frostbite 1/1.5 look dated out of the box, glad they have added it.
i dont understand what they're on about. what exactly is 'a big one' about this ? "Time Line 00:02:01 – Change magazine animation – Pull Charging handle. Ammo count consistent with 30 round standard magazine. This is a big one, so few games take the time or energy to do this right.
If it's a low intensity firefight most people keep them, in a high intensity firefight (ie; we are leaving now) people would toss them and just get them replaced back at the fob. Experience varies from country to country, and even unit to unit, I can only say the Canadian perspective. We carried tons of spares in the fighting vehicles" @EODTech said:
" @Mikemcn said:I have no experience whatsoever with guns (because I'm canadian :P ) but I have a somewhat unrelated question. What do you do with empty mags in the middle of a firefight. As I see it, you simply dont have the time to eject, put it back in it's pouch, take another one out and reload. Do you just drop them and if you can, you take them back? Simply curious. "" Very cool, I was wondering if the fault line thing was true or not, and now that I think about it, I don't think i've sever seen a First person shooter where the M4 reloads realistically like that, interesting. (Maybe counterstrike does?) Edit: Nope. "This video is actually still slightly off...you don't need to yank back the charging handle every time you load another mag, you can just smack the bolt release. It might result in more wear and tear on the carrier assembly but in the thick of things I really don't give a crap whether I'll have to get it replaced a month sooner. In fact, I used to yank back the charging handle to chamber the first round and it ended up jamming almost every time....it's much easier to just lock it back, slam the mag in and smack the release. It took me about a month in theater thinking my weapon was broken before I figured out what was going on. "

" @Ahmad_Metallic said:... i didnt ask "what does big one mean". i said what is big about it ?"Big one" as this is a "big deal" detail they got it right because most other games didn't got it right about mags having 30 rounds and reloading animation done "right" and in a variety. What follows in the sentence pretty much explains the first clause. I take English is not your main language? "" @EODTech: um, since you know your army stuff, could you explain something to me ?
Thats one of the comments on that video-breakdown article, and i have no idea what that means. he's responding to the part about the reloading :The different reload animations means the world for me, it made Frostbite 1/1.5 look dated out of the box, glad they have added it.
i dont understand what they're on about. what exactly is 'a big one' about this ? "Time Line 00:02:01 – Change magazine animation – Pull Charging handle. Ammo count consistent with 30 round standard magazine. This is a big one, so few games take the time or energy to do this right.
I have no experience whatsoever with guns (because I'm canadian :P ) but I have a somewhat unrelated question. What do you do with empty mags in the middle of a firefight. As I see it, you simply dont have the time to eject, put it back in it's pouch, take another one out and reload. Do you just drop them and if you can, you take them back? Simply curious. "
Watch the bullet counter and the associated reload animation. When the soldier fires his weapon and empties his clip, after he puts a new one in, he has to pull the charging handle to pop a round into the chamber before firing again. I think ODG was making the observation that other games don't always pay attention to this detail. Also, after the fire-fight when the soldier reloads his weapon again, he does it before the clip is empty. there's still a round in the chamber, so he doesn't have to pull the charging handle, and his ammo count correctly shows 31 instead of 30.and what is it about the reload animation ? "different reload animations" ? what like it looks different each time he reloads? or that BF3's reload animations are different and new? im pretty sure they look standard to me. "
" @Ahmad_Metallic said:ohh i see. sorry but i dont know jack about gunsWatch the bullet counter and the associated reload animation. When the soldier fires his weapon and empties his clip, after he puts a new one in, he has to pull the charging handle to pop a round into the chamber before firing again. I think ODG was making the observation that other games don't always pay attention to this detail. Also, after the fire-fight when the soldier reloads his weapon again, he does it before the clip is empty. there's still a round in the chamber, so he doesn't have to pull the charging handle, and his ammo count correctly shows 31 instead of 30. "and what is it about the reload animation ? "different reload animations" ? what like it looks different each time he reloads? or that BF3's reload animations are different and new? im pretty sure they look standard to me. "
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