Console games generally have lower player caps than PC versions of the same game, notably the battlefield games, and I'm wondering why that is? Is it an issue of processing power, or is there some specific networking development in the last few years that isn't present on current consoles?
The most common explanation I've heard is processing power, but shouldn't that become less of an issue as efficiency improves? Console graphics are much better now than at launch, but player caps are the same..
Also, why does MAG work? It's running more players on larger maps than any console or PC shooter I'm aware of.
Log in to comment