- Spawned under a main battle tank and suffering an instant roadkill on Caspian Border CQ 64 Antenna.
- Spawned facing a crouched engineer and a tank maincannon staring at me point blank in perfect symmetry. Hilarity of instant 120mm tankshell to the head ensues. Courtyard spawn on Seine Crossing CQ 64.
- A gazillion other stupid instances of 'spawn right infront of threat XY'.
The spawnsystem seems to lack any kind of spawn-improving algorithms trying to prevent cheap deaths. It's been an issue since BF1942 and it was bad to varying degrees in every iteration of Battlefield. I can't think of a shooter with respawning mechanics that's not suffering from spawn-system related grief. BF3 ranks pretty damn high on the list of games with 'most grievous spawn mechanics' ever. Can't understand how no designer addresses FPS spawn mechanics. I can imagine 1001 ways to attempt a solution, yet I don't even see anyone try. Reviewers don't even mention this stuff in reviews anymore. Spawning has always been somewhat broken in all online shooter games and hence is a non-issue. Aggrivating.
Off the top of my head. Designated and signalized spawn zones where-in the spawning players are at an advantage (by whatever means you deem fit). Make it impossible to be raped cheaply from within, but suppressable and controlable from afar (from the related objective). That'd be what I'd try first. Just seems like FPS developers are too lazy to code all the creative design solutions to find what's better than the 'grievous spawn shit' everybody's doing. *sarcasm ON* At least we get more shiny graphics with every iteration. *sarcasm OFF*