via @repi on twitter. Lead Frostbite 2 software engineer.
Nice - my system pretty much exactly hits recommended speccs. +/- a couple of frames difference on my Radeon 5870 compared to a 6950. Works for me!
Game » consists of 15 releases. Released Oct 25, 2011
via @repi on twitter. Lead Frostbite 2 software engineer.
Nice - my system pretty much exactly hits recommended speccs. +/- a couple of frames difference on my Radeon 5870 compared to a 6950. Works for me!
Guess i need a graphicscard upgrade, but i think i will see what happend before the end of the year card wise.
@Ghost_Cat said:
I hope those recommended settings provide a enjoyable experience, because I am just borderline with them.
I suspect recommended speccs to run 64 player Conquest on High @ 1080p without or 2x AA smoothly somewhere between 30 and 45 FPS. 32 player modes at 40-50 FPS with same setting. Campaign @ 60 FPS.
But I bet it will scale into the dual 590 GTXs just fine with Ultra Settings, Eyefinity, 3D support, higher AA sporting a 60+ frames, if you got a crazy enthusiast machine.
@twigger89 said:
Where did you get those requirements? I'd love to believe it but I want to make sure before I start getting excited.
@repi on twitter. Lead Frostbite 2 software engineer.
@Seppli said:
@twigger89 said:
Where did you get those requirements? I'd love to believe it but I want to make sure before I start getting excited.
@repi on twitter. Lead Frostbite 2 software engineer.
Thanks a ton man!
@Rhaknar said:
yeah...those recomended settings seem way too low for what they showed of the PC version, probably just for medium settings or something >_> If not, im happy because i match (actually pass) them
erm... BF3 looks the way it does because it's cutting out DX9 support completely and is tailored towards using all the performance and result enhancing trickery of DX 11 to the max.
All games before BF3 = forward rendering with some deferred shading. BF3 = deferred rendering. Don't ask me what that actually means, but the incredible dynamic lighting in BF3 is one of the results.
That scale of dynamic lighting is impossible to achieve with regular rendering methods, but not with what FB2 is doing. I can't tell you why or how, but BF3 does render graphics with a different method allowing for crazy impressive results with common DX11 hardware.
You can easily get a PC for $275 that plays on Recommended, and that's likely to give 2x the graphics than the console versions easily, probably more like 3x. And if you factor in all the other things you can do with a PC then it's practically free. You're saving money every time you game on a PC.
So there's your choice, free on PC or $300 on consoles minimum?
@DaemonBlack said:
@amir90: I hope you're telling the truth because that's the video card I have.
As Ahmad said, it was Alpha.
However, I would not worry, if not Max, it would be high, with 2xAA or no AA.
But I am just making a good guess, if they fuck up with drivers and stuff, then dunno.
Good luck :)
Still using my 4870x2 :P
I'll exceed the recommended once I upgrade my graphics card to a 570 (have a 465 right now) and my RAM from 4 to 8 gigs next week. I hope I can run 32 player rush 1080p on high with ~50 fps. I will cry if I can't.
I'm guessing it will be fine though, I ran the alpha at 30 (in the very open city part at the end of Op. Metro) to a little over 40 (in the tunnels) with my current rig.
If the alpha settings are the same in the final version then I'll be running this pretty comfortably at 60 FPS most of the time. In the alpha I dipped to the mid 40s on occasion but I'm comfortable putting up with that, maybe the final version will run slightly better, or NVIDIA will release some drivers helping performance a bit.
I think the full game will just be low/medium/high settings with an additional anti-aliasing option, if I remember right that was pretty much all Bad Company 2 had. (maybe that had an SSAO checkbox too, I forget)
@Sooty said:
If the alpha settings are the same in the final version then I'll be running this pretty comfortably at 60 FPS most of the time. In the alpha I dipped to the mid 40s on occasion but I'm comfortable putting up with that, maybe the final version will run slightly better, or NVIDIA will release some drivers helping performance a bit.
I think the full game will just be low/medium/high settings with an additional anti-aliasing option, if I remember right that was pretty much all Bad Company 2 had. (maybe that had an SSAO checkbox too, I forget)
What are your specs?
@YoThatLimp said:
@Sooty said:
If the alpha settings are the same in the final version then I'll be running this pretty comfortably at 60 FPS most of the time. In the alpha I dipped to the mid 40s on occasion but I'm comfortable putting up with that, maybe the final version will run slightly better, or NVIDIA will release some drivers helping performance a bit.
I think the full game will just be low/medium/high settings with an additional anti-aliasing option, if I remember right that was pretty much all Bad Company 2 had. (maybe that had an SSAO checkbox too, I forget)
What are your specs?
4GB RAM, i5 750 @ 4.3GHZ and a really heavily overclocked GTX 470 (it's the same as stock GTX 570 performance)
You can easily get a PC for $275 that plays on Recommended, and that's likely to give 2x the graphics than the console versions easily, probably more like 3x. And if you factor in all the other things you can do with a PC then it's practically free. You're saving money every time you game on a PC.
So there's your choice, free on PC or $300 on consoles minimum?
Hm, looks like I'm fine in all areas except for video ram. I only have 751.1 mb of ram on my card, not the 1 gb necessary for the recommended settings. Can't wait to play the beta, I've already installed origin after fishing out my EA email thing from back in July (when they informed users of the origin name change).
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