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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    Tomorrow - 4 Hours of Battlefield 3 from the Showfloor on Ustream

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    AhmadMetallic

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    #101  Edited By AhmadMetallic
    @Marz@Seppli:   Damn you guys are on fire. keep up the flaming discussion.. 
     
    I on the other hand am fucking tired of BF3 after the... confusing new footage. The hype fatigue has drained my energy and i can't read the name BF3 for a week or two. 
     
     
     
    Edit: I don't mean flaming as in FLAMING, i meant heated / on fire / etc.... it's a compliment ;p
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    Seppli

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    #102  Edited By Seppli
    @Ahmad_Metallic
     
    Rather tired too. Was baffled that I lasted through that horribad live stream. I guess I'm up. Fucked up, but up nontheless.
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    Potter9156

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    #103  Edited By Potter9156

    Well that was a farce. Neckbeard interviews and very little over-the-shoulder-footage. Why not just hook a cable to a random tv and live stream that?

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    withateethuh

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    #104  Edited By withateethuh
    @Seppli said:
    Invisible Walls! NOOOOO!
    I saw that. Maybe its because the map is unfinished or just the gametype? I doub't they'd put something like that there on purpose.
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    Seppli

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    #105  Edited By Seppli
    @withateethuh
     
    Let's hope so.
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    Funkydupe

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    #106  Edited By Funkydupe

    I'm expecting a new BF2 rather than Bad Company 2. I want bigger maps where we can move around and assault objectives from different angles. I'm not happy about the invisible walls you mentioned. There should be a natural reason why you wouldn't go beyond a certain point. Swamp/Quicksand/Large Rock formation/Mountain wall/Ocean/Buildings/Dense Forest lots of things.. but invisible walls is bad. Just bad.

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    AhmadMetallic

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    #107  Edited By AhmadMetallic
    @Funkydupe said:
    I'm expecting a new BF2 rather than Bad Company 2. I want bigger maps where we can move around and assault objectives from different angles. I'm not happy about the invisible walls you mentioned. There should be a natural reason why you wouldn't go beyond a certain point. Swamp/Quicksand/Large Rock formation/Mountain wall/Ocean/Buildings/Dense Forest lots of things.. but invisible walls is bad. Just bad.
    the MW2 vibe i got from the BF3 multiplayer footage is making my stomach turn.. i can't shake it off >_>
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    PhatSeeJay

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    #108  Edited By PhatSeeJay

    @withateethuh said:

    @Seppli said:
    Invisible Walls! NOOOOO!
    I saw that. Maybe its because the map is unfinished or just the gametype? I doub't they'd put something like that there on purpose.

    I wouldn't worry about the walls just yet. Bear in mind that the maps are going to shrink or enlarge, depending on player count, so they have to take that into account before nailing down the no mans land zones.

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    Funkydupe

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    #109  Edited By Funkydupe

    Why do they have to shrink the size of the maps? Can't they just add another car for people to use? If there are objectives/Flags/whatnot, players will naturally draw towards those key locations no matter the size of the map.. If they want to win the match that is.

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    PhatSeeJay

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    #110  Edited By PhatSeeJay

    @Funkydupe: Always been the design of Battlefield. With 24 players on a 64 player based map, there will be a lot of empty and quiet space. Something the game has never been about.

    Wouldn't really be an army attacking or defending a flag, trying to spread twelve players over three to five flags.

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    Seppli

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    #111  Edited By Seppli
    @PhatSeeJay said:

    @withateethuh said:

    @Seppli said:
    Invisible Walls! NOOOOO!
    I saw that. Maybe its because the map is unfinished or just the gametype? I doub't they'd put something like that there on purpose.

    I wouldn't worry about the walls just yet. Bear in mind that the maps are going to shrink or enlarge, depending on player count, so they have to take that into account before nailing down the no mans land zones.

    I'd take out of bounds suicide timers over invisible walls anytime. Invisible walls are a design nightmare I hope not to face in BF3.
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    mfpantst

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    #112  Edited By mfpantst

    So I have come to grips with what was yesterday.  The two dudes from off duty gamers were given little guidance and did what they thought best- highlight the 'military' aspect of Battlefield, as that's what draws them personally to the franchise.  Also, it does seem people who were at E3 and played the multiplayer demo digged it.  So that's my morning after digestion of the live stream.  EA could have done a way better job by putting capture cards in their rigs and streaming live gameplay with audio and sound, and by getting guys who knew they were there to introduce new content (and were provided new content), but EA mismanaged the affair.

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    Riddell

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    #113  Edited By Riddell

    I watched maybe an hour of the stream yesterday and it was possible the worst thing I have ever seen. 
     
    The hosts were atrocious and asked zero relevant questions. The interviewees were probably even worse.  
     
    It was funny watching the viewer count plummet by the minute.

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    Funkydupe

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    #114  Edited By Funkydupe

    This makes me wonder how much air-space jets will get. They won't like invisible walls up in the sky. 

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    SeriouslyNow

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    #115  Edited By SeriouslyNow

    @Funkydupe said:

    This makes me wonder how much air-space jets will get. They won't like invisible walls up in the sky.

    That's silly. This is clearlya smaller groundwar map with limits imposed for performance reasons right now.

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